Apply all components of abyssal pvp weather
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@@ -10,10 +10,9 @@ type = ("projected", "passive", "gang")
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def handler(fit, beacon, context, **kwargs):
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for x in range(1, 3):
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for x in range(1, 5):
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if beacon.getModifiedItemAttr("warfareBuff{}ID".format(x)):
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value = beacon.getModifiedItemAttr("warfareBuff{}Value".format(x))
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id = beacon.getModifiedItemAttr("warfareBuff{}ID".format(x))
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if id:
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fit.addCommandBonus(id, value, beacon, kwargs['effect'], 'early')
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@@ -692,7 +692,7 @@ class Fit(object):
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self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Shield Operation"),
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"duration", value, stackingPenalties=True)
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# Abysmal Weather Effects
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# Abyssal Weather Effects
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if warfareBuffID == 90: # Weather_electric_storm_EM_resistance_penalty
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for tankType in ("shield", "armor"):
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