Keep name on group, create displayName property to point to translated version
This commit is contained in:
@@ -169,7 +169,8 @@ def update_db():
|
||||
def processEveGroups():
|
||||
print('processing evegroups')
|
||||
data = _readData('fsd_lite', 'evegroups', keyIdName='groupID')
|
||||
map = {'groupName_en-us': 'groupName'}
|
||||
map = {'groupName_en-us': 'displayName'}
|
||||
map.update({'groupName'+v: 'name'+v for (k, v) in eos.config.translation_mapping.items() if k != 'en_US'})
|
||||
_addRows(data, eos.gamedata.Group, fieldMap=map)
|
||||
return data
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ import eos.config
|
||||
|
||||
groups_table = Table("invgroups", gamedata_meta,
|
||||
Column("groupID", Integer, primary_key=True),
|
||||
*[Column("groupName{}".format(lang), String) for lang in eos.config.translation_mapping.values()],
|
||||
*[Column("name{}".format(lang), String) for lang in eos.config.translation_mapping.values()],
|
||||
# Column("description", String), # deprecated
|
||||
Column("published", Boolean),
|
||||
Column("categoryID", Integer, ForeignKey("invcategories.categoryID")),
|
||||
@@ -36,6 +36,6 @@ mapper(Group, groups_table,
|
||||
properties={
|
||||
"category" : relation(Category, backref=backref("groups", cascade="all,delete")),
|
||||
"ID" : synonym("groupID"),
|
||||
"name" : synonym("groupName{}".format(eos.config.lang)),
|
||||
"displayName" : synonym("name{}".format(eos.config.lang)),
|
||||
# "description": deferred(groups_table.c.description) # deprecated
|
||||
})
|
||||
|
||||
@@ -205,7 +205,7 @@ def getGroup(lookfor, eager=None):
|
||||
group = get_gamedata_session().query(Group).options(*processEager(eager)).filter(Group.ID == id).first()
|
||||
else:
|
||||
# Group names are unique, so we can use first() instead of one()
|
||||
group = get_gamedata_session().query(Group).options(*processEager(eager)).filter(Group.groupName == lookfor).first()
|
||||
group = get_gamedata_session().query(Group).options(*processEager(eager)).filter(Group.name == lookfor).first()
|
||||
if group is not None:
|
||||
groupNameMap[lookfor] = group.ID
|
||||
else:
|
||||
|
||||
@@ -91,7 +91,7 @@ class Booster(HandledItem, ItemAttrShortcut):
|
||||
|
||||
@property
|
||||
def isInvalid(self):
|
||||
return self.__item is None or self.__item.group.groupName != "Booster"
|
||||
return self.__item is None or self.__item.group.name != "Booster"
|
||||
|
||||
@property
|
||||
def slot(self):
|
||||
|
||||
@@ -255,7 +255,7 @@ class FighterDisplay(d.Display):
|
||||
|
||||
@staticmethod
|
||||
def fighterKey(fighter):
|
||||
groupName = Market.getInstance().getGroupByItem(fighter.item).groupName
|
||||
groupName = Market.getInstance().getGroupByItem(fighter.item).name
|
||||
orderPos = FIGHTER_ORDER.index(groupName)
|
||||
# Sort support fighters by name, ignore their abilities
|
||||
if groupName == 'Support Fighter':
|
||||
|
||||
@@ -68,7 +68,7 @@ class Miscellanea(ViewColumn):
|
||||
item = stuff.item
|
||||
if item is None:
|
||||
return "", None
|
||||
itemGroup = item.group.groupName
|
||||
itemGroup = item.group.name
|
||||
itemCategory = item.category.name
|
||||
|
||||
if itemGroup == "Ship Modifiers":
|
||||
|
||||
@@ -508,7 +508,7 @@ class Market:
|
||||
# Check custom groups
|
||||
for cgrp in self.customGroups:
|
||||
# During first comparison we need exact int, not float for matching
|
||||
if cgrp.ID == identity or cgrp.groupName == identity:
|
||||
if cgrp.ID == identity or cgrp.name == identity:
|
||||
# Return first match
|
||||
return cgrp
|
||||
# Return eos group if everything else returned nothing
|
||||
|
||||
Reference in New Issue
Block a user