Add module state information to state tooltip

This commit is contained in:
blitzmann
2015-01-12 23:37:40 -05:00
parent 0a6274474e
commit 9b8b7aba07
2 changed files with 12 additions and 3 deletions

View File

@@ -44,6 +44,10 @@ class State(ViewColumn):
def getText(self, mod):
return ""
def getToolTip(self, mod):
if isinstance(mod, Module) and not mod.isEmpty:
return State_.getName(mod.state).title()
def getImageId(self, stuff):
if isinstance(stuff, Drone):
return self.checkedId if stuff.amountActive > 0 else self.uncheckedId

View File

@@ -523,13 +523,18 @@ class FittingView(d.Display):
ctrl = wx.GetMouseState().CmdDown() or wx.GetMouseState().MiddleDown()
click = "ctrl" if ctrl is True else "right" if event.Button == 3 else "left"
sFit.toggleModulesState(fitID, self.mods[self.GetItemData(row)], mods, click)
# update state tooltip
tooltip = self.activeColumns[col].getToolTip(self.mods[self.GetItemData(row)])
self.SetToolTipString(tooltip)
wx.PostEvent(self.mainFrame, GE.FitChanged(fitID=self.mainFrame.getActiveFit()))
else:
event.Skip()
slotColourMap = {1: wx.Colour(250, 235, 204), # yellow = low slots
2: wx.Colour(188,215,241), # blue = mid slots
3: wx.Colour(235,204,209), # red = high slots
slotColourMap = {1: wx.Colour(250, 235, 204), # yellow = low slots
2: wx.Colour(188, 215, 241), # blue = mid slots
3: wx.Colour(235, 204, 209), # red = high slots
4: '',
5: ''}