Changed hint in level 1 ammo menu to long range -> short range, to better reflect what it's actually being sorted by (range), fixing ticket 166
This commit is contained in:
@@ -41,7 +41,7 @@ class ModuleAmmoPicker(ContextMenu):
|
||||
d = charge.getAttribute("%sDamage" % type)
|
||||
if d > 0:
|
||||
damage += d
|
||||
|
||||
|
||||
return (-range - falloff, charge.name.rsplit()[-2:], damage, charge.name)
|
||||
|
||||
MISSILE_ORDER = ["em", "thermal", "kinetic", "explosive"]
|
||||
@@ -114,7 +114,7 @@ class ModuleAmmoPicker(ContextMenu):
|
||||
for item in items:
|
||||
m.AppendItem(item)
|
||||
|
||||
self.addSeperator(m, "High Damage")
|
||||
self.addSeperator(m, "Short Range")
|
||||
elif hardpoint == Hardpoint.MISSILE:
|
||||
self.charges.sort(key=self.missileSorter)
|
||||
type = None
|
||||
|
||||
Reference in New Issue
Block a user