Bowhead effects
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4
eos/effects/freighteragilitybonus2o2.py
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4
eos/effects/freighteragilitybonus2o2.py
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("ORE Freighter").level
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fit.ship.boostItemAttr("shipMaintenanceBayCapacity", ship.getModifiedItemAttr("freighterBonusO1")*level)
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5
eos/effects/freightersmacapacitybonuso1.py
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5
eos/effects/freightersmacapacitybonuso1.py
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type = "passive"
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def handler(fit, ship, context):
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level = fit.character.getSkill("ORE Freighter").level
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fit.ship.boostItemAttr("agility", ship.getModifiedItemAttr("freighterBonusO2")*level,
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stackingPenalties = True)
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