Fix crash in character editor

This commit is contained in:
blitzmann
2015-06-27 15:56:34 -04:00
parent 8a7e69b902
commit a4fe3fe142

View File

@@ -64,6 +64,7 @@ class CharacterEditor(wx.Frame):
self.skillTreeChoice.SetSelection(i)
self.navSizer.Add(self.skillTreeChoice, 1, wx.ALL | wx.EXPAND, 5)
self.navSizer.Add(self.btnSave, 0, wx.ALIGN_CENTER)
buttons = (("new", wx.ART_NEW),
("rename", bitmapLoader.getBitmap("rename", "icons")),
@@ -202,10 +203,8 @@ class CharacterEditor(wx.Frame):
self.characterRename.SetFocus()
for btn in (self.btnNew, self.btnCopy, self.btnRename, self.btnDelete):
btn.Hide()
self.navSizer.Remove(btn)
self.btnSave.Show()
self.navSizer.Add(self.btnSave, 0, wx.ALIGN_CENTER)
self.navSizer.Layout()
sChar = service.Character.getInstance()
@@ -228,9 +227,7 @@ class CharacterEditor(wx.Frame):
self.navSizer.Replace(self.characterRename, self.skillTreeChoice)
for btn in (self.btnNew, self.btnCopy, self.btnRename, self.btnDelete):
btn.Show()
self.navSizer.Add(btn, 0, wx.ALL | wx.ALIGN_CENTER_VERTICAL, 2)
self.navSizer.Remove(self.btnSave)
self.btnSave.Hide()
self.navSizer.Layout()
selection = self.skillTreeChoice.GetCurrentSelection()