Allow drone skill effects to process implants

This commit is contained in:
MaruMaruOO
2018-07-09 01:37:40 -04:00
parent 819c0ba321
commit 3fcad7ed3f
4 changed files with 8 additions and 4 deletions

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@@ -1,12 +1,14 @@
# skillBonusDroneDurability
#
# Used by:
# Implant: CreoDron 'Bumblebee' Drone Tuner T10-5D
# Implant: CreoDron 'Yellowjacket' Drone Tuner D5-10T
# Skill: Drone Durability
type = "passive"
def handler(fit, src, context):
lvl = src.level
lvl = src.level if "skill" in context else 1
fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "hp",
src.getModifiedItemAttr("hullHpBonus") * lvl)
fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "armorHP",

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@@ -1,12 +1,14 @@
# skillBonusDroneInterfacing
#
# Used by:
# Implant: CreoDron 'Bumblebee' Drone Tuner T10-5D
# Implant: CreoDron 'Yellowjacket' Drone Tuner D5-10T
# Skill: Drone Interfacing
type = "passive"
def handler(fit, src, context):
lvl = src.level
lvl = src.level if "skill" in context else 1
fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "damageMultiplier",
src.getModifiedItemAttr("damageMultiplierBonus") * lvl)
fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Fighters"),

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@@ -6,7 +6,7 @@ type = "passive"
def handler(fit, src, context):
lvl = src.level
lvl = src.level if "skill" in context else 1
fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "maxVelocity",
src.getModifiedItemAttr("maxVelocityBonus") * lvl)
fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Fighters"), "maxVelocity",

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@@ -6,7 +6,7 @@ type = "passive"
def handler(fit, src, context):
lvl = src.level
lvl = src.level if "skill" in context else 1
fit.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"), "maxRange",
src.getModifiedItemAttr("rangeSkillBonus") * lvl)
fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Fighters"), "fighterAbilityMissilesRange",