Add a few bits to breacher volley calculation
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@@ -33,7 +33,7 @@ from eos.utils.cycles import CycleInfo, CycleSequence
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from eos.utils.default import DEFAULT
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from eos.utils.float import floatUnerr
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from eos.utils.spoolSupport import calculateSpoolup, resolveSpoolOptions
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from eos.utils.stats import DmgTypes, RRTypes
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from eos.utils.stats import BreacherInfo, DmgTypes, RRTypes
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pyfalog = Logger(__name__)
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@@ -472,28 +472,37 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut, M
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return {0: DmgTypes(0, 0, 0, 0)}
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if self.__baseVolley is None:
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self.__baseVolley = {}
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dmgGetter = self.getModifiedChargeAttr if self.charge else self.getModifiedItemAttr
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dmgMult = self.getModifiedItemAttr("damageMultiplier", 1)
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# Some delay attributes have non-0 default value, so we have to pick according to effects
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if {'superWeaponAmarr', 'superWeaponCaldari', 'superWeaponGallente', 'superWeaponMinmatar', 'lightningWeapon'}.intersection(self.item.effects):
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dmgDelay = self.getModifiedItemAttr("damageDelayDuration", 0)
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elif {'doomsdayBeamDOT', 'doomsdaySlash', 'doomsdayConeDOT', 'debuffLance'}.intersection(self.item.effects):
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dmgDelay = self.getModifiedItemAttr("doomsdayWarningDuration", 0)
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if self.charge and 'dotMissileLaunching' in self.charge.item.effects:
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dmgDelay = 1
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subcycles = math.floor(self.getModifiedChargeAttr("dotDuration", 0))
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breacher_info = BreacherInfo(
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absolute=self.getModifiedChargeAttr("dotMaxDamagePerTick", 0),
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relative=self.getModifiedChargeAttr("dotMaxHPPercentagePerTick", 0))
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for i in range(subcycles):
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self.__baseVolley[dmgDelay + i] = DmgTypes(0, 0, 0, 0, breacher=breacher_info)
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else:
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dmgDelay = 0
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dmgDuration = self.getModifiedItemAttr("doomsdayDamageDuration", 0)
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dmgSubcycle = self.getModifiedItemAttr("doomsdayDamageCycleTime", 0)
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# Reaper DD can damage each target only once
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if dmgDuration != 0 and dmgSubcycle != 0 and 'doomsdaySlash' not in self.item.effects:
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subcycles = math.floor(floatUnerr(dmgDuration / dmgSubcycle))
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else:
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subcycles = 1
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for i in range(subcycles):
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self.__baseVolley[dmgDelay + dmgSubcycle * i] = DmgTypes(
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em=(dmgGetter("emDamage", 0)) * dmgMult,
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thermal=(dmgGetter("thermalDamage", 0)) * dmgMult,
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kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult,
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explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult)
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dmgGetter = self.getModifiedChargeAttr if self.charge else self.getModifiedItemAttr
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dmgMult = self.getModifiedItemAttr("damageMultiplier", 1)
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# Some delay attributes have non-0 default value, so we have to pick according to effects
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if {'superWeaponAmarr', 'superWeaponCaldari', 'superWeaponGallente', 'superWeaponMinmatar', 'lightningWeapon'}.intersection(self.item.effects):
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dmgDelay = self.getModifiedItemAttr("damageDelayDuration", 0)
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elif {'doomsdayBeamDOT', 'doomsdaySlash', 'doomsdayConeDOT', 'debuffLance'}.intersection(self.item.effects):
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dmgDelay = self.getModifiedItemAttr("doomsdayWarningDuration", 0)
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else:
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dmgDelay = 0
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dmgDuration = self.getModifiedItemAttr("doomsdayDamageDuration", 0)
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dmgSubcycle = self.getModifiedItemAttr("doomsdayDamageCycleTime", 0)
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# Reaper DD can damage each target only once
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if dmgDuration != 0 and dmgSubcycle != 0 and 'doomsdaySlash' not in self.item.effects:
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subcycles = math.floor(floatUnerr(dmgDuration / dmgSubcycle))
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else:
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subcycles = 1
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for i in range(subcycles):
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self.__baseVolley[dmgDelay + dmgSubcycle * i] = DmgTypes(
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em=(dmgGetter("emDamage", 0)) * dmgMult,
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thermal=(dmgGetter("thermalDamage", 0)) * dmgMult,
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kinetic=(dmgGetter("kineticDamage", 0)) * dmgMult,
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explosive=(dmgGetter("explosiveDamage", 0)) * dmgMult)
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spoolType, spoolAmount = resolveSpoolOptions(spoolOptions, self)
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spoolBoost = calculateSpoolup(
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self.getModifiedItemAttr("damageMultiplierBonusMax", 0),
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@@ -506,7 +515,8 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut, M
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em=volleyValue.em * spoolMultiplier * (1 - getattr(targetProfile, "emAmount", 0)),
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thermal=volleyValue.thermal * spoolMultiplier * (1 - getattr(targetProfile, "thermalAmount", 0)),
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kinetic=volleyValue.kinetic * spoolMultiplier * (1 - getattr(targetProfile, "kineticAmount", 0)),
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explosive=volleyValue.explosive * spoolMultiplier * (1 - getattr(targetProfile, "explosiveAmount", 0)))
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explosive=volleyValue.explosive * spoolMultiplier * (1 - getattr(targetProfile, "explosiveAmount", 0)),
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breacher=volleyValue.breacher)
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return adjustedVolley
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def getVolley(self, spoolOptions=None, targetProfile=None, ignoreState=False):
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@@ -534,7 +544,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut, M
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explosive=dmgDuringCycle.explosive * dpsFactor)
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if not getSpreadDPS:
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return dps
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return {'em':dmgDuringCycle.em * dpsFactor,
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return {'em': dmgDuringCycle.em * dpsFactor,
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'therm': dmgDuringCycle.thermal * dpsFactor,
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'kin': dmgDuringCycle.kinetic * dpsFactor,
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'exp': dmgDuringCycle.explosive * dpsFactor}
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@@ -18,6 +18,8 @@
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# ===============================================================================
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from typing import NamedTuple
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from eos.utils.float import floatUnerr
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from utils.repr import makeReprStr
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@@ -26,14 +28,20 @@ def _t(x):
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return x
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class BreacherInfo(NamedTuple):
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absolute: float
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relative: float
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class DmgTypes:
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"""Container for damage data stats."""
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def __init__(self, em, thermal, kinetic, explosive):
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def __init__(self, em, thermal, kinetic, explosive, breacher=None):
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self.em = em
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self.thermal = thermal
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self.kinetic = kinetic
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self.explosive = explosive
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self.breacher = [] if breacher is None else breacher
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self._calcTotal()
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# Iterator is needed to support tuple-style unpacking
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