Rename ranges to something more sensible

This commit is contained in:
DarkPhoenix
2019-02-12 10:17:19 +03:00
parent 193faaafe7
commit 41b6000f6e

View File

@@ -31,22 +31,22 @@ class ItemMutator(wx.Panel):
for m in sorted(stuff.mutators.values(), key=lambda x: x.attribute.displayName):
# Format: [raw value, modifier applied to base raw value, display value]
range1 = (m.minValue, m.attribute.unit.SimplifyValue(m.minValue))
range2 = (m.maxValue, m.attribute.unit.SimplifyValue(m.maxValue))
minRange = (m.minValue, m.attribute.unit.SimplifyValue(m.minValue))
maxRange = (m.maxValue, m.attribute.unit.SimplifyValue(m.maxValue))
if (m.highIsGood and range1[0] >= range2[0]) or (not m.highIsGood and range1[0] <= range2[0]):
betterRange = range1
worseRange = range2
if (m.highIsGood and minRange[0] >= maxRange[0]) or (not m.highIsGood and minRange[0] <= maxRange[0]):
betterRange = minRange
worseRange = maxRange
else:
betterRange = range2
worseRange = range1
betterRange = maxRange
worseRange = minRange
if range1[1] >= range2[1]:
displayMaxRange = range1
displayMinRange = range2
if minRange[1] >= maxRange[1]:
displayMaxRange = minRange
displayMinRange = maxRange
else:
displayMaxRange = range2
displayMinRange = range1
displayMaxRange = maxRange
displayMinRange = minRange
# If base value is outside of mutation range, make sure that center of slider
# corresponds to the value which is closest available to actual base value. It's