Removed Uniform and Selected Ammo in Damage Editor
Also increased the width of the Damage Editor window so text was not obscured.
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@@ -28,7 +28,7 @@ import service
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class DmgPatternEditorDlg (wx.Dialog):
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def __init__(self, parent):
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wx.Dialog.__init__ (self, parent, id = wx.ID_ANY, title = u"Damage Pattern Editor", size = wx.Size( 350,240 ))
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wx.Dialog.__init__ (self, parent, id = wx.ID_ANY, title = u"Damage Pattern Editor", size = wx.Size( 400,240 ))
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self.SetSizeHintsSz(wx.DefaultSize, wx.DefaultSize)
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@@ -39,6 +39,12 @@ class DmgPatternEditorDlg (wx.Dialog):
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cDP = service.DamagePattern.getInstance()
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self.choices = cDP.getDamagePatternList()
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# Remove "Uniform" and "Selected Ammo" Damage Patterns
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names = map(lambda p: p.name, self.choices)
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del self.choices[names.index("Uniform")]
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names.remove("Uniform")
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del self.choices[names.index("Selected Ammo")]
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# Sort the remaining list and continue on
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self.choices.sort(key=lambda p: p.name)
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self.ccDmgPattern = wx.Choice(self, choices=map(lambda p: p.name, self.choices))
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self.ccDmgPattern.Bind(wx.EVT_CHOICE, self.patternChanged)
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