Finish up ammo menus

This commit is contained in:
cncfanatics
2010-10-20 09:18:21 +02:00
parent 05b23055d4
commit 46428ca0d8
8 changed files with 111 additions and 18 deletions

2
eos

Submodule eos updated: 5479be126c...42cb0b6180

View File

@@ -4,6 +4,7 @@ import service
import gui.fittingView
import wx
from gui import bitmapLoader
from eos.types import Hardpoint
class ModuleAmmoPicker(ContextMenu):
def __init__(self):
@@ -22,8 +23,9 @@ class ModuleAmmoPicker(ContextMenu):
validCharges = currCharges
self.charges = validCharges
return True
self.charges = list(validCharges)
self.hardpoint = mod.hardpoint
return len(self.charges) > 0
def getText(self, context, selection):
return "Ammo"
@@ -31,33 +33,123 @@ class ModuleAmmoPicker(ContextMenu):
def activate(self, context, selection, i):
pass
def turretSorter(self, charge):
range = charge.getAttribute("weaponRangeMultiplier")
damage = 0
for type in ("em", "explosive", "kinetic", "thermal"):
damage += charge.getAttribute("%sDamage" % type)
return (-range, damage)
MISSILE_ORDER = ["em", "explosive", "kinetic", "thermal"]
def missileSorter(self, charge):
for i, type in enumerate(self.MISSILE_ORDER):
damage = charge.getAttribute("%sDamage" % type)
if damage > 0:
return (type, damage)
def nameSorter(self, charge):
n = charge.name
return (len(n), n)
def addCharge(self, menu, charge):
id = wx.NewId()
name = charge.name if charge is not None else "Empty"
self.chargeIds[id] = charge
item = wx.MenuItem(menu, id, name)
item.charge = charge
if charge is not None and charge.icon is not None:
bitmap = bitmapLoader.getBitmap(charge.icon.iconFile, "pack")
if bitmap is not None:
item.SetBitmap(bitmap)
return item
def getSubMenu(self, context, selection, menu, i):
menu.Bind(wx.EVT_MENU, self.handleAmmoSwitch)
m = wx.Menu()
self.chargeIds = {}
for charge in self.charges:
id = wx.NewId()
self.chargeIds[id] = charge
item = wx.MenuItem(m, id, charge.name)
item.charge = charge
if charge.icon is not None:
bitmap = bitmapLoader.getBitmap(charge.icon.iconFile, "pack")
if bitmap is not None:
item.SetBitmap(bitmap)
m.AppendItem(item)
previousRangeMod = None
if self.hardpoint == Hardpoint.TURRET:
idRange = wx.NewId()
m.Append(idRange, "--- Range ---")
m.Enable(idRange, False)
items = []
self.charges.sort(key=self.turretSorter)
for charge in self.charges:
currRangeMod = charge.getAttribute("weaponRangeMultiplier")
if previousRangeMod is None or previousRangeMod != currRangeMod:
sub = None
base = charge
previousRangeMod = currRangeMod
item = self.addCharge(m, charge)
items.append(item)
else:
if sub is None:
sub = wx.Menu()
item.SetSubMenu(sub)
sub.AppendItem(self.addCharge(sub, base))
sub.AppendItem(self.addCharge(sub, charge))
for item in items:
m.AppendItem(item)
idDamage = wx.NewId()
m.Append(idDamage, "--- Damage ---")
m.Enable(idDamage, False)
elif self.hardpoint == Hardpoint.MISSILE:
self.charges.sort(key=self.missileSorter)
type = None
sub = None
for charge in self.charges:
currType = None
for t in ("em", "explosive", "kinetic", "thermal"):
if charge.getAttribute("%sDamage" % t) > 0:
currType = t
break
if currType != type or type is None:
if sub is not None:
id = wx.NewId()
sub.Append(id, "--- More Damage ---")
sub.Enable(id, False)
type = currType
item = wx.MenuItem(m, wx.ID_ANY, type.capitalize())
bitmap = bitmapLoader.getBitmap("%s_small" % type, "icons")
if bitmap is not None:
item.SetBitmap(bitmap)
sub = wx.Menu()
id = wx.NewId()
sub.Append(id, "--- Less Damage ---")
sub.Enable(id, False)
item.SetSubMenu(sub)
m.AppendItem(item)
if charge.name != "Defender I":
sub.AppendItem(self.addCharge(sub, charge))
else:
defender = charge
if defender is not None:
m.AppendItem(self.addCharge(sub, defender))
else:
self.charges.sort(key=self.nameSorter)
for charge in self.charges:
m.AppendItem(self.addCharge(m, charge))
m.AppendItem(self.addCharge(m, None))
return m
def handleAmmoSwitch(self, event):
charge = self.chargeIds.get(event.Id)
if charge is None:
charge = self.chargeIds.get(event.Id, False)
if charge is False:
event.Skip()
return
sFit = service.Fit.getInstance()
fitID = self.mainFrame.getActiveFit()
modules = map(lambda mod: mod.position, self.mainFrame.getFittingView().getSelectedMods())
sFit.setAmmo(fitID, charge.ID, modules)
sFit.setAmmo(fitID, charge.ID if charge is not None else None, modules)
wx.PostEvent(self.mainFrame, gui.fittingView.FitChanged(fitID=fitID))
ModuleAmmoPicker.register()

View File

@@ -171,6 +171,7 @@ class FittingView(d.Display):
self.PopupMenu(menu)
def click(self, event):
event.Skip()
row, _ = self.HitTest(event.Position)
if row != -1:
col = self.getColumn(event.Position)

View File

@@ -314,10 +314,10 @@ class ItemParams (wx.Panel):
return "%s (%d)" % (attribute.name.capitalize(), value)
trans = {"Inverse Absolute Percent": (lambda: (1-value)*100, unitName),
"Absolute Percent": (lambda: (value * 100) , unitName),
"Milliseconds": (lambda: value / 1000.0, unitName),
"Volume": (lambda: value, u"m\u00B3"),
"Sizeclass": (lambda: value, ""),
"Absolute Percent": (lambda: (value * 100) , unitName),
"Milliseconds": (lambda: value / 1000.0, unitName),
"typeID": (itemIDCallback, ""),
"groupID": (groupIDCallback,""),
"attributeID": (attributeIDCallback, "")}

BIN
icons/em_small.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 775 B

BIN
icons/explosive_small.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 814 B

BIN
icons/kinetic_small.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 593 B

BIN
icons/thermal_small.png Executable file

Binary file not shown.

After

Width:  |  Height:  |  Size: 766 B