Handle renames of items and groups
This commit is contained in:
@@ -5,5 +5,5 @@
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# Ship: Navitas
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"maxRange", ship.getModifiedItemAttr("maxRangeBonus"))
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@@ -4,7 +4,7 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Carrier").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldBonus", ship.getModifiedItemAttr("carrierMinmatarBonus2") * level)
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", ship.getModifiedItemAttr("carrierMinmatarBonus2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"capacitorNeed", ship.getModifiedItemAttr("eliteBonusLogistics1") * level)
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@@ -4,5 +4,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"capacitorNeed", ship.getModifiedItemAttr("eliteBonusLogistics2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"capacitorNeed", ship.getModifiedItemAttr("eliteBonusLogistics1") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"capacitorNeed", ship.getModifiedItemAttr("eliteBonusLogistics2") * level)
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@@ -4,5 +4,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"capacitorNeed", ship.getModifiedItemAttr("eliteBonusLogistics1") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"capacitorNeed", ship.getModifiedItemAttr("eliteBonusLogistics2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"falloffBonus", ship.getModifiedItemAttr("eliteBonusLogistics1") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"falloffBonus", ship.getModifiedItemAttr("eliteBonusLogistics2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"maxRangeBonus", ship.getModifiedItemAttr("eliteBonusLogistics1") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"maxRangeBonus", ship.getModifiedItemAttr("eliteBonusLogistics2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"trackingSpeedBonus", ship.getModifiedItemAttr("eliteBonusLogistics1") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"trackingSpeedBonus", ship.getModifiedItemAttr("eliteBonusLogistics2") * level)
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@@ -5,5 +5,5 @@
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type = "passive"
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def handler(fit, container, context):
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level = container.level if "skill" in context else 1
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Energy Emission Systems"),
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capacitor Emission Systems"),
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"capacitorNeed", container.getModifiedItemAttr("capNeedBonus") * level)
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@@ -3,5 +3,5 @@
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# Ship: Osprey
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"powerTransferRange", ship.getModifiedItemAttr("maxRangeBonus"))
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@@ -3,5 +3,5 @@
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# Ship: Osprey
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"powerTransferAmount", ship.getModifiedItemAttr("energyTransferAmountBonus"))
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@@ -2,5 +2,5 @@
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# Ships from group: Logistics (3 of 5)
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"power", ship.getModifiedItemAttr("powerTransferPowerNeedBonus"))
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@@ -3,5 +3,5 @@
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# Ship: Oneiros
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"power", ship.getModifiedItemAttr("remoteArmorPowerNeedBonus"))
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@@ -2,5 +2,5 @@
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# Implants named like: Talisman (10 of 12)
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type = "passive"
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def handler(fit, implant, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Energy Emission Systems"),
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"duration", implant.getModifiedItemAttr("durationBonus"))
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capacitor Emission Systems"),
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"duration", implant.getModifiedItemAttr("durationBonus"))
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@@ -2,5 +2,5 @@
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# Ships from group: Logistics (3 of 5)
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"cpu", ship.getModifiedItemAttr("shieldTransportCpuNeedBonus"))
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@@ -5,5 +5,5 @@
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# Ship: Scythe
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldTransferRange", ship.getModifiedItemAttr("maxRangeBonus"))
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Frigate").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", ship.getModifiedItemAttr("shipBonus2AF") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", ship.getModifiedItemAttr("shipBonusAC2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", ship.getModifiedItemAttr("shipBonusGC2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Frigate").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", ship.getModifiedItemAttr("shipBonusGF2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusAC") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Frigate").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusAF") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusGC") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Frigate").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusGF") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusCC") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"powerTransferRange", ship.getModifiedItemAttr("shipBonusAC") * level)
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@@ -4,5 +4,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"powerTransferRange", ship.getModifiedItemAttr("shipBonusCC2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"maxRange", ship.getModifiedItemAttr("shipBonusGC") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"maxRange", ship.getModifiedItemAttr("shipBonusAC2") * level)
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@@ -4,5 +4,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldTransferRange", ship.getModifiedItemAttr("shipBonusCC") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldTransferRange", ship.getModifiedItemAttr("shipBonusMC2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"maxRange", ship.getModifiedItemAttr("shipBonusMC") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"maxRange", ship.getModifiedItemAttr("shipBonusGC2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Amarr Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", module.getModifiedItemAttr("subsystemBonusAmarrDefensive2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Caldari Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldBonus", module.getModifiedItemAttr("subsystemBonusCaldariDefensive2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Gallente Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", module.getModifiedItemAttr("subsystemBonusGallenteDefensive2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Minmatar Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldBonus", module.getModifiedItemAttr("subsystemBonusMinmatarDefensive2") * level)
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@@ -4,5 +4,5 @@
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type = "passive"
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def handler(fit, container, context):
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level = container.level if "skill" in context else 1
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Electronics"),
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("CPU Management"),
|
||||
"duration", container.getModifiedItemAttr("scanspeedBonus") * level)
|
||||
|
||||
@@ -3,5 +3,5 @@
|
||||
runTime = "early"
|
||||
type = ("projected", "offline")
|
||||
def handler(fit, module, context):
|
||||
fit.modules.filteredItemMultiply(lambda mod: mod.item.group.name == "Armor Repair Projector",
|
||||
fit.modules.filteredItemMultiply(lambda mod: mod.item.group.name == "Remote Armor Repairer",
|
||||
"armorDamageAmount", module.getModifiedItemAttr("armorDamageAmountMultiplierRemote"))
|
||||
|
||||
@@ -3,5 +3,5 @@
|
||||
runTime = "early"
|
||||
type = ("projected", "offline")
|
||||
def handler(fit, module, context):
|
||||
fit.modules.filteredItemMultiply(lambda mod: mod.item.group.name == "Shield Transporter",
|
||||
fit.modules.filteredItemMultiply(lambda mod: mod.item.group.name == "Remote Shield Booster",
|
||||
"shieldBonus", module.getModifiedItemAttr("shieldBonusMultiplierRemote"))
|
||||
|
||||
@@ -950,15 +950,15 @@ class Fit(object):
|
||||
"Hull Repair Unit": "structureDamageAmount",
|
||||
"Shield Booster": "shieldBonus",
|
||||
"Fueled Shield Booster": "shieldBonus",
|
||||
"Armor Repair Projector": "armorDamageAmount",
|
||||
"Shield Transporter": "shieldBonus"}
|
||||
"Remote Armor Repairer": "armorDamageAmount",
|
||||
"Remote Shield Booster": "shieldBonus"}
|
||||
#Map repairer type to attribute
|
||||
groupStoreMap = {"Armor Repair Unit": "armorRepair",
|
||||
"Hull Repair Unit": "hullRepair",
|
||||
"Shield Booster": "shieldRepair",
|
||||
"Fueled Shield Booster": "shieldRepair",
|
||||
"Armor Repair Projector": "armorRepair",
|
||||
"Shield Transporter": "shieldRepair",
|
||||
"Remote Armor Repairer": "armorRepair",
|
||||
"Remote Shield Booster": "shieldRepair",
|
||||
"Fueled Armor Repairer": "armorRepair",}
|
||||
|
||||
capUsed = self.capUsed
|
||||
|
||||
@@ -242,7 +242,7 @@ class Miscellanea(ViewColumn):
|
||||
text = "{0}s".format(formatAmount(float(recalibration)/1000, 3, 0, 3))
|
||||
tooltip = "Sensor recalibration time"
|
||||
return text, tooltip
|
||||
elif itemGroup == "Armor Repair Projector":
|
||||
elif itemGroup == "Remote Armor Repairer":
|
||||
repAmount = stuff.getModifiedItemAttr("armorDamageAmount")
|
||||
cycleTime = stuff.getModifiedItemAttr("duration")
|
||||
if not repAmount or not cycleTime:
|
||||
@@ -251,7 +251,7 @@ class Miscellanea(ViewColumn):
|
||||
text = "{0}/s".format(formatAmount(repPerSec, 3, 0, 3, forceSign=True))
|
||||
tooltip = "Armor repaired per second"
|
||||
return text, tooltip
|
||||
elif itemGroup == "Shield Transporter":
|
||||
elif itemGroup == "Remote Shield Booster":
|
||||
repAmount = stuff.getModifiedItemAttr("shieldBonus")
|
||||
cycleTime = stuff.cycleTime
|
||||
if not repAmount or not cycleTime:
|
||||
@@ -260,7 +260,7 @@ class Miscellanea(ViewColumn):
|
||||
text = "{0}/s".format(formatAmount(repPerSec, 3, 0, 3, forceSign=True))
|
||||
tooltip = "Shield transferred per second"
|
||||
return text, tooltip
|
||||
elif itemGroup == "Energy Transfer Array":
|
||||
elif itemGroup == "Remote Capacitor Transmitter":
|
||||
repAmount = stuff.getModifiedItemAttr("powerTransferAmount")
|
||||
cycleTime = stuff.cycleTime
|
||||
if not repAmount or not cycleTime:
|
||||
|
||||
@@ -213,9 +213,9 @@ class Market():
|
||||
"Sukuuvestaa Heron": False, # Vanity
|
||||
"Inner Zone Shipping Imicus": False, # Vanity
|
||||
"Vherokior Probe": False, # Vanity
|
||||
"Iteron Mark IV Quafe Ultra Edition": False, # Vanity
|
||||
"Iteron Mark IV Quafe Ultramarine Edition": False, # Vanity
|
||||
"Iteron Mark IV Amastris Edition": False, # Vanity
|
||||
"Miasmos Quafe Ultra Edition": False, # Vanity
|
||||
"Miasmos Quafe Ultramarine Edition": False, # Vanity
|
||||
"Miasmos Amastris Edition": False, # Vanity
|
||||
"Goru's Shuttle": False, # Vanity
|
||||
"Guristas Shuttle": False, # Vanity
|
||||
"Tash-Murkon Magnate": False, # Vanity
|
||||
@@ -257,9 +257,9 @@ class Market():
|
||||
"Civilian Hobgoblin": 837, # Drones > Combat Drones > Light Scout Drones
|
||||
"Civilian Kinetic Deflection Field": 760, # Ship Equipment > Civilian Modules
|
||||
"Civilian Light Missile Launcher": 760, # Ship Equipment > Civilian Modules
|
||||
"Civilian Remote Armor Repair System": 760, # Ship Equipment > Civilian Modules
|
||||
"Civilian Remote Shield Transporter": 760, # Ship Equipment > Civilian Modules
|
||||
"Civilian Scourge Light Missile": 920, # Ammunition & Charges > Missiles > Light Missiles > Standard Light Missiles
|
||||
"Civilian Small Remote Armor Repairer": 760, # Ship Equipment > Civilian Modules
|
||||
"Civilian Small Remote Shield Booster": 760, # Ship Equipment > Civilian Modules
|
||||
"Civilian Stasis Webifier": 760, # Ship Equipment > Civilian Modules
|
||||
"Civilian Thermic Dissipation Field": 760, # Ship Equipment > Civilian Modules
|
||||
"Civilian Warp Disruptor": 760, # Ship Equipment > Civilian Modules
|
||||
|
||||
Reference in New Issue
Block a user