Add skill effects for Fighters
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eos/effects/skillbonusfighterhangermanagement.py
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eos/effects/skillbonusfighterhangermanagement.py
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.ship.boostItemAttr("fighterCapacity", src.getModifiedItemAttr("skillBonusFighterHangerSize") * lvl)
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eos/effects/skillbonusfightersdamage.py
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eos/effects/skillbonusfightersdamage.py
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Fighters"), "fighterAbilityAttackTurretDamageMultiplier", src.getModifiedItemAttr("damageMultiplierBonus") * lvl)
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fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Fighters"), "fighterAbilityMissilesDamageMultiplier", src.getModifiedItemAttr("damageMultiplierBonus") * lvl)
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fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Fighters"), "fighterAbilityAttackMissileDamageMultiplier", src.getModifiedItemAttr("damageMultiplierBonus") * lvl)
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eos/effects/skillbonusheavyfightersdamage.py
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eos/effects/skillbonusheavyfightersdamage.py
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Heavy Fighters"), "fighterAbilityAttackMissileDamageMultiplier", src.getModifiedItemAttr("damageMultiplierBonus") * lvl)
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fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Heavy Fighters"), "fighterAbilityMissilesDamageMultiplier", src.getModifiedItemAttr("damageMultiplierBonus") * lvl)
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fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Heavy Fighters"), "fighterAbilityAttackTurretDamageMultiplier", src.getModifiedItemAttr("damageMultiplierBonus") * lvl)
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eos/effects/skillbonuslightfightersvelocity.py
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eos/effects/skillbonuslightfightersvelocity.py
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Light Fighters"), "maxVelocity", src.getModifiedItemAttr("maxVelocityBonus") * lvl)
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eos/effects/skillbonussupportfightersshield.py
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eos/effects/skillbonussupportfightersshield.py
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type = "passive"
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def handler(fit, src, context):
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lvl = src.level
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fit.fighters.filteredItemBoost(lambda mod: mod.item.requiresSkill("Support Fighters"), "shieldCapacity", src.getModifiedItemAttr("shieldBonus") * lvl)
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