Allow batch toggling of fighters
This commit is contained in:
@@ -310,19 +310,31 @@ class FighterDisplay(d.Display):
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self.mainFrame.command.Submit(cmd.GuiRemoveLocalFightersCommand(fitID=fitID, positions=positions))
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def click(self, event):
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event.Skip()
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row, _ = self.HitTest(event.Position)
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if row != -1:
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mainRow, _ = self.HitTest(event.Position)
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if mainRow != -1:
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col = self.getColumn(event.Position)
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if col == self.getColIndex(State):
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fitID = self.mainFrame.getActiveFit()
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try:
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fighter = self.fighters[row]
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mainFighter = self.fighters[mainRow]
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except IndexError:
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return
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if fighter in self.original:
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position = self.original.index(fighter)
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self.mainFrame.command.Submit(cmd.GuiToggleLocalFighterStateCommand(fitID=fitID, position=position))
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if mainFighter in self.original:
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mainPosition = self.original.index(mainFighter)
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positions = []
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for row in self.getSelectedRows():
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try:
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fighter = self.fighters[row]
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except IndexError:
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continue
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if fighter in self.original:
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positions.append(self.original.index(fighter))
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self.mainFrame.command.Submit(cmd.GuiToggleLocalFighterStatesCommand(
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fitID=fitID,
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mainPosition=mainPosition,
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positions=positions))
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return
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event.Skip()
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def spawnMenu(self, event):
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selection = self.getSelectedFighters()
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@@ -280,8 +280,8 @@ class ProjectedView(d.Display):
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fit = Fit.getInstance().getFit(fitID)
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if thing in fit.projectedFighters:
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position = fit.projectedFighters.index(thing)
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self.mainFrame.command.Submit(cmd.GuiToggleProjectedFighterStateCommand(
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fitID=fitID, position=position))
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self.mainFrame.command.Submit(cmd.GuiToggleProjectedFighterStatesCommand(
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fitID=fitID, mainPosition=position, positions=[position]))
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def spawnMenu(self, event):
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fitID = self.mainFrame.getActiveFit()
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@@ -30,7 +30,7 @@ from .gui.localFighter.add import GuiAddLocalFighterCommand
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from .gui.localFighter.changeAmount import GuiChangeLocalFighterAmountCommand
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from .gui.localFighter.changeMetas import GuiChangeLocalFighterMetasCommand
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from .gui.localFighter.remove import GuiRemoveLocalFightersCommand
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from .gui.localFighter.toggleState import GuiToggleLocalFighterStateCommand
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from .gui.localFighter.toggleStates import GuiToggleLocalFighterStatesCommand
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from .gui.localModule.add import GuiAddLocalModuleCommand
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from .gui.localModule.changeCharges import GuiChangeLocalModuleChargesCommand
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from .gui.localModule.changeMetas import GuiChangeLocalModuleMetasCommand
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@@ -57,7 +57,7 @@ from .gui.projectedFighter.add import GuiAddProjectedFighterCommand
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from .gui.projectedFighter.changeAmount import GuiChangeProjectedFighterAmountCommand
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from .gui.projectedFighter.changeMeta import GuiChangeProjectedFighterMetaCommand
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from .gui.projectedFighter.remove import GuiRemoveProjectedFighterCommand
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from .gui.projectedFighter.toggleState import GuiToggleProjectedFighterStateCommand
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from .gui.projectedFighter.toggleStates import GuiToggleProjectedFighterStatesCommand
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from .gui.projectedFit.add import GuiAddProjectedFitCommand
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from .gui.projectedFit.changeAmount import GuiChangeProjectedFitAmountCommand
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from .gui.projectedFit.remove import GuiRemoveProjectedFitCommand
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@@ -8,27 +8,50 @@ from service.fit import Fit
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pyfalog = Logger(__name__)
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class CalcToggleFighterStateCommand(wx.Command):
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class CalcToggleFighterStatesCommand(wx.Command):
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def __init__(self, fitID, projected, position, forceState=None):
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wx.Command.__init__(self, True, 'Toggle Fighter State')
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def __init__(self, fitID, projected, mainPosition, positions, forceStates=None):
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wx.Command.__init__(self, True, 'Toggle Fighter States')
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self.fitID = fitID
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self.projected = projected
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self.position = position
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self.forceState = forceState
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self.savedState = None
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self.mainPosition = mainPosition
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self.positions = positions
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self.forceStates = forceStates
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self.savedStates = None
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def Do(self):
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pyfalog.debug('Doing toggling of fighter state at position {} for fit {}'.format(self.position, self.fitID))
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pyfalog.debug('Doing toggling of fighter state at position {}/{} for fit {}'.format(self.mainPosition, self.positions, self.fitID))
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fit = Fit.getInstance().getFit(self.fitID)
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container = fit.projectedFighters if self.projected else fit.fighters
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fighter = container[self.position]
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self.savedState = fighter.active
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fighter.active = not fighter.active if self.forceState is None else self.forceState
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positions = self.positions[:]
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if self.mainPosition not in positions:
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positions.append(self.mainPosition)
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self.savedStates = {p: container[p].active for p in positions}
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if self.forceStates is not None:
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for position, active in self.forceStates.items():
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fighter = container[position]
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fighter.active = active
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elif container[self.mainPosition].active:
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for position in positions:
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fighter = container[position]
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if fighter.active:
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fighter.active = False
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else:
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for position in positions:
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fighter = container[position]
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if not fighter.active:
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fighter.active = True
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eos.db.commit()
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return True
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def Undo(self):
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pyfalog.debug('Undoing toggling of fighter state at position {} for fit {}'.format(self.position, self.fitID))
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cmd = CalcToggleFighterStateCommand(fitID=self.fitID, projected=self.projected, position=self.position, forceState=self.savedState)
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pyfalog.debug('Undoing toggling of fighter state at position {}/{} for fit {}'.format(self.mainPosition, self.positions, self.fitID))
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cmd = CalcToggleFighterStatesCommand(
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fitID=self.fitID,
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projected=self.projected,
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mainPosition=self.mainPosition,
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positions=self.positions,
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forceStates=self.savedStates)
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return cmd.Do()
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@@ -2,21 +2,26 @@ import wx
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import gui.mainFrame
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from gui import globalEvents as GE
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from gui.fitCommands.calc.fighter.toggleState import CalcToggleFighterStateCommand
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from gui.fitCommands.calc.fighter.toggleState import CalcToggleFighterStatesCommand
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from gui.fitCommands.helpers import InternalCommandHistory
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from service.fit import Fit
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class GuiToggleLocalFighterStateCommand(wx.Command):
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class GuiToggleLocalFighterStatesCommand(wx.Command):
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def __init__(self, fitID, position):
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wx.Command.__init__(self, True, 'Toggle Local Fighter State')
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def __init__(self, fitID, mainPosition, positions):
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wx.Command.__init__(self, True, 'Toggle Local Fighter States')
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self.internalHistory = InternalCommandHistory()
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self.fitID = fitID
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self.position = position
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self.mainPosition = mainPosition
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self.positions = positions
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def Do(self):
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cmd = CalcToggleFighterStateCommand(fitID=self.fitID, projected=False, position=self.position)
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cmd = CalcToggleFighterStatesCommand(
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fitID=self.fitID,
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projected=False,
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mainPosition=self.mainPosition,
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positions=self.positions)
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success = self.internalHistory.submit(cmd)
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Fit.getInstance().recalc(self.fitID)
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wx.PostEvent(gui.mainFrame.MainFrame.getInstance(), GE.FitChanged(fitID=self.fitID))
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@@ -2,21 +2,26 @@ import wx
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import gui.mainFrame
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from gui import globalEvents as GE
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from gui.fitCommands.calc.fighter.toggleState import CalcToggleFighterStateCommand
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from gui.fitCommands.calc.fighter.toggleState import CalcToggleFighterStatesCommand
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from gui.fitCommands.helpers import InternalCommandHistory
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from service.fit import Fit
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class GuiToggleProjectedFighterStateCommand(wx.Command):
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class GuiToggleProjectedFighterStatesCommand(wx.Command):
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def __init__(self, fitID, position):
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wx.Command.__init__(self, True, 'Toggle Projected Fighter State')
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def __init__(self, fitID, mainPosition, positions):
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wx.Command.__init__(self, True, 'Toggle Projected Fighter States')
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self.internalHistory = InternalCommandHistory()
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self.fitID = fitID
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self.position = position
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self.mainPosition = mainPosition
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self.positions = positions
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def Do(self):
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cmd = CalcToggleFighterStateCommand(fitID=self.fitID, projected=True, position=self.position)
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cmd = CalcToggleFighterStatesCommand(
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fitID=self.fitID,
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projected=True,
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mainPosition=self.mainPosition,
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positions=self.positions)
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success = self.internalHistory.submit(cmd)
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Fit.getInstance().recalc(self.fitID)
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wx.PostEvent(gui.mainFrame.MainFrame.getInstance(), GE.FitChanged(fitID=self.fitID))
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