Fix stacking for leadership, skirmish, and Information skill effects
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@@ -6,4 +6,4 @@ type = "gang"
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gangBoost = "scanResolution"
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gangBonus = "scanResolutionBonus"
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def handler(fit, skill, context):
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fit.ship.boostItemAttr(gangBoost, skill.getModifiedItemAttr(gangBonus) * skill.level)
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fit.ship.boostItemAttr(gangBoost, skill.getModifiedItemAttr(gangBonus) * skill.level, stackingPenalties = True)
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@@ -7,4 +7,4 @@ gangBoost = "maxTargetRange"
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gangBonus = "maxTargetRangeBonus"
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def handler(fit, container, context):
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level = container.level if "skill" in context else 1
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fit.ship.boostItemAttr(gangBoost, container.getModifiedItemAttr(gangBonus) * level)
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fit.ship.boostItemAttr(gangBoost, container.getModifiedItemAttr(gangBonus) * level, stackingPenalties = True )
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@@ -7,4 +7,4 @@ gangBoost = "agility"
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gangBonus = "agilityBonus"
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def handler(fit, container, context):
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level = container.level if "skill" in context else 1
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fit.ship.boostItemAttr(gangBoost, container.getModifiedItemAttr(gangBonus) * level)
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fit.ship.boostItemAttr(gangBoost, container.getModifiedItemAttr(gangBonus) * level, stackingPenalties = True)
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