Add civilian modules (#1308)

This commit is contained in:
blitzmann
2017-10-22 16:18:17 -04:00
parent 9ed210d5b5
commit 504c395ea2
3 changed files with 4 additions and 5 deletions

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eve.db

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@@ -192,7 +192,7 @@ def main(db, json_path):
for row in data["evetypes"]:
if (row["published"]
or row['groupID'] == 1306 # group Ship Modifiers, for items like tactical t3 ship modes
or row['typeID'] in (3638, 3634, 3636, 3640) # Civilian weapons
or row['typeName'].startswith('Civilian') # Civilian weapons
or row['typeID'] in (41549, 41548, 41551,41550) # Micro Bombs (Fighters)
):
eveTypes.add(row["typeID"])
@@ -213,6 +213,9 @@ def main(db, json_path):
for row in table:
# We don't care about some kind of rows, filter it out if so
if not isIgnored(jsonName, row):
if jsonName == 'evetypes' and row["typeName"].startswith('Civilian'): # Apparently people really want Civilian modules available
row["published"] = True
instance = tables[jsonName]()
# fix for issue 80
if jsonName is "icons" and "res:/ui/texture/icons/" in str(row["iconFile"]).lower():

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@@ -226,10 +226,6 @@ class Market(object):
"Guristas Shuttle" : False,
"Mobile Decoy Unit" : False, # Seems to be left over test mod for deployables
"Tournament Micro Jump Unit" : False, # Normally seen only on tournament arenas
"Civilian Gatling Railgun" : True,
"Civilian Gatling Pulse Laser" : True,
"Civilian Gatling Autocannon" : True,
"Civilian Light Electron Blaster" : True,
}
# do not publish ships that we convert