Handle renames of items and groups
This commit is contained in:
@@ -5,5 +5,5 @@
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# Ship: Navitas
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"maxRange", ship.getModifiedItemAttr("maxRangeBonus"))
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@@ -4,7 +4,7 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Carrier").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldBonus", ship.getModifiedItemAttr("carrierMinmatarBonus2") * level)
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", ship.getModifiedItemAttr("carrierMinmatarBonus2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"capacitorNeed", ship.getModifiedItemAttr("eliteBonusLogistics1") * level)
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@@ -4,5 +4,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"capacitorNeed", ship.getModifiedItemAttr("eliteBonusLogistics2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"capacitorNeed", ship.getModifiedItemAttr("eliteBonusLogistics1") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"capacitorNeed", ship.getModifiedItemAttr("eliteBonusLogistics2") * level)
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@@ -4,5 +4,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"capacitorNeed", ship.getModifiedItemAttr("eliteBonusLogistics1") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"capacitorNeed", ship.getModifiedItemAttr("eliteBonusLogistics2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"falloffBonus", ship.getModifiedItemAttr("eliteBonusLogistics1") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"falloffBonus", ship.getModifiedItemAttr("eliteBonusLogistics2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"maxRangeBonus", ship.getModifiedItemAttr("eliteBonusLogistics1") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"maxRangeBonus", ship.getModifiedItemAttr("eliteBonusLogistics2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"trackingSpeedBonus", ship.getModifiedItemAttr("eliteBonusLogistics1") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Logistics").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"trackingSpeedBonus", ship.getModifiedItemAttr("eliteBonusLogistics2") * level)
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@@ -5,5 +5,5 @@
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type = "passive"
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def handler(fit, container, context):
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level = container.level if "skill" in context else 1
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Energy Emission Systems"),
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capacitor Emission Systems"),
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"capacitorNeed", container.getModifiedItemAttr("capNeedBonus") * level)
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@@ -3,5 +3,5 @@
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# Ship: Osprey
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"powerTransferRange", ship.getModifiedItemAttr("maxRangeBonus"))
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@@ -3,5 +3,5 @@
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# Ship: Osprey
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"powerTransferAmount", ship.getModifiedItemAttr("energyTransferAmountBonus"))
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@@ -2,5 +2,5 @@
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# Ships from group: Logistics (3 of 5)
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"power", ship.getModifiedItemAttr("powerTransferPowerNeedBonus"))
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@@ -3,5 +3,5 @@
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# Ship: Oneiros
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"power", ship.getModifiedItemAttr("remoteArmorPowerNeedBonus"))
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@@ -2,5 +2,5 @@
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# Implants named like: Talisman (10 of 12)
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type = "passive"
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def handler(fit, implant, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Energy Emission Systems"),
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"duration", implant.getModifiedItemAttr("durationBonus"))
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Capacitor Emission Systems"),
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"duration", implant.getModifiedItemAttr("durationBonus"))
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@@ -2,5 +2,5 @@
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# Ships from group: Logistics (3 of 5)
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"cpu", ship.getModifiedItemAttr("shieldTransportCpuNeedBonus"))
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@@ -5,5 +5,5 @@
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# Ship: Scythe
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type = "passive"
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def handler(fit, ship, context):
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldTransferRange", ship.getModifiedItemAttr("maxRangeBonus"))
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Frigate").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", ship.getModifiedItemAttr("shipBonus2AF") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", ship.getModifiedItemAttr("shipBonusAC2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", ship.getModifiedItemAttr("shipBonusGC2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Frigate").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", ship.getModifiedItemAttr("shipBonusGF2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusAC") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Frigate").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusAF") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusGC") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Frigate").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusGF") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"capacitorNeed", ship.getModifiedItemAttr("shipBonusCC") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"powerTransferRange", ship.getModifiedItemAttr("shipBonusAC") * level)
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@@ -4,5 +4,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Energy Transfer Array",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Capacitor Transmitter",
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"powerTransferRange", ship.getModifiedItemAttr("shipBonusCC2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"maxRange", ship.getModifiedItemAttr("shipBonusGC") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Amarr Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"maxRange", ship.getModifiedItemAttr("shipBonusAC2") * level)
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@@ -4,5 +4,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Caldari Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldTransferRange", ship.getModifiedItemAttr("shipBonusCC") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldTransferRange", ship.getModifiedItemAttr("shipBonusMC2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Minmatar Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"maxRange", ship.getModifiedItemAttr("shipBonusMC") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("Gallente Cruiser").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Tracking Link",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Tracking Computer",
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"maxRange", ship.getModifiedItemAttr("shipBonusGC2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Amarr Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", module.getModifiedItemAttr("subsystemBonusAmarrDefensive2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Caldari Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldBonus", module.getModifiedItemAttr("subsystemBonusCaldariDefensive2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Gallente Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Armor Repair Projector",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Armor Repairer",
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"armorDamageAmount", module.getModifiedItemAttr("subsystemBonusGallenteDefensive2") * level)
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@@ -3,5 +3,5 @@
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type = "passive"
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def handler(fit, module, context):
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level = fit.character.getSkill("Minmatar Defensive Systems").level
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Shield Transporter",
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fit.modules.filteredItemBoost(lambda mod: mod.item.group.name == "Remote Shield Booster",
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"shieldBonus", module.getModifiedItemAttr("subsystemBonusMinmatarDefensive2") * level)
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@@ -4,5 +4,5 @@
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type = "passive"
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def handler(fit, container, context):
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level = container.level if "skill" in context else 1
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fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Electronics"),
|
||||
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("CPU Management"),
|
||||
"duration", container.getModifiedItemAttr("scanspeedBonus") * level)
|
||||
|
||||
@@ -3,5 +3,5 @@
|
||||
runTime = "early"
|
||||
type = ("projected", "offline")
|
||||
def handler(fit, module, context):
|
||||
fit.modules.filteredItemMultiply(lambda mod: mod.item.group.name == "Armor Repair Projector",
|
||||
fit.modules.filteredItemMultiply(lambda mod: mod.item.group.name == "Remote Armor Repairer",
|
||||
"armorDamageAmount", module.getModifiedItemAttr("armorDamageAmountMultiplierRemote"))
|
||||
|
||||
@@ -3,5 +3,5 @@
|
||||
runTime = "early"
|
||||
type = ("projected", "offline")
|
||||
def handler(fit, module, context):
|
||||
fit.modules.filteredItemMultiply(lambda mod: mod.item.group.name == "Shield Transporter",
|
||||
fit.modules.filteredItemMultiply(lambda mod: mod.item.group.name == "Remote Shield Booster",
|
||||
"shieldBonus", module.getModifiedItemAttr("shieldBonusMultiplierRemote"))
|
||||
|
||||
@@ -950,15 +950,15 @@ class Fit(object):
|
||||
"Hull Repair Unit": "structureDamageAmount",
|
||||
"Shield Booster": "shieldBonus",
|
||||
"Fueled Shield Booster": "shieldBonus",
|
||||
"Armor Repair Projector": "armorDamageAmount",
|
||||
"Shield Transporter": "shieldBonus"}
|
||||
"Remote Armor Repairer": "armorDamageAmount",
|
||||
"Remote Shield Booster": "shieldBonus"}
|
||||
#Map repairer type to attribute
|
||||
groupStoreMap = {"Armor Repair Unit": "armorRepair",
|
||||
"Hull Repair Unit": "hullRepair",
|
||||
"Shield Booster": "shieldRepair",
|
||||
"Fueled Shield Booster": "shieldRepair",
|
||||
"Armor Repair Projector": "armorRepair",
|
||||
"Shield Transporter": "shieldRepair",
|
||||
"Remote Armor Repairer": "armorRepair",
|
||||
"Remote Shield Booster": "shieldRepair",
|
||||
"Fueled Armor Repairer": "armorRepair",}
|
||||
|
||||
capUsed = self.capUsed
|
||||
|
||||
Reference in New Issue
Block a user