These 4 effects break processing, because the bonus gets set to 0
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@@ -1,8 +0,0 @@
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# industrialCommandShipSkillLevelMultiplierICS3
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#
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# Used by:
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# Skill: Industrial Command Ships
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.ship.multiplyItemAttr("shipBonusICS3", src.getModifiedItemAttr("skillLevel") * lvl)
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@@ -1,8 +0,0 @@
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# industrialCommandShipSkillLevelMultiplierICS4
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#
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# Used by:
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# Skill: Industrial Command Ships
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.ship.multiplyItemAttr("shipBonusICS4", src.getModifiedItemAttr("skillLevel") * lvl)
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@@ -1,8 +0,0 @@
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# industrialCommandShipSkillLevelMultiplierICS5
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#
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# Used by:
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# Skill: Industrial Command Ships
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.ship.multiplyItemAttr("shipBonusICS5", src.getModifiedItemAttr("skillLevel") * lvl)
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@@ -1,8 +0,0 @@
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# oreCapitalShipSkillMultiplier5
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#
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# Used by:
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# Skill: Capital Industrial Ships
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.ship.multiplyItemAttr("shipBonusORECapital5", src.getModifiedItemAttr("skillLevel") * lvl)
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