Updated turret detection as advised

This commit is contained in:
Cameron Grout
2015-10-31 16:15:35 +13:00
parent cc2835a341
commit 702d249bad

View File

@@ -25,7 +25,7 @@ from eos import capSim
from copy import deepcopy
from math import sqrt, log, asinh
from eos.types import Drone, Cargo, Ship, Character, State, Slot, Module, Implant, Booster, Skill
from eos.saveddata.module import State
from eos.saveddata.module import State, Hardpoint
from eos.saveddata.mode import Mode
import eos.db
import time
@@ -847,8 +847,8 @@ class Fit(object):
else:
capAdded -= capNeed
# Does the RoF attribute exist? If so, this is a turret, don't stagger activations
disableStagger = (mod.getModifiedItemAttr("speed") or 0) != 0
# If this is a turret, don't stagger activations
disableStagger = mod.hardpoint == Hardpoint.TURRET
drains.append((int(fullCycleTime), mod.getModifiedItemAttr("capacitorNeed") or 0, mod.numShots or 0, disableStagger))