Merge branch 'feature/strictSkills' into dev

Conflicts:
	service/character.py

Implements strict skill requirement handling
This commit is contained in:
blitzmann
2017-05-06 13:13:50 -04:00
9 changed files with 161 additions and 17 deletions

View File

@@ -23,7 +23,8 @@ else:
pyfalog.debug("Saveddata connection string: {0}", saveddata_connectionstring)
settings = {
"useStaticAdaptiveArmorHardener": False
"useStaticAdaptiveArmorHardener": False,
"strictSkillLevels": True,
}
# Autodetect path, only change if the autodetection bugs out.

View File

@@ -17,7 +17,7 @@
# along with eos. If not, see <http://www.gnu.org/licenses/>.
# ===============================================================================
from sqlalchemy.orm import join, exc
from sqlalchemy.orm import join, exc, aliased
from sqlalchemy.sql import and_, or_, select
import eos.config
@@ -315,3 +315,24 @@ def directAttributeRequest(itemIDs, attrIDs):
result = gamedata_session.execute(q).fetchall()
return result
def getRequiredFor(itemID, attrMapping):
Attribute1 = aliased(Attribute)
Attribute2 = aliased(Attribute)
skillToLevelClauses = []
for attrSkill, attrLevel in attrMapping.iteritems():
skillToLevelClauses.append(and_(Attribute1.attributeID == attrSkill, Attribute2.attributeID == attrLevel))
queryOr = or_(*skillToLevelClauses)
q = select((Attribute2.typeID, Attribute2.value),
and_(Attribute1.value == itemID, queryOr),
from_obj=[
join(Attribute1, Attribute2, Attribute1.typeID == Attribute2.typeID)
])
result = gamedata_session.execute(q).fetchall()
return result

View File

@@ -238,6 +238,7 @@ class Item(EqBase):
def init(self):
self.__race = None
self.__requiredSkills = None
self.__requiredFor = None
self.__moved = False
self.__offensive = None
self.__assistive = None
@@ -290,6 +291,8 @@ class Item(EqBase):
eos.db.saveddata_session.delete(override)
eos.db.commit()
srqIDMap = {182: 277, 183: 278, 184: 279, 1285: 1286, 1289: 1287, 1290: 1288}
@property
def requiredSkills(self):
if self.__requiredSkills is None:
@@ -297,8 +300,7 @@ class Item(EqBase):
self.__requiredSkills = requiredSkills
# Map containing attribute IDs we may need for required skills
# { requiredSkillX : requiredSkillXLevel }
srqIDMap = {182: 277, 183: 278, 184: 279, 1285: 1286, 1289: 1287, 1290: 1288}
combinedAttrIDs = set(srqIDMap.iterkeys()).union(set(srqIDMap.itervalues()))
combinedAttrIDs = set(self.srqIDMap.iterkeys()).union(set(self.srqIDMap.itervalues()))
# Map containing result of the request
# { attributeID : attributeValue }
skillAttrs = {}
@@ -308,7 +310,7 @@ class Item(EqBase):
attrVal = attrInfo[2]
skillAttrs[attrID] = attrVal
# Go through all attributeID pairs
for srqIDAtrr, srqLvlAttr in srqIDMap.iteritems():
for srqIDAtrr, srqLvlAttr in self.srqIDMap.iteritems():
# Check if we have both in returned result
if srqIDAtrr in skillAttrs and srqLvlAttr in skillAttrs:
skillID = int(skillAttrs[srqIDAtrr])
@@ -318,6 +320,23 @@ class Item(EqBase):
requiredSkills[item] = skillLvl
return self.__requiredSkills
@property
def requiredFor(self):
if self.__requiredFor is None:
self.__requiredFor = dict()
# Map containing attribute IDs we may need for required skills
# Get relevant attribute values from db (required skill IDs and levels) for our item
q = eos.db.getRequiredFor(self.ID, self.srqIDMap)
for itemID, lvl in q:
# Fetch item from database and fill map
item = eos.db.getItem(itemID)
self.__requiredFor[item] = lvl
return self.__requiredFor
factionMap = {
500001: "caldari",
500002: "minmatar",

View File

@@ -17,6 +17,7 @@
# along with eos. If not, see <http://www.gnu.org/licenses/>.
# ===============================================================================
import time
from logbook import Logger
from itertools import chain
@@ -25,6 +26,7 @@ from sqlalchemy.orm import validates, reconstructor
import eos
import eos.db
import eos.config
from eos.effectHandlerHelpers import HandledItem, HandledImplantBoosterList
pyfalog = Logger(__name__)
@@ -324,8 +326,8 @@ class Skill(HandledItem):
return self.activeLevel or 0
@level.setter
def level(self, level):
def setLevel(self, level, persist=False):
if (level < 0 or level > 5) and level is not None:
raise ValueError(str(level) + " is not a valid value for level")
@@ -333,10 +335,24 @@ class Skill(HandledItem):
raise ReadOnlyException()
self.activeLevel = level
self.character.dirtySkills.add(self)
if self.activeLevel == self.__level and self in self.character.dirtySkills:
self.character.dirtySkills.remove(self)
if eos.config.settings['strictSkillLevels']:
start = time.time()
for item, rlevel in self.item.requiredFor.iteritems():
if item.group.category.ID == 16: # Skill category
if level < rlevel:
skill = self.character.getSkill(item.ID)
#print "Removing skill: {}, Dependant level: {}, Required level: {}".format(skill, level, rlevel)
skill.setLevel(None, persist)
pyfalog.debug("Strict Skill levels enabled, time to process {}: {}".format(self.item.ID, time.time() - start))
if persist:
self.saveLevel()
else:
self.character.dirtySkills.add(self)
if self.activeLevel == self.__level and self in self.character.dirtySkills:
self.character.dirtySkills.remove(self)
@property
def item(self):