Merge branch 'feature/strictSkills' into dev
Conflicts: service/character.py Implements strict skill requirement handling
This commit is contained in:
@@ -23,7 +23,8 @@ else:
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pyfalog.debug("Saveddata connection string: {0}", saveddata_connectionstring)
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settings = {
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"useStaticAdaptiveArmorHardener": False
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"useStaticAdaptiveArmorHardener": False,
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"strictSkillLevels": True,
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}
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# Autodetect path, only change if the autodetection bugs out.
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@@ -17,7 +17,7 @@
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# along with eos. If not, see <http://www.gnu.org/licenses/>.
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# ===============================================================================
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from sqlalchemy.orm import join, exc
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from sqlalchemy.orm import join, exc, aliased
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from sqlalchemy.sql import and_, or_, select
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import eos.config
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@@ -315,3 +315,24 @@ def directAttributeRequest(itemIDs, attrIDs):
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result = gamedata_session.execute(q).fetchall()
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return result
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def getRequiredFor(itemID, attrMapping):
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Attribute1 = aliased(Attribute)
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Attribute2 = aliased(Attribute)
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skillToLevelClauses = []
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for attrSkill, attrLevel in attrMapping.iteritems():
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skillToLevelClauses.append(and_(Attribute1.attributeID == attrSkill, Attribute2.attributeID == attrLevel))
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queryOr = or_(*skillToLevelClauses)
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q = select((Attribute2.typeID, Attribute2.value),
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and_(Attribute1.value == itemID, queryOr),
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from_obj=[
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join(Attribute1, Attribute2, Attribute1.typeID == Attribute2.typeID)
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])
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result = gamedata_session.execute(q).fetchall()
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return result
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@@ -238,6 +238,7 @@ class Item(EqBase):
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def init(self):
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self.__race = None
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self.__requiredSkills = None
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self.__requiredFor = None
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self.__moved = False
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self.__offensive = None
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self.__assistive = None
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@@ -290,6 +291,8 @@ class Item(EqBase):
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eos.db.saveddata_session.delete(override)
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eos.db.commit()
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srqIDMap = {182: 277, 183: 278, 184: 279, 1285: 1286, 1289: 1287, 1290: 1288}
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@property
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def requiredSkills(self):
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if self.__requiredSkills is None:
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@@ -297,8 +300,7 @@ class Item(EqBase):
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self.__requiredSkills = requiredSkills
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# Map containing attribute IDs we may need for required skills
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# { requiredSkillX : requiredSkillXLevel }
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srqIDMap = {182: 277, 183: 278, 184: 279, 1285: 1286, 1289: 1287, 1290: 1288}
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combinedAttrIDs = set(srqIDMap.iterkeys()).union(set(srqIDMap.itervalues()))
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combinedAttrIDs = set(self.srqIDMap.iterkeys()).union(set(self.srqIDMap.itervalues()))
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# Map containing result of the request
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# { attributeID : attributeValue }
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skillAttrs = {}
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@@ -308,7 +310,7 @@ class Item(EqBase):
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attrVal = attrInfo[2]
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skillAttrs[attrID] = attrVal
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# Go through all attributeID pairs
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for srqIDAtrr, srqLvlAttr in srqIDMap.iteritems():
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for srqIDAtrr, srqLvlAttr in self.srqIDMap.iteritems():
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# Check if we have both in returned result
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if srqIDAtrr in skillAttrs and srqLvlAttr in skillAttrs:
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skillID = int(skillAttrs[srqIDAtrr])
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@@ -318,6 +320,23 @@ class Item(EqBase):
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requiredSkills[item] = skillLvl
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return self.__requiredSkills
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@property
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def requiredFor(self):
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if self.__requiredFor is None:
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self.__requiredFor = dict()
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# Map containing attribute IDs we may need for required skills
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# Get relevant attribute values from db (required skill IDs and levels) for our item
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q = eos.db.getRequiredFor(self.ID, self.srqIDMap)
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for itemID, lvl in q:
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# Fetch item from database and fill map
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item = eos.db.getItem(itemID)
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self.__requiredFor[item] = lvl
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return self.__requiredFor
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factionMap = {
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500001: "caldari",
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500002: "minmatar",
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@@ -17,6 +17,7 @@
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# along with eos. If not, see <http://www.gnu.org/licenses/>.
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# ===============================================================================
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import time
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from logbook import Logger
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from itertools import chain
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@@ -25,6 +26,7 @@ from sqlalchemy.orm import validates, reconstructor
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import eos
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import eos.db
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import eos.config
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from eos.effectHandlerHelpers import HandledItem, HandledImplantBoosterList
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pyfalog = Logger(__name__)
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@@ -324,8 +326,8 @@ class Skill(HandledItem):
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return self.activeLevel or 0
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@level.setter
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def level(self, level):
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def setLevel(self, level, persist=False):
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if (level < 0 or level > 5) and level is not None:
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raise ValueError(str(level) + " is not a valid value for level")
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@@ -333,10 +335,24 @@ class Skill(HandledItem):
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raise ReadOnlyException()
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self.activeLevel = level
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self.character.dirtySkills.add(self)
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if self.activeLevel == self.__level and self in self.character.dirtySkills:
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self.character.dirtySkills.remove(self)
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if eos.config.settings['strictSkillLevels']:
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start = time.time()
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for item, rlevel in self.item.requiredFor.iteritems():
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if item.group.category.ID == 16: # Skill category
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if level < rlevel:
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skill = self.character.getSkill(item.ID)
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#print "Removing skill: {}, Dependant level: {}, Required level: {}".format(skill, level, rlevel)
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skill.setLevel(None, persist)
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pyfalog.debug("Strict Skill levels enabled, time to process {}: {}".format(self.item.ID, time.time() - start))
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if persist:
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self.saveLevel()
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else:
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self.character.dirtySkills.add(self)
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if self.activeLevel == self.__level and self in self.character.dirtySkills:
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self.character.dirtySkills.remove(self)
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@property
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def item(self):
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@@ -24,6 +24,8 @@ class PFFittingEnginePref(PreferenceView):
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mainSizer = wx.BoxSizer(wx.VERTICAL)
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helpCursor = wx.StockCursor(wx.CURSOR_QUESTION_ARROW)
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self.engine_settings = EOSSettings.getInstance()
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self.stTitle = wx.StaticText(panel, wx.ID_ANY, self.title, wx.DefaultPosition, wx.DefaultSize, 0)
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@@ -36,8 +38,20 @@ class PFFittingEnginePref(PreferenceView):
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self.cbGlobalForceReload = wx.CheckBox(panel, wx.ID_ANY, u"Factor in reload time when calculating capacitor usage, damage, and tank.",
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wx.DefaultPosition, wx.DefaultSize, 0)
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mainSizer.Add(self.cbGlobalForceReload, 0, wx.ALL | wx.EXPAND, 5)
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self.cbStrictSkillLevels = wx.CheckBox(panel, wx.ID_ANY,
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u"Enforce strict skill level requirements",
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wx.DefaultPosition, wx.DefaultSize, 0)
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self.cbStrictSkillLevels.SetCursor(helpCursor)
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self.cbStrictSkillLevels.SetToolTip(wx.ToolTip(
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u'When enabled, skills will check their dependencies\' requirements when their levels change and reset ' +
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u'skills that no longer meet the requirement.\neg: Setting Drones from level V to IV will reset the Heavy ' +
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u'Drone Operation skill, as that requires Drones V'))
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mainSizer.Add(self.cbStrictSkillLevels, 0, wx.ALL | wx.EXPAND, 5)
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self.cbUniversalAdaptiveArmorHardener = wx.CheckBox(panel, wx.ID_ANY,
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u"When damage profile is Uniform, set Reactive Armor " +
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u"Hardener to match (old behavior).",
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@@ -73,6 +87,9 @@ class PFFittingEnginePref(PreferenceView):
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self.cbGlobalForceReload.SetValue(self.sFit.serviceFittingOptions["useGlobalForceReload"])
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self.cbGlobalForceReload.Bind(wx.EVT_CHECKBOX, self.OnCBGlobalForceReloadStateChange)
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self.cbStrictSkillLevels.SetValue(self.engine_settings.get("strictSkillLevels"))
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self.cbStrictSkillLevels.Bind(wx.EVT_CHECKBOX, self.OnCBStrictSkillLevelsChange)
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self.cbUniversalAdaptiveArmorHardener.SetValue(self.engine_settings.get("useStaticAdaptiveArmorHardener"))
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self.cbUniversalAdaptiveArmorHardener.Bind(wx.EVT_CHECKBOX, self.OnCBUniversalAdaptiveArmorHardenerChange)
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@@ -82,6 +99,9 @@ class PFFittingEnginePref(PreferenceView):
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def OnCBGlobalForceReloadStateChange(self, event):
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self.sFit.serviceFittingOptions["useGlobalForceReload"] = self.cbGlobalForceReload.GetValue()
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def OnCBStrictSkillLevelsChange(self, event):
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self.engine_settings.set("strictSkillLevels", self.cbStrictSkillLevels.GetValue())
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def OnCBUniversalAdaptiveArmorHardenerChange(self, event):
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self.engine_settings.set("useStaticAdaptiveArmorHardener", self.cbUniversalAdaptiveArmorHardener.GetValue())
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@@ -21,6 +21,8 @@ class PFGeneralPref(PreferenceView):
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self.openFitsSettings = SettingsProvider.getInstance().getSettings("pyfaPrevOpenFits",
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{"enabled": False, "pyfaOpenFits": []})
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helpCursor = wx.StockCursor(wx.CURSOR_QUESTION_ARROW)
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mainSizer = wx.BoxSizer(wx.VERTICAL)
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self.stTitle = wx.StaticText(panel, wx.ID_ANY, self.title, wx.DefaultPosition, wx.DefaultSize, 0)
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@@ -97,6 +99,7 @@ class PFGeneralPref(PreferenceView):
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self.stMarketDelay = wx.StaticText(panel, wx.ID_ANY, u"Market Search Delay (ms):", wx.DefaultPosition, wx.DefaultSize, 0)
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self.stMarketDelay.Wrap(-1)
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self.stMarketDelay.SetCursor(helpCursor)
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self.stMarketDelay.SetToolTip(
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wx.ToolTip('The delay between a keystroke and the market search. Can help reduce lag when typing fast in the market search box.'))
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@@ -435,14 +435,28 @@ class SkillTreeView(wx.Panel):
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skillID = self.skillTreeListCtrl.GetPyData(selection)
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if level is not None:
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self.skillTreeListCtrl.SetItemText(selection, "Level %d" % level if isinstance(level, int) else level, 1)
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sChar.changeLevel(char.ID, skillID, level, persist=True)
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elif event.Id == self.revertID:
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sChar.revertLevel(char.ID, skillID)
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elif event.Id == self.saveID:
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sChar.saveSkill(char.ID, skillID)
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self.skillTreeListCtrl.SetItemTextColour(selection, None)
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# After saving the skill, we need to update not just the selected skill, but all open skills due to strict skill
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# level setting. We don't want to refresh tree, as that will lose all expanded categories and users location
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# within the tree. Thus, we loop through the tree and refresh the info.
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child, cookie = self.skillTreeListCtrl.GetFirstChild(self.root)
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while child.IsOk():
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# child = Skill category
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grand, cookie2 = self.skillTreeListCtrl.GetFirstChild(child)
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while grand.IsOk():
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# grand = Skill (or "dummy" if not expanded)
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if self.skillTreeListCtrl.GetItemText(grand) != "dummy":
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lvl, dirty = sChar.getSkillLevel(char.ID, self.skillTreeListCtrl.GetPyData(grand))
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self.skillTreeListCtrl.SetItemText(grand, "Level {}".format(lvl) if not isinstance(lvl, basestring) else lvl, 1)
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if not dirty:
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self.skillTreeListCtrl.SetItemTextColour(grand, None)
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grand, cookie2 = self.skillTreeListCtrl.GetNextChild(child, cookie2)
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child, cookie = self.skillTreeListCtrl.GetNextChild(self.root, cookie)
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dirtySkills = sChar.getDirtySkills(char.ID)
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dirtyGroups = set([skill.item.group.ID for skill in dirtySkills])
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@@ -191,6 +191,10 @@ class ItemStatsContainer(wx.Panel):
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self.reqs = ItemRequirements(self.nbContainer, stuff, item)
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self.nbContainer.AddPage(self.reqs, "Requirements")
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if context == "Skill":
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self.dependants = ItemDependants(self.nbContainer, stuff, item)
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self.nbContainer.AddPage(self.dependants, "Dependants")
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self.effects = ItemEffects(self.nbContainer, stuff, item)
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self.nbContainer.AddPage(self.effects, "Effects")
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@@ -762,6 +766,55 @@ class ItemRequirements(wx.Panel):
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self.skillIdHistory.append(skill.ID)
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class ItemDependants(wx.Panel):
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def __init__(self, parent, stuff, item):
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wx.Panel.__init__(self, parent, style=wx.TAB_TRAVERSAL)
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# itemId is set by the parent.
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self.romanNb = ["0", "I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X"]
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self.skillIdHistory = []
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mainSizer = wx.BoxSizer(wx.VERTICAL)
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self.reqTree = wx.TreeCtrl(self, style=wx.TR_DEFAULT_STYLE | wx.TR_HIDE_ROOT | wx.NO_BORDER)
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mainSizer.Add(self.reqTree, 1, wx.ALL | wx.EXPAND, 0)
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self.SetSizer(mainSizer)
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self.root = self.reqTree.AddRoot("WINRARZOR")
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self.reqTree.SetPyData(self.root, None)
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self.imageList = wx.ImageList(16, 16)
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self.reqTree.SetImageList(self.imageList)
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skillBookId = self.imageList.Add(BitmapLoader.getBitmap("skill_small", "gui"))
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self.getFullSkillTree(item, self.root, skillBookId)
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self.Layout()
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def getFullSkillTree(self, parentSkill, parent, sbIconId):
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levelToItems = {}
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for item, level in parentSkill.requiredFor.iteritems():
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if level not in levelToItems:
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levelToItems[level] = []
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levelToItems[level].append(item)
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for x in sorted(levelToItems.keys()):
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items = levelToItems[x]
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items.sort(key=lambda x: x.name)
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child = self.reqTree.AppendItem(parent, "Level {}".format(self.romanNb[int(x)]), sbIconId)
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for item in items:
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if item.icon:
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bitmap = BitmapLoader.getBitmap(item.icon.iconFile, "icons")
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itemIcon = self.imageList.Add(bitmap) if bitmap else -1
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else:
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itemIcon = -1
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grand = self.reqTree.AppendItem(child, "{}".format(item.name), itemIcon)
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class ItemEffects(wx.Panel):
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def __init__(self, parent, stuff, item):
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wx.Panel.__init__(self, parent)
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@@ -383,12 +383,9 @@ class Character(object):
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return
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if isinstance(level, basestring) or level > 5 or level < 0:
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skill.level = None
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skill.setLevel(None, persist)
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else:
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skill.level = level
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if persist:
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skill.saveLevel()
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skill.setLevel(level, persist)
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eos.db.commit()
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Reference in New Issue
Block a user