Implement volley parameters for drones and fighters

This commit is contained in:
DarkPhoenix
2019-05-12 02:38:36 +03:00
parent 56d9a8b626
commit 87f28db730
2 changed files with 33 additions and 21 deletions

View File

@@ -131,9 +131,9 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def hasAmmo(self):
return self.charge is not None
def getVolley(self, targetResists=None):
def getVolleyParameters(self, targetResists=None):
if not self.dealsDamage or self.amountActive <= 0:
return DmgTypes(0, 0, 0, 0)
return {0: DmgTypes(0, 0, 0, 0)}
if self.__baseVolley is None:
dmgGetter = self.getModifiedChargeAttr if self.hasAmmo else self.getModifiedItemAttr
dmgMult = self.amountActive * (self.getModifiedItemAttr("damageMultiplier", 1))
@@ -147,7 +147,10 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
thermal=self.__baseVolley.thermal * (1 - getattr(targetResists, "thermalAmount", 0)),
kinetic=self.__baseVolley.kinetic * (1 - getattr(targetResists, "kineticAmount", 0)),
explosive=self.__baseVolley.explosive * (1 - getattr(targetResists, "explosiveAmount", 0)))
return volley
return {0: volley}
def getVolley(self, targetResists=None):
return self.getVolleyParameters(targetResists=targetResists)[0]
def getDps(self, targetResists=None):
volley = self.getVolley(targetResists=targetResists)

View File

@@ -175,28 +175,37 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def hasAmmo(self):
return self.charge is not None
def getVolley(self, targetResists=None):
def getVolleyParametersPerEffect(self, targetResists=None):
if not self.active or self.amountActive <= 0:
return DmgTypes(0, 0, 0, 0)
return {}
if self.__baseVolley is None:
em = 0
therm = 0
kin = 0
exp = 0
self.__baseVolley = {}
for ability in self.abilities:
# Not passing resists here as we want to calculate and store base volley
abilityVolley = ability.getVolley()
em += abilityVolley.em
therm += abilityVolley.thermal
kin += abilityVolley.kinetic
exp += abilityVolley.explosive
self.__baseVolley = DmgTypes(em, therm, kin, exp)
volley = DmgTypes(
em=self.__baseVolley.em * (1 - getattr(targetResists, "emAmount", 0)),
thermal=self.__baseVolley.thermal * (1 - getattr(targetResists, "thermalAmount", 0)),
kinetic=self.__baseVolley.kinetic * (1 - getattr(targetResists, "kineticAmount", 0)),
explosive=self.__baseVolley.explosive * (1 - getattr(targetResists, "explosiveAmount", 0)))
return volley
self.__baseVolley[ability.effectID] = {0: ability.getVolley()}
adjustedVolley = {}
for effectID, effectData in self.__baseVolley.items():
adjustedVolley[effectID] = {}
for volleyTime, volleyValue in effectData.items():
adjustedVolley[effectID][volleyTime] = DmgTypes(
em=volleyValue.em * (1 - getattr(targetResists, "emAmount", 0)),
thermal=volleyValue.thermal * (1 - getattr(targetResists, "thermalAmount", 0)),
kinetic=volleyValue.kinetic * (1 - getattr(targetResists, "kineticAmount", 0)),
explosive=volleyValue.explosive * (1 - getattr(targetResists, "explosiveAmount", 0)))
return adjustedVolley
def getVolley(self, targetResists=None):
volleyParams = self.getVolleyParametersPerEffect(targetResists=targetResists)
em = 0
therm = 0
kin = 0
exp = 0
for volleyData in volleyParams.values():
em += volleyData[0].em
therm += volleyData[0].thermal
kin += volleyData[0].kinetic
exp += volleyData[0].explosive
return DmgTypes(em, therm, kin, exp)
def getDps(self, targetResists=None):
em = 0