Calculate sustainable tank adjustments for prespool/fullspool values too

This commit is contained in:
DarkPhoenix
2018-12-13 09:17:59 +03:00
parent de752cbe0a
commit 74ebd3415c
2 changed files with 133 additions and 149 deletions

View File

@@ -1135,149 +1135,6 @@ class Fit(object):
return self.__capRecharge
@property
def sustainableTank(self):
if self.__sustainableTank is None:
self.calculateSustainableTank()
return self.__sustainableTank
def calculateSustainableTank(self, effective=True):
if self.__sustainableTank is None:
if self.capStable and not self.factorReload:
sustainable = {
"armorRepair" : self.extraAttributes["armorRepair"],
"shieldRepair": self.extraAttributes["shieldRepair"],
"hullRepair" : self.extraAttributes["hullRepair"]
}
else:
sustainable = {}
repairers = []
# Map a repairer type to the attribute it uses
groupAttrMap = {
"Shield Booster": "shieldBonus",
"Ancillary Shield Booster": "shieldBonus",
"Remote Shield Booster": "shieldBonus",
"Ancillary Remote Shield Booster": "shieldBonus",
"Armor Repair Unit": "armorDamageAmount",
"Ancillary Armor Repairer": "armorDamageAmount",
"Remote Armor Repairer": "armorDamageAmount",
"Ancillary Remote Armor Repairer": "armorDamageAmount",
"Hull Repair Unit": "structureDamageAmount",
"Remote Hull Repairer": "structureDamageAmount",
}
# Map repairer type to attribute
groupStoreMap = {
"Shield Booster": "shieldRepair",
"Remote Shield Booster": "shieldRepair",
"Ancillary Shield Booster": "shieldRepair",
"Ancillary Remote Shield Booster": "shieldRepair",
"Armor Repair Unit": "armorRepair",
"Remote Armor Repairer": "armorRepair",
"Ancillary Armor Repairer": "armorRepair",
"Ancillary Remote Armor Repairer": "armorRepair",
"Hull Repair Unit": "hullRepair",
"Remote Hull Repairer": "hullRepair",
}
capUsed = self.capUsed
for attr in ("shieldRepair", "armorRepair", "hullRepair"):
sustainable[attr] = self.extraAttributes[attr]
dict = self.extraAttributes.getAfflictions(attr)
if self in dict:
for mod, _, amount, used in dict[self]:
if not used:
continue
if mod.projected is False:
usesCap = True
try:
if mod.capUse:
capUsed -= mod.capUse
else:
usesCap = False
except AttributeError:
usesCap = False
# Normal Repairers
if usesCap and not mod.charge:
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
sustainable[attr] -= amount / (cycleTime / 1000.0)
repairers.append(mod)
# Ancillary Armor reps etc
elif usesCap and mod.charge:
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
if mod.charge.name == "Nanite Repair Paste":
multiplier = mod.getModifiedItemAttr("chargedArmorDamageMultiplier") or 1
else:
multiplier = 1
sustainable[attr] -= amount * multiplier / (cycleTime / 1000.0)
repairers.append(mod)
# Ancillary Shield boosters etc
elif not usesCap and mod.item.group.name in ("Ancillary Shield Booster", "Ancillary Remote Shield Booster"):
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
if self.factorReload and mod.charge:
reloadtime = mod.reloadTime
else:
reloadtime = 0.0
offdutycycle = reloadtime / ((max(mod.numShots, 1) * cycleTime) + reloadtime)
sustainable[attr] -= amount * offdutycycle / (cycleTime / 1000.0)
# Sort repairers by efficiency. We want to use the most efficient repairers first
repairers.sort(key=lambda _mod: _mod.getModifiedItemAttr(
groupAttrMap[_mod.item.group.name]) * (_mod.getModifiedItemAttr(
"chargedArmorDamageMultiplier") or 1) / _mod.getModifiedItemAttr("capacitorNeed"), reverse=True)
# Loop through every module until we're above peak recharge
# Most efficient first, as we sorted earlier.
# calculate how much the repper can rep stability & add to total
totalPeakRecharge = self.capRecharge
for mod in repairers:
if capUsed > totalPeakRecharge:
break
if self.factorReload and mod.charge:
reloadtime = mod.reloadTime
else:
reloadtime = 0.0
cycleTime = mod.rawCycleTime
capPerSec = mod.capUse
if capPerSec is not None and cycleTime is not None:
# Check how much this repper can work
sustainability = min(1, (totalPeakRecharge - capUsed) / capPerSec)
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
# Add the sustainable amount
if not mod.charge:
sustainable[groupStoreMap[mod.item.group.name]] += sustainability * amount / (
cycleTime / 1000.0)
else:
if mod.charge.name == "Nanite Repair Paste":
multiplier = mod.getModifiedItemAttr("chargedArmorDamageMultiplier") or 1
else:
multiplier = 1
ondutycycle = (max(mod.numShots, 1) * cycleTime) / (
(max(mod.numShots, 1) * cycleTime) + reloadtime)
sustainable[groupStoreMap[
mod.item.group.name]] += sustainability * amount * ondutycycle * multiplier / (
cycleTime / 1000.0)
capUsed += capPerSec
sustainable["passiveShield"] = self.calculateShieldRecharge()
self.__sustainableTank = sustainable
return self.__sustainableTank
def calculateCapRecharge(self, percent=PEAK_RECHARGE):
capacity = self.ship.getModifiedItemAttr("capacitorCapacity")
rechargeRate = self.ship.getModifiedItemAttr("rechargeRate") / 1000.0
@@ -1425,18 +1282,145 @@ class Fit(object):
return self.__effectiveTank
@property
def sustainableTank(self):
if self.__sustainableTank is None:
self.calculateSustainableTank()
return self.__sustainableTank
@property
def effectiveSustainableTank(self):
if self.__effectiveSustainableTank is None:
if self.damagePattern is None:
eshps = self.sustainableTank
tank = self.sustainableTank
else:
eshps = self.damagePattern.calculateEffectiveTank(self, self.sustainableTank)
self.__effectiveSustainableTank = eshps
tank = self.damagePattern.calculateEffectiveTank(self, self.sustainableTank)
self.__effectiveSustainableTank = tank
return self.__effectiveSustainableTank
def calculateSustainableTank(self):
if self.__sustainableTank is None:
sustainable = {
"passiveShield": self.calculateShieldRecharge(),
"shieldRepair": self.extraAttributes["shieldRepair"],
"armorRepair": self.extraAttributes["armorRepair"],
"armorRepairPreSpool": self.extraAttributes["armorRepairPreSpool"],
"armorRepairFullSpool": self.extraAttributes["armorRepairFullSpool"],
"hullRepair": self.extraAttributes["hullRepair"]}
if not self.capStable or self.factorReload:
# Map a local repairer type to the attribute it uses
groupAttrMap = {
"Shield Booster": "shieldBonus",
"Ancillary Shield Booster": "shieldBonus",
"Armor Repair Unit": "armorDamageAmount",
"Ancillary Armor Repairer": "armorDamageAmount",
"Hull Repair Unit": "structureDamageAmount"}
# Map local repairer type to tank type
groupStoreMap = {
"Shield Booster": "shieldRepair",
"Ancillary Shield Booster": "shieldRepair",
"Armor Repair Unit": "armorRepair",
"Ancillary Armor Repairer": "armorRepair",
"Hull Repair Unit": "hullRepair"}
repairers = []
localAdjustment = {"shieldRepair": 0, "armorRepair": 0, "hullRepair": 0}
capUsed = self.capUsed
for tankType in localAdjustment:
dict = self.extraAttributes.getAfflictions(tankType)
if self in dict:
for mod, _, amount, used in dict[self]:
if not used:
continue
if mod.projected:
continue
usesCap = True
try:
if mod.capUse:
capUsed -= mod.capUse
else:
usesCap = False
except AttributeError:
usesCap = False
# Normal Repairers
if usesCap and not mod.charge:
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
localAdjustment[tankType] -= amount / (cycleTime / 1000.0)
repairers.append(mod)
# Ancillary Armor reps etc
elif usesCap and mod.charge:
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
if mod.charge.name == "Nanite Repair Paste":
multiplier = mod.getModifiedItemAttr("chargedArmorDamageMultiplier") or 1
else:
multiplier = 1
localAdjustment[tankType] -= amount * multiplier / (cycleTime / 1000.0)
repairers.append(mod)
# Ancillary Shield boosters etc
elif not usesCap and mod.item.group.name in ("Ancillary Shield Booster", "Ancillary Remote Shield Booster"):
cycleTime = mod.rawCycleTime
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
if self.factorReload and mod.charge:
reloadtime = mod.reloadTime
else:
reloadtime = 0.0
offdutycycle = reloadtime / ((max(mod.numShots, 1) * cycleTime) + reloadtime)
localAdjustment[tankType] -= amount * offdutycycle / (cycleTime / 1000.0)
# Sort repairers by efficiency. We want to use the most efficient repairers first
repairers.sort(key=lambda _mod: _mod.getModifiedItemAttr(
groupAttrMap[_mod.item.group.name]) * (_mod.getModifiedItemAttr(
"chargedArmorDamageMultiplier") or 1) / _mod.getModifiedItemAttr("capacitorNeed"), reverse=True)
# Loop through every module until we're above peak recharge
# Most efficient first, as we sorted earlier.
# calculate how much the repper can rep stability & add to total
totalPeakRecharge = self.capRecharge
for mod in repairers:
if capUsed > totalPeakRecharge:
break
if self.factorReload and mod.charge:
reloadtime = mod.reloadTime
else:
reloadtime = 0.0
cycleTime = mod.rawCycleTime
capPerSec = mod.capUse
if capPerSec is not None and cycleTime is not None:
# Check how much this repper can work
sustainability = min(1, (totalPeakRecharge - capUsed) / capPerSec)
amount = mod.getModifiedItemAttr(groupAttrMap[mod.item.group.name])
# Add the sustainable amount
if not mod.charge:
localAdjustment[groupStoreMap[mod.item.group.name]] += sustainability * amount / (
cycleTime / 1000.0)
else:
if mod.charge.name == "Nanite Repair Paste":
multiplier = mod.getModifiedItemAttr("chargedArmorDamageMultiplier") or 1
else:
multiplier = 1
ondutycycle = (max(mod.numShots, 1) * cycleTime) / (
(max(mod.numShots, 1) * cycleTime) + reloadtime)
localAdjustment[groupStoreMap[
mod.item.group.name]] += sustainability * amount * ondutycycle * multiplier / (
cycleTime / 1000.0)
capUsed += capPerSec
sustainable["shieldRepair"] += localAdjustment["shieldRepair"]
sustainable["armorRepair"] += localAdjustment["armorRepair"]
sustainable["armorRepairPreSpool"] += localAdjustment["armorRepair"]
sustainable["armorRepairFullSpool"] += localAdjustment["armorRepair"]
sustainable["hullRepair"] += localAdjustment["hullRepair"]
self.__sustainableTank = sustainable
return self.__sustainableTank
def calculateLockTime(self, radius):
scanRes = self.ship.getModifiedItemAttr("scanResolution")
if scanRes is not None and scanRes > 0:

View File

@@ -119,7 +119,7 @@ class Miscellanea(ViewColumn):
volley, spoolTime = stuff.getVolley(spoolType=SpoolType.SCALE, spoolAmount=1, ignoreState=True)
if spoolTime:
text = "{0}s".format(formatAmount(spoolTime, 3, 0, 3))
tooltip = "spool-up time"
tooltip = "spool up time"
info.append((text, tooltip))
if not info:
return "", None