Merge branch 'feature/strictSkills' into dev
Conflicts: service/character.py Implements strict skill requirement handling
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@@ -435,14 +435,28 @@ class SkillTreeView(wx.Panel):
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skillID = self.skillTreeListCtrl.GetPyData(selection)
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if level is not None:
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self.skillTreeListCtrl.SetItemText(selection, "Level %d" % level if isinstance(level, int) else level, 1)
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sChar.changeLevel(char.ID, skillID, level, persist=True)
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elif event.Id == self.revertID:
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sChar.revertLevel(char.ID, skillID)
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elif event.Id == self.saveID:
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sChar.saveSkill(char.ID, skillID)
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self.skillTreeListCtrl.SetItemTextColour(selection, None)
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# After saving the skill, we need to update not just the selected skill, but all open skills due to strict skill
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# level setting. We don't want to refresh tree, as that will lose all expanded categories and users location
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# within the tree. Thus, we loop through the tree and refresh the info.
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child, cookie = self.skillTreeListCtrl.GetFirstChild(self.root)
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while child.IsOk():
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# child = Skill category
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grand, cookie2 = self.skillTreeListCtrl.GetFirstChild(child)
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while grand.IsOk():
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# grand = Skill (or "dummy" if not expanded)
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if self.skillTreeListCtrl.GetItemText(grand) != "dummy":
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lvl, dirty = sChar.getSkillLevel(char.ID, self.skillTreeListCtrl.GetPyData(grand))
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self.skillTreeListCtrl.SetItemText(grand, "Level {}".format(lvl) if not isinstance(lvl, basestring) else lvl, 1)
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if not dirty:
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self.skillTreeListCtrl.SetItemTextColour(grand, None)
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grand, cookie2 = self.skillTreeListCtrl.GetNextChild(child, cookie2)
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child, cookie = self.skillTreeListCtrl.GetNextChild(self.root, cookie)
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dirtySkills = sChar.getDirtySkills(char.ID)
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dirtyGroups = set([skill.item.group.ID for skill in dirtySkills])
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