Changed hint in level 1 ammo menu to long range -> short range, to better reflect what it's actually being sorted by (range), fixing ticket 166

This commit is contained in:
Weeknie
2010-10-25 14:27:05 +02:00
parent 12ed551032
commit 6f5b68a56f

View File

@@ -41,7 +41,7 @@ class ModuleAmmoPicker(ContextMenu):
d = charge.getAttribute("%sDamage" % type)
if d > 0:
damage += d
return (-range - falloff, charge.name.rsplit()[-2:], damage, charge.name)
MISSILE_ORDER = ["em", "thermal", "kinetic", "explosive"]
@@ -114,7 +114,7 @@ class ModuleAmmoPicker(ContextMenu):
for item in items:
m.AppendItem(item)
self.addSeperator(m, "High Damage")
self.addSeperator(m, "Short Range")
elif hardpoint == Hardpoint.MISSILE:
self.charges.sort(key=self.missileSorter)
type = None