Merge branch 'master' into release/1.36

This commit is contained in:
blitzmann
2018-03-25 03:00:28 -04:00
6 changed files with 83 additions and 29 deletions

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@@ -0,0 +1,9 @@
# doomsdayAOEBubble
#
# Used by:
# Module: Standup Warp Disruption Burst Projector
type = "projected", "active"
def handler(fit, module, context):
return

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@@ -1,14 +1,15 @@
# Not used by any item
type = "active"
type = "passive"
def handler(fit, container, context):
missileGroups = ("Structure Anti-Capital Missile", "Structure Anti-Subcapital Missile")
for srcAttr, tgtAttr in (
("aoeCloudSizeBonus", "aoeCloudSize"),
("aoeVelocityBonus", "aoeVelocity"),
("missileVelocityBonus", "maxVelocity"),
("explosionDelayBonus", "explosionDelay"),
):
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill("Missile Launcher Operation"),
fit.modules.filteredChargeBoost(lambda mod: mod.charge.group.name in missileGroups,
tgtAttr, container.getModifiedItemAttr(srcAttr),
stackingPenalties=True)

View File

@@ -7,12 +7,11 @@ type = "projected", "active"
def handler(fit, module, context):
if "projected" not in context:
return
fit.ship.increaseItemAttr("warpScrambleStatus", module.getModifiedItemAttr("warpScrambleStrength"))
# this is such a dirty hack
for mod in fit.modules:
if not mod.isEmpty and mod.item.requiresSkill("High Speed Maneuvering") and mod.state > State.ONLINE:
mod.state = State.ONLINE
if "projected" in context:
fit.ship.increaseItemAttr("warpScrambleStatus", module.getModifiedItemAttr("warpScrambleStrength"))
if module.charge is not None and module.charge.ID == 47336:
for mod in fit.modules:
if not mod.isEmpty and mod.item.requiresSkill("High Speed Maneuvering") and mod.state > State.ONLINE:
mod.state = State.ONLINE
if not mod.isEmpty and mod.item.requiresSkill("Micro Jump Drive Operation") and mod.state > State.ONLINE:
mod.state = State.ONLINE

View File

@@ -1,3 +1,4 @@
# warpDisruptSphere
#
# Used by:
@@ -9,18 +10,22 @@ runTime = "early"
def handler(fit, module, context):
fit.ship.boostItemAttr("mass", module.getModifiedItemAttr("massBonusPercentage"))
fit.ship.boostItemAttr("signatureRadius", module.getModifiedItemAttr("signatureRadiusBonus"))
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Propulsion Module",
"speedBoostFactor", module.getModifiedItemAttr("speedBoostFactorBonus"))
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Propulsion Module",
"speedFactor", module.getModifiedItemAttr("speedFactorBonus"))
fit.ship.forceItemAttr("disallowAssistance", 1)
if "projected" in context:
fit.ship.increaseItemAttr("warpScrambleStatus", module.getModifiedItemAttr("warpScrambleStrength"))
if module.charge is not None and module.charge.ID == 45010:
for mod in fit.modules:
if not mod.isEmpty and mod.item.requiresSkill("High Speed Maneuvering") and mod.state > State.ONLINE:
mod.state = State.ONLINE
if not mod.isEmpty and mod.item.requiresSkill("Micro Jump Drive Operation") and mod.state > State.ONLINE:
mod.state = State.ONLINE
else:
if module.charge is None:
fit.ship.boostItemAttr("mass", module.getModifiedItemAttr("massBonusPercentage"))
fit.ship.boostItemAttr("signatureRadius", module.getModifiedItemAttr("signatureRadiusBonus"))
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Propulsion Module",
"speedBoostFactor", module.getModifiedItemAttr("speedBoostFactorBonus"))
fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Propulsion Module",
"speedFactor", module.getModifiedItemAttr("speedFactorBonus"))
fit.ship.forceItemAttr("disallowAssistance", 1)

View File

@@ -18,3 +18,5 @@ def handler(fit, module, context):
for mod in fit.modules:
if not mod.isEmpty and mod.item.requiresSkill("High Speed Maneuvering") and mod.state > State.ONLINE:
mod.state = State.ONLINE
if not mod.isEmpty and mod.item.requiresSkill("Micro Jump Drive Operation") and mod.state > State.ONLINE:
mod.state = State.ONLINE

View File

@@ -1084,7 +1084,7 @@ class Fit(object):
def calculateSustainableTank(self, effective=True):
if self.__sustainableTank is None:
if self.capStable:
if self.capStable and not self.factorReload:
sustainable = {
"armorRepair" : self.extraAttributes["armorRepair"],
"shieldRepair": self.extraAttributes["shieldRepair"],
@@ -1142,16 +1142,34 @@ class Fit(object):
usesCap = False
except AttributeError:
usesCap = False
# Modules which do not use cap are not penalized based on cap use
if usesCap:
cycleTime = mod.getModifiedItemAttr("duration")
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
# Normal Repairers
if usesCap and not mod.charge:
sustainable[attr] -= amount / (cycleTime / 1000.0)
repairers.append(mod)
# Ancillary Armor reps etc
elif usesCap and mod.charge:
if mod.charge.name == "Nanite Repair Paste":
multiplier = mod.getModifiedItemAttr("chargedArmorDamageMultiplier") or 1
else:
multiplier = 1
sustainable[attr] -= amount * multiplier / (cycleTime / 1000.0)
repairers.append(mod)
# Ancillary Shield boosters etc
elif not usesCap:
if self.factorReload and mod.charge:
reloadtime = mod.reloadTime
else:
reloadtime = 0.0
offdutycycle = reloadtime / ((max(mod.numShots, 1) * cycleTime) + reloadtime)
sustainable[attr] -= amount * offdutycycle / (cycleTime / 1000.0)
# Sort repairers by efficiency. We want to use the most efficient repairers first
repairers.sort(key=lambda _mod: _mod.getModifiedItemAttr(
groupAttrMap[_mod.item.group.name]) / _mod.getModifiedItemAttr("capacitorNeed"), reverse=True)
groupAttrMap[_mod.item.group.name]) * (_mod.getModifiedItemAttr(
"chargedArmorDamageMultiplier") or 1) / _mod.getModifiedItemAttr("capacitorNeed"), reverse=True)
# Loop through every module until we're above peak recharge
# Most efficient first, as we sorted earlier.
@@ -1160,15 +1178,35 @@ class Fit(object):
for mod in repairers:
if capUsed > totalPeakRecharge:
break
cycleTime = mod.cycleTime
if self.factorReload and mod.charge:
reloadtime = mod.reloadTime
else:
reloadtime = 0.0
cycleTime = mod.rawCycleTime
capPerSec = mod.capUse
if capPerSec is not None and cycleTime is not None:
# Check how much this repper can work
sustainability = min(1, (totalPeakRecharge - capUsed) / capPerSec)
# Add the sustainable amount
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
sustainable[groupStoreMap[mod.item.group.name]] += sustainability * (amount / (cycleTime / 1000.0))
# Add the sustainable amount
if not mod.charge:
sustainable[groupStoreMap[mod.item.group.name]] += sustainability * amount / (
cycleTime / 1000.0)
else:
if mod.charge.name == "Nanite Repair Paste":
multiplier = mod.getModifiedItemAttr("chargedArmorDamageMultiplier") or 1
else:
multiplier = 1
ondutycycle = (max(mod.numShots, 1) * cycleTime) / (
(max(mod.numShots, 1) * cycleTime) + reloadtime)
sustainable[groupStoreMap[
mod.item.group.name]] += sustainability * amount * ondutycycle * multiplier / (
cycleTime / 1000.0)
capUsed += capPerSec
sustainable["passiveShield"] = self.calculateShieldRecharge()