Adjust effects

This commit is contained in:
DarkPhoenix
2021-02-20 20:22:44 +03:00
parent aaf719437f
commit a697c1890a

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@@ -2273,7 +2273,6 @@ class Effect736(BaseEffect):
Used by:
Ship: Apocalypse Imperial Issue
Ship: Paladin
"""
type = 'passive'
@@ -16493,7 +16492,6 @@ class Effect4902(BaseEffect):
Used by:
Ships from group: Assault Frigate (9 of 13)
Ships from group: Command Destroyer (5 of 5)
Ships from group: Heavy Assault Cruiser (9 of 12)
"""
type = 'passive'
@@ -30297,15 +30295,14 @@ class Effect6658(BaseEffect):
@staticmethod
def handler(fit, src, context, projectionRange, **kwargs):
# Resistances
# Expressions for resistances were removed, possibly due to mistake on CCP part
# for layer, attrPrefix in (('shield', 'shield'), ('armor', 'armor'), ('hull', '')):
# for damageType in ('Kinetic', 'Thermal', 'Explosive', 'Em'):
# bonus = '%s%sDamageResonance' % (attrPrefix, damageType)
# bonus = '%s%s' % (bonus[0].lower(), bonus[1:])
# booster = '%s%sDamageResonance' % (layer, damageType)
# penalize = False if layer == 'hull' else True
# fit.ship.multiplyItemAttr(bonus, src.getModifiedItemAttr(booster),
# stackingPenalties=penalize, penaltyGroup='preMul', **kwargs)
for layer, attrPrefix in (('shield', 'shield'), ('armor', 'armor'), ('hull', '')):
for damageType in ('Kinetic', 'Thermal', 'Explosive', 'Em'):
bonus = '%s%sDamageResonance' % (attrPrefix, damageType)
bonus = '%s%s' % (bonus[0].lower(), bonus[1:])
booster = '%s%sDamageResonance' % (layer, damageType)
penalize = False if layer == 'hull' else True
fit.ship.multiplyItemAttr(bonus, src.getModifiedItemAttr(booster),
stackingPenalties=penalize, penaltyGroup='preMul', **kwargs)
# Turrets
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Large Energy Turret') or
@@ -30330,7 +30327,9 @@ class Effect6658(BaseEffect):
mod.charge.requiresSkill('Heavy Missiles'),
'maxVelocity', src.getModifiedItemAttr('missileVelocityBonus'), **kwargs)
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Cruise Missiles') or
mod.item.requiresSkill('Torpedoes'),
mod.item.requiresSkill('Torpedoes') or
mod.item.requiresSkill('Torpedo Specialization') or
mod.item.requiresSkill('Cruise Missile Specialization'),
'speed', src.getModifiedItemAttr('siegeMissileDamageBonus'),
stackingPenalties=True, **kwargs)
@@ -37343,3 +37342,20 @@ class Effect8106(BaseEffect):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Large Projectile Turret'),
'damageMultiplier', ship.getModifiedItemAttr('shipBonusMB2'),
skill='Minmatar Battleship', **kwargs)
class Effect8107(BaseEffect):
"""
shipBonusLETcapNeedAB2
Used by:
Ship: Paladin
"""
type = 'passive'
@staticmethod
def handler(fit, ship, context, projectionRange, **kwargs):
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Large Energy Turret'),
'capacitorNeed', ship.getModifiedItemAttr('shipBonusAB2'),
skill='Amarr Battleship', **kwargs)