fix a couple command effects

This commit is contained in:
blitzman
2016-12-10 01:00:14 -05:00
parent 2702193337
commit 9bb86b4ee4

View File

@@ -33,7 +33,7 @@ def handler(fit, module, context, **kwargs):
if id == 13: # Armor Burst: Armor Energizing: Armor Resistance
for damageType in ("Em", "Thermal", "Explosive", "Kinetic"):
fit.ship.boostItemAttr("armor%sDamageResonance" % damageType, value, stackingPenalties=True)
fit.ship.boostItemAttr("armor%sDamageResonance" % damageType, value)
if id == 14: # Armor Burst: Rapid Repair: Repair Duration/Capacitor
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Remote Armor Repair Systems") or mod.item.requiresSkill("Repair Systems"), "capacitorNeed", value)
@@ -94,6 +94,9 @@ def handler(fit, module, context, **kwargs):
if id == 25: # Mining Burst: Mining Equipment Preservation: Crystal Volatility
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Mining"), "crystalVolatilityChance", value, stackingPenalties=True)
if id == 60: # Skirmish Burst: Evasive Maneuvers: Agility
fit.ship.boostItemAttr("agility", value, stackingPenalties=True)
for x in xrange(1, 4):
if module.getModifiedChargeAttr("warfareBuff{}ID".format(x)):
value = module.getModifiedChargeAttr("warfareBuff{}Multiplier".format(x))