These 4 effects break processing, because the bonus gets set to 0

This commit is contained in:
Ebag333
2016-11-27 13:35:56 -08:00
parent 459d55c31a
commit 45480a0216
4 changed files with 0 additions and 32 deletions

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@@ -1,8 +0,0 @@
# industrialCommandShipSkillLevelMultiplierICS3
#
# Used by:
# Skill: Industrial Command Ships
type = "passive"
def handler(fit, src, context):
lvl = src.level
fit.ship.multiplyItemAttr("shipBonusICS3", src.getModifiedItemAttr("skillLevel") * lvl)

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@@ -1,8 +0,0 @@
# industrialCommandShipSkillLevelMultiplierICS4
#
# Used by:
# Skill: Industrial Command Ships
type = "passive"
def handler(fit, src, context):
lvl = src.level
fit.ship.multiplyItemAttr("shipBonusICS4", src.getModifiedItemAttr("skillLevel") * lvl)

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@@ -1,8 +0,0 @@
# industrialCommandShipSkillLevelMultiplierICS5
#
# Used by:
# Skill: Industrial Command Ships
type = "passive"
def handler(fit, src, context):
lvl = src.level
fit.ship.multiplyItemAttr("shipBonusICS5", src.getModifiedItemAttr("skillLevel") * lvl)

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@@ -1,8 +0,0 @@
# oreCapitalShipSkillMultiplier5
#
# Used by:
# Skill: Capital Industrial Ships
type = "passive"
def handler(fit, src, context):
lvl = src.level
fit.ship.multiplyItemAttr("shipBonusORECapital5", src.getModifiedItemAttr("skillLevel") * lvl)