Fix stacking for leadership, skirmish, and Information skill effects

This commit is contained in:
blitzmann
2016-01-26 05:12:46 -05:00
parent 9fc31d6a55
commit a73d9abc60
3 changed files with 3 additions and 3 deletions

View File

@@ -6,4 +6,4 @@ type = "gang"
gangBoost = "scanResolution"
gangBonus = "scanResolutionBonus"
def handler(fit, skill, context):
fit.ship.boostItemAttr(gangBoost, skill.getModifiedItemAttr(gangBonus) * skill.level)
fit.ship.boostItemAttr(gangBoost, skill.getModifiedItemAttr(gangBonus) * skill.level, stackingPenalties = True)

View File

@@ -7,4 +7,4 @@ gangBoost = "maxTargetRange"
gangBonus = "maxTargetRangeBonus"
def handler(fit, container, context):
level = container.level if "skill" in context else 1
fit.ship.boostItemAttr(gangBoost, container.getModifiedItemAttr(gangBonus) * level)
fit.ship.boostItemAttr(gangBoost, container.getModifiedItemAttr(gangBonus) * level, stackingPenalties = True )

View File

@@ -7,4 +7,4 @@ gangBoost = "agility"
gangBonus = "agilityBonus"
def handler(fit, container, context):
level = container.level if "skill" in context else 1
fit.ship.boostItemAttr(gangBoost, container.getModifiedItemAttr(gangBonus) * level)
fit.ship.boostItemAttr(gangBoost, container.getModifiedItemAttr(gangBonus) * level, stackingPenalties = True)