Apply all components of abyssal pvp weather

This commit is contained in:
DarkPhoenix
2018-11-22 16:29:10 +03:00
parent 4845b3b0ce
commit 61abcf3018
2 changed files with 2 additions and 3 deletions

View File

@@ -10,10 +10,9 @@ type = ("projected", "passive", "gang")
def handler(fit, beacon, context, **kwargs):
for x in range(1, 3):
for x in range(1, 5):
if beacon.getModifiedItemAttr("warfareBuff{}ID".format(x)):
value = beacon.getModifiedItemAttr("warfareBuff{}Value".format(x))
id = beacon.getModifiedItemAttr("warfareBuff{}ID".format(x))
if id:
fit.addCommandBonus(id, value, beacon, kwargs['effect'], 'early')

View File

@@ -692,7 +692,7 @@ class Fit(object):
self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Shield Operation"),
"duration", value, stackingPenalties=True)
# Abysmal Weather Effects
# Abyssal Weather Effects
if warfareBuffID == 90: # Weather_electric_storm_EM_resistance_penalty
for tankType in ("shield", "armor"):