Make projected modules overheatable again
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@@ -81,6 +81,7 @@ class ProjectedView(d.Display):
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self.mainFrame.Bind(GE.FIT_CHANGED, self.fitChanged)
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self.Bind(wx.EVT_LEFT_DOWN, self.click)
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self.Bind(wx.EVT_RIGHT_DOWN, self.click)
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self.Bind(wx.EVT_LEFT_DCLICK, self.remove)
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self.Bind(wx.EVT_KEY_UP, self.kbEvent)
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@@ -255,18 +256,19 @@ class ProjectedView(d.Display):
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if col == self.getColIndex(State):
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fitID = self.mainFrame.getActiveFit()
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thing = self.get(row)
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if isinstance(thing, es_Fit):
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button = event.GetButton()
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if isinstance(thing, es_Fit) and button != 3:
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self.mainFrame.command.Submit(cmd.GuiToggleProjectedFitStateCommand(
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fitID=fitID, projectedFitID=thing.ID))
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elif isinstance(thing, es_Module):
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self.mainFrame.command.Submit(cmd.GuiChangeProjectedModuleStateCommand(
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fitID=fitID,
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position=Fit.getInstance().getFit(fitID).projectedModules.index(thing),
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click='right' if event.Button == 3 else 'left'))
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elif isinstance(thing, es_Drone):
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click='right' if button == 3 else 'left'))
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elif isinstance(thing, es_Drone) and button != 3:
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self.mainFrame.command.Submit(cmd.GuiToggleProjectedDroneStateCommand(
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fitID=fitID, itemID=thing.itemID))
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elif isinstance(thing, es_Fighter):
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elif isinstance(thing, es_Fighter) and button != 3:
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self.mainFrame.command.Submit(cmd.GuiToggleProjectedFighterStateCommand(
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fitID=fitID, position=Fit.getInstance().getFit(fitID).projectedFighters.index(thing)))
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@@ -275,6 +277,9 @@ class ProjectedView(d.Display):
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if fitID is None:
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return
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if self.getColumn(self.ScreenToClient(event.Position)) == self.getColIndex(State):
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return
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sel = self.GetFirstSelected()
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context = ()
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item = self.get(sel)
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