Reimplement some of logic used in ammo picker in a service package
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146
service/ammo.py
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146
service/ammo.py
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# =============================================================================
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# Copyright (C) 2010 Diego Duclos
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#
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# This file is part of pyfa.
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#
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# pyfa is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# pyfa is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
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# =============================================================================
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import math
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from eos.const import FittingHardpoint
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from eos.saveddata.module import Module
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from eos.utils.stats import DmgTypes
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from service.market import Market
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class Ammo:
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instance = None
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@classmethod
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def getInstance(cls):
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if cls.instance is None:
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cls.instance = Ammo()
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return cls.instance
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@staticmethod
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def getModuleFlatAmmo(mod):
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sMkt = Market.getInstance()
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if mod is None or mod.isEmpty:
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return set()
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chargeSet = set()
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# Do not try to grab it for t3d modes which can also be passed as part of selection
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if isinstance(mod, Module):
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for charge in mod.getValidCharges():
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if sMkt.getPublicityByItem(charge):
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chargeSet.add(charge)
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return chargeSet
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@classmethod
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def getModuleStructuredAmmo(cls, mod):
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def getChargeDamageInfo(charge):
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# Set up data storage for missile damage stuff
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damageMap = {}
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totalDamage = 0
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# Fill them with the data about charge
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for damageType in DmgTypes.names():
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currentDamage = charge.getAttribute('{}Damage'.format(damageType)) or 0
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damageMap[damageType] = currentDamage
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totalDamage += currentDamage
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# Detect type of ammo
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chargeDamageType = None
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for damageType in damageMap:
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# If all damage belongs to certain type purely, set appropriate
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# ammoType
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if damageMap[damageType] == totalDamage:
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chargeDamageType = damageType
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break
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# Else consider ammo as mixed damage
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if chargeDamageType is None:
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chargeDamageType = 'mixed'
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return chargeDamageType, totalDamage
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def turretSorter(mod, charge):
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damage = 0
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range_ = (mod.item.getAttribute('maxRange')) * \
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(charge.getAttribute('weaponRangeMultiplier') or 1)
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falloff = (mod.item.getAttribute('falloff') or 0) * \
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(charge.getAttribute('fallofMultiplier') or 1)
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for type_ in DmgTypes.names():
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d = charge.getAttribute('%sDamage' % type_)
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if d > 0:
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damage += d
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# Take optimal and falloff as range factor
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rangeFactor = range_ + falloff
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return -rangeFactor, charge.name.rsplit()[-2:], damage, charge.name
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def missileSorter(mod, charge):
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# Get charge damage type and total damage
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chargeDamageType, totalDamage = getChargeDamageInfo(charge)
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# Find its position in sort list
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try:
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position = DmgTypes.names().index(chargeDamageType)
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# Put charges which have non-standard damage type after charges with
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# standard damage type
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except ValueError:
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position = math.inf
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return position, totalDamage, charge.name
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def nameSorter(charge):
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parts = charge.name.split(" ")
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return [int(p) if p.isdigit() else p for p in parts]
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chargesFlat = cls.getModuleFlatAmmo(mod)
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# Make sure we do not consider mining turrets as combat turrets
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if mod.hardpoint == FittingHardpoint.TURRET and mod.getModifiedItemAttr('miningAmount', None) is None:
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all = []
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sub = []
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prevNameBase = None
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prevRange = None
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for charge in sorted(chargesFlat, key=turretSorter):
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if 'civilian' in charge.name.lower():
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continue
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currNameBase = charge.name.rsplit()[-2:]
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currRange = charge.getAttribute('weaponRangeMultiplier')
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if prevNameBase is None or currRange != prevRange or currNameBase != prevNameBase:
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if sub:
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all.append(sub)
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sub = []
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sub.append(charge)
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prevNameBase = currNameBase
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prevRange = currRange
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else:
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sub.append(charge)
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return 'ddTurret', all
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elif mod.hardpoint == FittingHardpoint.MISSILE and mod.item.name != 'Festival Launcher':
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all = []
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sub = []
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prevType = None
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for charge in sorted(chargesFlat, key=missileSorter):
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currType = getChargeDamageInfo(charge)[0]
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if prevType is None or currType != prevType:
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if sub:
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all.append(sub)
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sub = []
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sub.append(charge)
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prevType = currType
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else:
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sub.append(charge)
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return 'ddMissile', all
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else:
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return 'general', sorted(chargesFlat, key=nameSorter)
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