Respect 'Factor in Reload' preference for sustainable tank (tidied up).

This commit is contained in:
Neugeniko
2018-03-17 09:39:50 +11:00
parent 1513b07071
commit 4fc93f7089

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@@ -1084,7 +1084,7 @@ class Fit(object):
def calculateSustainableTank(self, effective=True):
if self.__sustainableTank is None:
if self.capStable:
if self.capStable and not self.factorReload:
sustainable = {
"armorRepair" : self.extraAttributes["armorRepair"],
"shieldRepair": self.extraAttributes["shieldRepair"],
@@ -1142,16 +1142,35 @@ class Fit(object):
usesCap = False
except AttributeError:
usesCap = False
# Modules which do not use cap are not penalized based on cap use
if usesCap:
cycleTime = mod.getModifiedItemAttr("duration")
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
# Normal Repairers
if usesCap and not mod.charge:
sustainable[attr] -= amount / (cycleTime / 1000.0)
repairers.append(mod)
# Ancillary Armor reps etc
elif usesCap and mod.charge:
if mod.charge.name == "Nanite Repair Paste":
multiplier = mod.getModifiedItemAttr("chargedArmorDamageMultiplier") or 1
else:
multiplier = 1
sustainable[attr] -= amount * multiplier / (cycleTime / 1000.0)
repairers.append(mod)
# Ancillary Shield boosters etc
elif not usesCap:
if self.factorReload and mod.charge:
reloadtime = mod.reloadTime
else:
reloadtime = 0.0
offdutycycle = reloadtime / ((max(mod.numShots, 1) * cycleTime) + reloadtime)
sustainable[attr] -= amount * offdutycycle / (cycleTime / 1000.0)
# Sort repairers by efficiency. We want to use the most efficient repairers first
repairers.sort(key=lambda _mod: _mod.getModifiedItemAttr(
groupAttrMap[_mod.item.group.name]) / _mod.getModifiedItemAttr("capacitorNeed"), reverse=True)
groupAttrMap[_mod.item.group.name]) * (_mod.getModifiedItemAttr(
"chargedArmorDamageMultiplier") or 1)
/ _mod.getModifiedItemAttr("capacitorNeed"), reverse=True)
# Loop through every module until we're above peak recharge
# Most efficient first, as we sorted earlier.
@@ -1160,15 +1179,35 @@ class Fit(object):
for mod in repairers:
if capUsed > totalPeakRecharge:
break
cycleTime = mod.cycleTime
if self.factorReload and mod.charge:
reloadtime = mod.reloadTime
else:
reloadtime = 0.0
cycleTime = mod.rawCycleTime
capPerSec = mod.capUse
if capPerSec is not None and cycleTime is not None:
# Check how much this repper can work
sustainability = min(1, (totalPeakRecharge - capUsed) / capPerSec)
# Add the sustainable amount
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
sustainable[groupStoreMap[mod.item.group.name]] += sustainability * (amount / (cycleTime / 1000.0))
# Add the sustainable amount
if not mod.charge:
sustainable[groupStoreMap[mod.item.group.name]] += sustainability * amount / (
cycleTime / 1000.0)
else:
if mod.charge.name == "Nanite Repair Paste":
multiplier = mod.getModifiedItemAttr("chargedArmorDamageMultiplier") or 1
else:
multiplier = 1
ondutycycle = (max(mod.numShots, 1) * cycleTime) / (
(max(mod.numShots, 1) * cycleTime) + reloadtime)
sustainable[groupStoreMap[
mod.item.group.name]] += sustainability * amount * ondutycycle * multiplier / (
cycleTime / 1000.0)
capUsed += capPerSec
sustainable["passiveShield"] = self.calculateShieldRecharge()