More gang UI related stuff (don't ask)
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@@ -175,6 +175,7 @@ class GangView ( ScrolledPanel ):
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fleetSrv = service.Fleet.getInstance()
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activeFitID = self.mainFrame.getActiveFit()
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if activeFitID:
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commanders = fleetSrv.loadLinearFleet(fit)
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if commanders is None:
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@@ -184,26 +185,46 @@ class GangView ( ScrolledPanel ):
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if fleetCom:
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fleetComName = fleetCom.ship.item.name + ": " + fleetCom.name
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fleetComCharName = fleetCom.character.name if fleetCom.character is not None else "All 0"
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else:
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fleetComName = "None"
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fleetComCharName = "All 0"
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if wingCom:
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wingComName = wingCom.ship.item.name + ": " + wingCom.name
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wingComCharName = wingCom.character.name if wingCom.character is not None else "All 0"
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else:
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wingComName = "None"
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wingComCharName = "All 0"
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if squadCom:
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squadComName = squadCom.ship.item.name + ": " + squadCom.name
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squadComCharName = squadCom.character.name if squadCom.character is not None else "All 0"
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else:
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squadComName = "None"
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squadComCharName = "All 0"
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self.UpdateFleetFitsUI( fleetComName, wingComName, squadComName )
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self.UpdateFleetFitsUI( fleetComName, wingComName, squadComName, fleetComCharName, wingComCharName, squadComCharName )
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def UpdateFleetFitsUI(self, fleet, wing, squad):
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else:
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fleetComName = "None"
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fleetComCharName = "All 0"
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wingComName = "None"
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wingComCharName = "All 0"
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squadComName = "None"
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squadComCharName = "All 0"
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self.UpdateFleetFitsUI( fleetComName, wingComName, squadComName, fleetComCharName, wingComCharName, squadComCharName )
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def UpdateFleetFitsUI(self, fleet, wing, squad, fleetChar, wingChar, squadChar):
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self.stFleetFit.SetLabel(fleet)
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self.stWingFit.SetLabel(wing)
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self.stSquadFit.SetLabel(squad)
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self.chFleetChar.SetStringSelection(fleetChar)
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self.chWingChar.SetStringSelection(wingChar)
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self.chSquadChar.SetStringSelection(squadChar)
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self.Layout()
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