Fix ammo picker
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@@ -58,9 +58,9 @@ class ModuleAmmoPicker(ContextMenu):
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def turretSorter(self, charge):
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def turretSorter(self, charge):
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damage = 0
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damage = 0
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range_ = (self.module.getModifiedItemAttr("maxRange") or 0) * \
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range_ = (self.module.getModifiedItemAttr("maxRange")) * \
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(charge.getAttribute("weaponRangeMultiplier") or 1)
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(charge.getAttribute("weaponRangeMultiplier") or 1)
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falloff = (self.module.getModifiedItemAttr("falloff") or 0) * \
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falloff = (self.module.getModifiedItemAttr("falloff")) * \
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(charge.getAttribute("fallofMultiplier") or 1)
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(charge.getAttribute("fallofMultiplier") or 1)
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for type_ in self.DAMAGE_TYPES:
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for type_ in self.DAMAGE_TYPES:
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d = charge.getAttribute("%sDamage" % type_)
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d = charge.getAttribute("%sDamage" % type_)
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@@ -137,7 +137,7 @@ class ModuleAmmoPicker(ContextMenu):
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hardpoint = self.module.hardpoint
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hardpoint = self.module.hardpoint
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moduleName = self.module.item.name
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moduleName = self.module.item.name
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# Make sure we do not consider mining turrets as combat turrets
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# Make sure we do not consider mining turrets as combat turrets
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if hardpoint == Hardpoint.TURRET and self.module.getModifiedItemAttr("miningAmount") is None:
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if hardpoint == Hardpoint.TURRET and self.module.getModifiedItemAttr("miningAmount", None) is None:
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self.addSeperator(m, "Long Range")
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self.addSeperator(m, "Long Range")
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items = []
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items = []
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range_ = None
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range_ = None
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