Revert "Create variables before they are referenced. "

1dc15936ed

This is a problem for us.  See #794 for more details.
This commit is contained in:
Ebag333
2016-11-04 14:18:18 -07:00
parent 832e7e6637
commit ad76104033
10 changed files with 0 additions and 38 deletions

View File

@@ -57,7 +57,6 @@ projectedFits_table = Table("projectedFits", saveddata_meta,
class ProjectedFit(object):
def __init__(self, sourceID, source_fit, amount=1, active=True):
self.victim_fit = None
self.sourceID = sourceID
self.source_fit = source_fit
self.active = active

View File

@@ -45,10 +45,6 @@ class Effect(EqBase):
# Filter to change names of effects to valid python method names
nameFilter = re.compile("[^A-Za-z0-9]")
def __init__(self):
super(Effect, self).__init__()
self.name = None
@reconstructor
def init(self):
"""
@@ -171,14 +167,6 @@ class Item(EqBase):
MOVE_ATTR_INFO = None
def __init__(self):
super(Item, self).__init__()
self.raceID = None
self.factionID = None
self.category = None
self.ID = None
self.effects = None
@classmethod
def getMoveAttrInfo(cls):
info = getattr(cls, "MOVE_ATTR_INFO", None)
@@ -425,13 +413,6 @@ class Icon(EqBase):
class MarketGroup(EqBase):
def __init__(self):
super(MarketGroup, self).__init__()
self.name = None
self.parent = None
self.name = None
self.ID = None
def __repr__(self):
return u"MarketGroup(ID={}, name={}, parent={}) at {}".format(
self.ID, self.name, getattr(self.parent, "name", None), self.name, hex(id(self))

View File

@@ -25,9 +25,6 @@ cappingAttrKeyCache = {}
class ItemAttrShortcut(object):
def __init__(self):
self.itemModifiedAttributes = None
def getModifiedItemAttr(self, key):
if key in self.itemModifiedAttributes:
return self.itemModifiedAttributes[key]
@@ -36,9 +33,6 @@ class ItemAttrShortcut(object):
class ChargeAttrShortcut(object):
def __init__(self):
self.chargeModifiedAttributes = None
def getModifiedChargeAttr(self, key):
if key in self.chargeModifiedAttributes:
return self.chargeModifiedAttributes[key]

View File

@@ -93,8 +93,6 @@ class Character(object):
return all0
def __init__(self, name, defaultLevel=None, initSkills=True):
self.ID = None
self.apiID = None
self.savedName = name
self.__owner = None
self.defaultLevel = defaultLevel
@@ -261,7 +259,6 @@ class Character(object):
class Skill(HandledItem):
def __init__(self, item, level=0, ro=False, learned=True):
self.character = None
self.__item = item if not isinstance(item, int) else None
self.itemID = item.ID if not isinstance(item, int) else item
self.__level = level if learned else None

View File

@@ -24,7 +24,6 @@ class DamagePattern(object):
DAMAGE_TYPES = ("em", "thermal", "kinetic", "explosive")
def __init__(self, emAmount=25, thermalAmount=25, kineticAmount=25, explosiveAmount=25):
self.name = None
self.emAmount = emAmount
self.thermalAmount = thermalAmount
self.kineticAmount = kineticAmount

View File

@@ -35,7 +35,6 @@ class Fighter(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def __init__(self, item):
"""Initialize a fighter from the program"""
self.owner = None
self.__item = item
if self.isInvalid:

View File

@@ -46,7 +46,6 @@ class FighterAbility(object):
def __init__(self, effect):
"""Initialize from the program"""
self.fighter = None
self.__effect = effect
self.effectID = effect.ID if effect is not None else None
self.active = False

View File

@@ -57,9 +57,6 @@ class Fit(object):
def __init__(self, ship=None, name=""):
"""Initialize a fit from the program"""
# use @mode.setter's to set __attr and IDs. This will set mode as well
self.ID = None
self.owner = None
self.projectedOnto = None
self.ship = ship
if self.ship:
self.ship.parent = self

View File

@@ -80,8 +80,6 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
def __init__(self, item):
"""Initialize a module from the program"""
self.owner = None
self.dummySlot = None
self.__item = item
if item is not None and self.isInvalid:

View File

@@ -25,7 +25,6 @@ class TargetResists(object):
DAMAGE_TYPES = ("em", "thermal", "kinetic", "explosive")
def __init__(self, emAmount=0, thermalAmount=0, kineticAmount=0, explosiveAmount=0):
self.name = None
self.emAmount = emAmount
self.thermalAmount = thermalAmount
self.kineticAmount = kineticAmount