Implement volley parameters for drones and fighters
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@@ -131,9 +131,9 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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def hasAmmo(self):
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return self.charge is not None
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def getVolley(self, targetResists=None):
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def getVolleyParameters(self, targetResists=None):
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if not self.dealsDamage or self.amountActive <= 0:
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return DmgTypes(0, 0, 0, 0)
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return {0: DmgTypes(0, 0, 0, 0)}
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if self.__baseVolley is None:
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dmgGetter = self.getModifiedChargeAttr if self.hasAmmo else self.getModifiedItemAttr
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dmgMult = self.amountActive * (self.getModifiedItemAttr("damageMultiplier", 1))
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@@ -147,7 +147,10 @@ class Drone(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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thermal=self.__baseVolley.thermal * (1 - getattr(targetResists, "thermalAmount", 0)),
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kinetic=self.__baseVolley.kinetic * (1 - getattr(targetResists, "kineticAmount", 0)),
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explosive=self.__baseVolley.explosive * (1 - getattr(targetResists, "explosiveAmount", 0)))
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return volley
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return {0: volley}
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def getVolley(self, targetResists=None):
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return self.getVolleyParameters(targetResists=targetResists)[0]
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def getDps(self, targetResists=None):
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volley = self.getVolley(targetResists=targetResists)
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@@ -175,28 +175,37 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
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def hasAmmo(self):
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return self.charge is not None
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def getVolley(self, targetResists=None):
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def getVolleyParametersPerEffect(self, targetResists=None):
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if not self.active or self.amountActive <= 0:
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return DmgTypes(0, 0, 0, 0)
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return {}
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if self.__baseVolley is None:
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em = 0
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therm = 0
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kin = 0
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exp = 0
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self.__baseVolley = {}
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for ability in self.abilities:
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# Not passing resists here as we want to calculate and store base volley
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abilityVolley = ability.getVolley()
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em += abilityVolley.em
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therm += abilityVolley.thermal
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kin += abilityVolley.kinetic
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exp += abilityVolley.explosive
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self.__baseVolley = DmgTypes(em, therm, kin, exp)
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volley = DmgTypes(
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em=self.__baseVolley.em * (1 - getattr(targetResists, "emAmount", 0)),
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thermal=self.__baseVolley.thermal * (1 - getattr(targetResists, "thermalAmount", 0)),
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kinetic=self.__baseVolley.kinetic * (1 - getattr(targetResists, "kineticAmount", 0)),
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explosive=self.__baseVolley.explosive * (1 - getattr(targetResists, "explosiveAmount", 0)))
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return volley
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self.__baseVolley[ability.effectID] = {0: ability.getVolley()}
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adjustedVolley = {}
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for effectID, effectData in self.__baseVolley.items():
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adjustedVolley[effectID] = {}
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for volleyTime, volleyValue in effectData.items():
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adjustedVolley[effectID][volleyTime] = DmgTypes(
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em=volleyValue.em * (1 - getattr(targetResists, "emAmount", 0)),
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thermal=volleyValue.thermal * (1 - getattr(targetResists, "thermalAmount", 0)),
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kinetic=volleyValue.kinetic * (1 - getattr(targetResists, "kineticAmount", 0)),
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explosive=volleyValue.explosive * (1 - getattr(targetResists, "explosiveAmount", 0)))
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return adjustedVolley
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def getVolley(self, targetResists=None):
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volleyParams = self.getVolleyParametersPerEffect(targetResists=targetResists)
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em = 0
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therm = 0
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kin = 0
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exp = 0
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for volleyData in volleyParams.values():
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em += volleyData[0].em
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therm += volleyData[0].thermal
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kin += volleyData[0].kinetic
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exp += volleyData[0].explosive
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return DmgTypes(em, therm, kin, exp)
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def getDps(self, targetResists=None):
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em = 0
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