Streamlined pygauge/pyfaGaugePreferences a little; moved common code in gui.utils.colorUtils - this module will be used soon everywhere where color processing is needed (shipbrowser/chrometabs..)

This commit is contained in:
HomeWorld
2010-12-08 14:54:06 +02:00
parent cdba057ce3
commit 5a46cefb14
4 changed files with 69 additions and 60 deletions

View File

@@ -7,6 +7,7 @@ import copy
from gui.preferenceView import PreferenceView
from gui import bitmapLoader
from gui.utils import colorUtils
###########################################################################
## Class PFGaugePref
@@ -26,11 +27,11 @@ class PFGaugePreview(wx.Window):
self.animDir = 1
self._fractionDigits = 2
self.colorS = wx.Colour(0,0,0)
self.colorE = wx.Colour(0,0,0)
self.colorS = wx.Colour(0,0,0,255)
self.colorE = wx.Colour(0,0,0,255)
self.gradientStart = 0
self.bkColor = wx.Colour(0,0,0)
self.bkColor = wx.Colour(0,0,0,255)
self.SetMinSize((100,-1))
self.font = wx.FontFromPixelSize((0,13),wx.SWISS, wx.NORMAL, wx.NORMAL, False)
@@ -103,29 +104,6 @@ class PFGaugePreview(wx.Window):
self.percE = end
self.Refresh()
def CalculateGColor(self, color, delta):
bkR ,bkG , bkB = color
r = float(bkR * delta) / 100
g = float(bkG * delta) / 100
b = float(bkB * delta) / 100
r = min(max(r,0),255)
b = min(max(b,0),255)
g = min(max(g,0),255)
return wx.Colour(r,g,b,255)
def CalculateTransitionColor(self, startColor, endColor, delta):
sR,sG,sB = startColor
eR,eG,eB = endColor
tR = sR + (eR - sR) * delta
tG = sG + (eG - sG) * delta
tB = sB + (eB - sB) * delta
return (tR, tG, tB)
def OnPaint(self, event):
rect = self.GetClientRect()
dc = wx.BufferedPaintDC(self)
@@ -141,8 +119,11 @@ class PFGaugePreview(wx.Window):
r.width = w
r.height = r.height/2+1
color = self.CalculateTransitionColor(self.colorS, self.colorE, float(value)/100)
gcolor = self.CalculateGColor(color, self.gradientStart)
color = colorUtils.CalculateTransitionColor(self.colorS, self.colorE, float(value)/100)
if self.gradientStart > 0:
gcolor = colorUtils.BrightenColor(color, float(self.gradientStart) / 100)
else:
gcolor = colorUtils.DarkenColor(color, float(-self.gradientStart) / 100)
dc.GradientFillLinear(r, gcolor, color, wx.SOUTH)
r.top = r.height
dc.GradientFillLinear(r, gcolor, color, wx.NORTH)
@@ -291,7 +272,7 @@ class PFGaugePref ( PreferenceView):
self.cbLink = wx.CheckBox( panel, wx.ID_ANY, u"Link Colors", wx.DefaultPosition, wx.DefaultSize, 0 )
buttonsSizer.Add( self.cbLink, 0, wx.ALIGN_CENTER_VERTICAL | wx.RIGHT | wx.LEFT, 5 )
self.sliderGradientStart = wx.Slider( panel, wx.ID_ANY, self.gradientStart, 0, 100, wx.DefaultPosition, (127,-1), wx.SL_HORIZONTAL|wx.SL_LABELS )
self.sliderGradientStart = wx.Slider( panel, wx.ID_ANY, self.gradientStart, -100, 100, wx.DefaultPosition, (127,-1), wx.SL_HORIZONTAL|wx.SL_LABELS )
buttonsSizer.Add( self.sliderGradientStart, 1, wx.EXPAND | wx.ALL | wx.ALIGN_CENTER_VERTICAL, 5 )
self.btnRestore = wx.Button( panel, wx.ID_ANY, u"Restore Defaults", wx.DefaultPosition, wx.DefaultSize, 0 )
@@ -345,7 +326,7 @@ class PFGaugePref ( PreferenceView):
self.c103105S = wx.Colour(255, 128, 0, 255)
self.c103105E = wx.Colour(255, 0, 0, 255)
self.gradientStart = 95
self.gradientStart = -35
def SetColours(self):
self.cp0100S.SetColour(self.c0100S)

View File

@@ -15,6 +15,8 @@ import wx
import copy
import math
from gui.utils import colorUtils
class PyGauge(wx.PyWindow):
"""
This class provides a visual alternative for `wx.Gauge`. It currently
@@ -59,11 +61,11 @@ class PyGauge(wx.PyWindow):
self._animValue = 0
self._animDirection = 0
self.transitionsColors = [( (191, 191, 191, 255) , (96, 191, 0, 255) ),
( (191, 167, 96, 255) , (255, 191, 0, 255) ),
( (255, 191, 0, 255) , (255, 128, 0, 255) ),
( (255, 128, 0, 255) , (255, 0, 0, 255) )]
self.gradientEffect = 35
self.transitionsColors = [( wx.Colour(191, 191, 191, 255) , wx.Colour(96, 191, 0, 255) ),
( wx.Colour(191, 167, 96, 255) , wx.Colour(255, 191, 0, 255) ),
( wx.Colour(255, 191, 0, 255) , wx.Colour(255, 128, 0, 255) ),
( wx.Colour(255, 128, 0, 255) , wx.Colour(255, 0, 0, 255) )]
self.gradientEffect = -35
self._percentage = 0
self._oldPercentage = 0
@@ -256,29 +258,6 @@ class PyGauge(wx.PyWindow):
pass
def CalculateGColor(self, color, delta):
bkR ,bkG , bkB = color
r = float(bkR * delta) / 100
g = float(bkG * delta) / 100
b = float(bkB * delta) / 100
r = min(max(r,0),255)
b = min(max(b,0),255)
g = min(max(g,0),255)
return wx.Colour(r,g,b,255)
def CalculateTransitionColor(self, startColor, endColor, delta):
sR,sG,sB,_ = startColor
eR,eG,eB,_ = endColor
tR = sR + (eR - sR) * delta
tG = sG + (eG - sG) * delta
tB = sB + (eB - sB) * delta
return (tR, tG, tB)
def OnPaint(self, event):
"""
Handles the ``wx.EVT_PAINT`` event for L{PyGauge}.
@@ -347,11 +326,14 @@ class PyGauge(wx.PyWindow):
if transition != -1:
colorS,colorE = self.transitionsColors[transition]
color = self.CalculateTransitionColor(colorS, colorE, xv)
color = colorUtils.CalculateTransitionColor(colorS, colorE, xv)
else:
color = wx.Colour(191,48,48)
gcolor = self.CalculateGColor(color, self.gradientEffect)
if self.gradientEffect > 0:
gcolor = colorUtils.BrightenColor(color, float(self.gradientEffect) / 100)
else:
gcolor = colorUtils.DarkenColor(color, float(-self.gradientEffect) / 100)
dc.GradientFillLinear(r, gcolor, color, wx.SOUTH)
r.top = r.height

0
gui/utils/__init__.py Normal file
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46
gui/utils/colorUtils.py Normal file
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@@ -0,0 +1,46 @@
import wx
#Brightens a color (wx.Colour), factor = [0,1]
def BrightenColor(color, factor):
r,g,b = color
a = color.Alpha()
factor = min(max(factor, 0), 1)
r+=(255-r)*factor
b+=(255-b)*factor
g+=(255-g)*factor
return wx.Colour(r,g,b,a)
#Darkens a color (wx.Colour), factor = [0, 1]
def DarkenColor(color, factor):
bkR ,bkG , bkB = color
alpha = color.Alpha()
factor = 1 - factor
r = float(bkR * factor)
g = float(bkG * factor)
b = float(bkB * factor)
r = min(max(r,0),255)
b = min(max(b,0),255)
g = min(max(g,0),255)
return wx.Colour(r, g, b, alpha)
#Calculates the color between a given start and end colors, delta = [0,1]
#Colors are wx.Colour objects
def CalculateTransitionColor(startColor, endColor, delta):
sR,sG,sB = startColor
eR,eG,eB = endColor
alphaS = startColor.Alpha()
alphaE = endColor.Alpha()
tR = sR + (eR - sR) * delta
tG = sG + (eG - sG) * delta
tB = sB + (eB - sB) * delta
return wx.Colour(tR, tG, tB, (alphaS + alphaE)/2)