Fix blackops + heated propmod interaction

This commit is contained in:
DarkPhoenix
2022-02-05 01:37:29 +03:00
parent aa1ecd6bea
commit 4c6d171793

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@@ -1956,7 +1956,8 @@ class Effect607(BaseEffect):
# This is used to apply cloak-only bonuses, like Black Ops' speed bonus
fit.extraAttributes['cloaked'] = True
# Apply speed penalty
fit.ship.multiplyItemAttr('maxVelocity', module.getModifiedItemAttr('maxVelocityModifier'), **kwargs)
fit.ship.multiplyItemAttr('maxVelocity', module.getModifiedItemAttr('maxVelocityModifier'),
stackingPenalties=True, penaltyGroup='postMul', **kwargs)
class Effect623(BaseEffect):
@@ -37081,11 +37082,13 @@ class Effect8151(BaseEffect):
"""
type = 'passive'
runTime = 'early'
@staticmethod
def handler(fit, ship, context, projectionRange, **kwargs):
if fit.extraAttributes['cloaked']:
fit.ship.multiplyItemAttr('maxVelocity', ship.getModifiedItemAttr('shipBonusRole1'), **kwargs)
fit.modules.filteredItemMultiply(
lambda mod: mod.item.requiresSkill('Cloaking'), 'maxVelocityModifier',
ship.getModifiedItemAttr('shipBonusRole1'), **kwargs)
class Effect8152(BaseEffect):