Split up dps graph file a little
This commit is contained in:
1
gui/builtinGraphs/fitDamageStats/__init__.py
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1
gui/builtinGraphs/fitDamageStats/__init__.py
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import gui.builtinGraphs.fitDamageStats.graph # noqa: E402,F401
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24
gui/builtinGraphs/fitDamageStats/cacheTime.py
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24
gui/builtinGraphs/fitDamageStats/cacheTime.py
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# =============================================================================
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# Copyright (C) 2010 Diego Duclos
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#
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# This file is part of pyfa.
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#
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# pyfa is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# pyfa is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
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# =============================================================================
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class TimeCache:
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def __init__(self):
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self.data = {}
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207
gui/builtinGraphs/fitDamageStats/calc.py
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207
gui/builtinGraphs/fitDamageStats/calc.py
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@@ -0,0 +1,207 @@
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# =============================================================================
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# Copyright (C) 2010 Diego Duclos
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#
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# This file is part of pyfa.
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#
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# pyfa is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# pyfa is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with pyfa. If not, see <http://www.gnu.org/licenses/>.
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# =============================================================================
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import math
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def getTurretMult(mod, fit, tgt, atkSpeed, atkAngle, distance, tgtSpeed, tgtAngle, tgtSigRadius):
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cth = _calcTurretChanceToHit(
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atkSpeed=atkSpeed,
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atkAngle=atkAngle,
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atkRadius=fit.ship.getModifiedItemAttr('radius'),
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atkOptimalRange=mod.maxRange,
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atkFalloffRange=mod.falloff,
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atkTracking=mod.getModifiedItemAttr('trackingSpeed'),
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atkOptimalSigRadius=mod.getModifiedItemAttr('optimalSigRadius'),
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distance=distance,
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tgtSpeed=tgtSpeed,
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tgtAngle=tgtAngle,
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tgtRadius=tgt.ship.getModifiedItemAttr('radius'),
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tgtSigRadius=tgtSigRadius)
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mult = _calcTurretMult(cth)
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return mult
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def getLauncherMult(mod, fit, distance, tgtSpeed, tgtSigRadius):
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modRange = mod.maxRange
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if modRange is None:
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return 0
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mult = _calcMissileMult(
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atkRadius=fit.ship.getModifiedItemAttr('radius'),
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atkRange=modRange,
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atkEr=mod.getModifiedChargeAttr('aoeCloudSize'),
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atkEv=mod.getModifiedChargeAttr('aoeVelocity'),
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atkDrf=mod.getModifiedChargeAttr('aoeDamageReductionFactor'),
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distance=distance,
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tgtSpeed=tgtSpeed,
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tgtSigRadius=tgtSigRadius)
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return mult
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def getDroneMult(drone, fit, tgt, atkSpeed, atkAngle, distance, tgtSpeed, tgtAngle, tgtSigRadius):
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if distance > fit.extraAttributes['droneControlRange']:
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return 0
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droneSpeed = drone.getModifiedItemAttr('maxVelocity')
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# Hard to simulate drone behavior, so assume chance to hit is 1
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# when drone is not sentry and is faster than its target
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if droneSpeed > 1 and droneSpeed >= tgtSpeed:
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cth = 1
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# Otherwise put the drone into center of the ship, move it at its max speed or ship's speed
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# (whichever is lower) towards direction of attacking ship and see how well it projects
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else:
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droneRadius = drone.getModifiedItemAttr('radius')
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cth = _calcTurretChanceToHit(
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atkSpeed=min(atkSpeed, droneSpeed),
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atkAngle=atkAngle,
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atkRadius=droneRadius,
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atkOptimalRange=drone.maxRange,
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atkFalloffRange=drone.falloff,
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atkTracking=drone.getModifiedItemAttr('trackingSpeed'),
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atkOptimalSigRadius=drone.getModifiedItemAttr('optimalSigRadius'),
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# As distance is ship surface to ship surface, we adjust it according
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# to attacker fit's radiuses to have drone surface to ship surface distance
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distance=distance + fit.ship.getModifiedItemAttr('radius') - droneRadius,
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tgtSpeed=tgtSpeed,
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tgtAngle=tgtAngle,
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tgtRadius=tgt.ship.getModifiedItemAttr('radius'),
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tgtSigRadius=tgtSigRadius)
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mult = _calcTurretMult(cth)
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return mult
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def getFighterAbilityMult(fighter, ability, fit, distance, tgtSpeed, tgtSigRadius):
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fighterSpeed = fighter.getModifiedItemAttr('maxVelocity')
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attrPrefix = ability.attrPrefix
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if fighterSpeed >= tgtSpeed:
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rangeFactor = 1
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# Same as with drones, if fighters are slower - put them to center of
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# the ship and see how they apply
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else:
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rangeFactor = _calcRangeFactor(
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atkOptimalRange=fighter.getModifiedItemAttr('{}RangeOptimal'.format(attrPrefix)),
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atkFalloffRange=fighter.getModifiedItemAttr('{}RangeFalloff'.format(attrPrefix)),
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distance=distance + fit.ship.getModifiedItemAttr('radius') - fighter.getModifiedItemAttr('radius'))
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drf = fighter.getModifiedItemAttr('{}ReductionFactor'.format(attrPrefix), None)
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if drf is None:
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drf = fighter.getModifiedItemAttr('{}DamageReductionFactor'.format(attrPrefix))
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drs = fighter.getModifiedItemAttr('{}ReductionSensitivity'.format(attrPrefix), None)
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if drs is None:
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drs = fighter.getModifiedItemAttr('{}DamageReductionSensitivity'.format(attrPrefix))
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missileFactor = _calcMissileFactor(
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atkEr=fighter.getModifiedItemAttr('{}ExplosionRadius'.format(attrPrefix)),
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atkEv=fighter.getModifiedItemAttr('{}ExplosionVelocity'.format(attrPrefix)),
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atkDrf=_calcAggregatedDrf(reductionFactor=drf, reductionSensitivity=drs),
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tgtSpeed=tgtSpeed,
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tgtSigRadius=tgtSigRadius)
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mult = rangeFactor * missileFactor
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return mult
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# Turret-specific
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def _calcTurretMult(chanceToHit):
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"""Calculate damage multiplier for turret-based weapons."""
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# https://wiki.eveuniversity.org/Turret_mechanics#Damage
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wreckingChance = min(chanceToHit, 0.01)
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wreckingPart = wreckingChance * 3
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normalChance = chanceToHit - wreckingChance
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if normalChance > 0:
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avgDamageMult = (0.01 + chanceToHit) / 2 + 0.49
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normalPart = normalChance * avgDamageMult
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else:
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normalPart = 0
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totalMult = normalPart + wreckingPart
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return totalMult
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def _calcTurretChanceToHit(
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atkSpeed, atkAngle, atkRadius, atkOptimalRange, atkFalloffRange, atkTracking, atkOptimalSigRadius,
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distance, tgtSpeed, tgtAngle, tgtRadius, tgtSigRadius
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):
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"""Calculate chance to hit for turret-based weapons."""
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# https://wiki.eveuniversity.org/Turret_mechanics#Hit_Math
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angularSpeed = _calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle, tgtRadius)
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rangeFactor = _calcRangeFactor(atkOptimalRange, atkFalloffRange, distance)
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trackingFactor = _calcTrackingFactor(atkTracking, atkOptimalSigRadius, angularSpeed, tgtSigRadius)
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cth = rangeFactor * trackingFactor
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return cth
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def _calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle, tgtRadius):
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"""Calculate angular speed based on mobility parameters of two ships."""
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atkAngle = atkAngle * math.pi / 180
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tgtAngle = tgtAngle * math.pi / 180
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ctcDistance = atkRadius + distance + tgtRadius
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# Target is to the right of the attacker, so transversal is projection onto Y axis
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transSpeed = abs(atkSpeed * math.sin(atkAngle) - tgtSpeed * math.sin(tgtAngle))
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if ctcDistance == 0:
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angularSpeed = 0 if transSpeed == 0 else math.inf
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else:
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angularSpeed = transSpeed / ctcDistance
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return angularSpeed
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def _calcTrackingFactor(atkTracking, atkOptimalSigRadius, angularSpeed, tgtSigRadius):
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"""Calculate tracking chance to hit component."""
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return 0.5 ** (((angularSpeed * atkOptimalSigRadius) / (atkTracking * tgtSigRadius)) ** 2)
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# Missile-specific
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def _calcMissileMult(atkRadius, atkRange, atkEr, atkEv, atkDrf, distance, tgtSpeed, tgtSigRadius):
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"""Calculate damage multiplier for missile launcher."""
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# Missiles spawn in the center of the attacking ship
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if distance + atkRadius > atkRange:
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mult = 0
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else:
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mult = _calcMissileFactor(atkEr, atkEv, atkDrf, tgtSpeed, tgtSigRadius)
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return mult
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def _calcFighterMult(atkOptimalRange, atkFalloffRange, atkEr, atkEv, atkDrf, distance, tgtSpeed, tgtSigRadius):
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"""Calculate damage multiplier for separate fighter ability,"""
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rangeFactor = _calcRangeFactor(atkOptimalRange, atkFalloffRange, distance)
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missileFactor = _calcMissileFactor(atkEr, atkEv, atkDrf, tgtSpeed, tgtSigRadius)
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mult = rangeFactor * missileFactor
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return mult
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def _calcMissileFactor(atkEr, atkEv, atkDrf, tgtSpeed, tgtSigRadius):
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"""Missile application."""
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factors = [1]
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# "Slow" part
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factors.append(tgtSigRadius / atkEr)
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# "Fast" part
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if tgtSpeed > 0:
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factors.append(((atkEv * tgtSigRadius) / (atkEr * tgtSpeed)) ** atkDrf)
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totalMult = min(factors)
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return totalMult
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def _calcAggregatedDrf(reductionFactor, reductionSensitivity):
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"""
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Sometimes DRF is specified as 2 separate numbers,
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here we combine them into generic form.
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"""
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return math.log(reductionFactor) / math.log(reductionSensitivity)
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# Generic
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def _calcRangeFactor(atkOptimalRange, atkFalloffRange, distance):
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"""Range strength/chance factor, applicable to guns, ewar, RRs, etc."""
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return 0.5 ** ((max(0, distance - atkOptimalRange) / atkFalloffRange) ** 2)
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@@ -18,7 +18,6 @@
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# =============================================================================
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import math
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from copy import copy
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from itertools import chain
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@@ -27,7 +26,8 @@ from eos.const import FittingHardpoint, FittingModuleState
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from eos.utils.float import floatUnerr
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from eos.utils.spoolSupport import SpoolType, SpoolOptions
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from eos.utils.stats import DmgTypes
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from .base import FitGraph, XDef, YDef, Input, VectorDef
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from gui.builtinGraphs.base import FitGraph, XDef, YDef, Input, VectorDef
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from .calc import getTurretMult, getLauncherMult, getDroneMult, getFighterAbilityMult
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class FitDamageStatsGraph(FitGraph):
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@@ -96,7 +96,7 @@ class FitDamageStatsGraph(FitGraph):
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totalDps += modDps * getLauncherMult(
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mod=mod,
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fit=fit,
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distance=miscInputMap['distance'],
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distance=distance,
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tgtSpeed=miscInputMap['tgtSpeed'],
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tgtSigRadius=tgtSigRad)
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xs.append(distance)
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@@ -459,186 +459,4 @@ class FitDamageStatsGraph(FitGraph):
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return xs, ys
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def getTurretMult(mod, fit, tgt, atkSpeed, atkAngle, distance, tgtSpeed, tgtAngle, tgtSigRadius):
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cth = _calcTurretChanceToHit(
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atkSpeed=atkSpeed,
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atkAngle=atkAngle,
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atkRadius=fit.ship.getModifiedItemAttr('radius'),
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atkOptimalRange=mod.maxRange,
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atkFalloffRange=mod.falloff,
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atkTracking=mod.getModifiedItemAttr('trackingSpeed'),
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atkOptimalSigRadius=mod.getModifiedItemAttr('optimalSigRadius'),
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distance=distance,
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tgtSpeed=tgtSpeed,
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tgtAngle=tgtAngle,
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tgtRadius=tgt.ship.getModifiedItemAttr('radius'),
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tgtSigRadius=tgtSigRadius)
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mult = _calcTurretMult(cth)
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return mult
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def getLauncherMult(mod, fit, distance, tgtSpeed, tgtSigRadius):
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modRange = mod.maxRange
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if modRange is None:
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return 0
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mult = _calcMissileMult(
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atkRadius=fit.ship.getModifiedItemAttr('radius'),
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atkRange=modRange,
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atkEr=mod.getModifiedChargeAttr('aoeCloudSize'),
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atkEv=mod.getModifiedChargeAttr('aoeVelocity'),
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atkDrf=mod.getModifiedChargeAttr('aoeDamageReductionFactor'),
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distance=distance,
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tgtSpeed=tgtSpeed,
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tgtSigRadius=tgtSigRadius)
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return mult
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def getDroneMult(drone, fit, tgt, atkSpeed, atkAngle, distance, tgtSpeed, tgtAngle, tgtSigRadius):
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if distance > fit.extraAttributes['droneControlRange']:
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return 0
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droneSpeed = drone.getModifiedItemAttr('maxVelocity')
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# Hard to simulate drone behavior, so assume chance to hit is 1
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# when drone is not sentry and is faster than its target
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if droneSpeed > 1 and droneSpeed >= tgtSpeed:
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cth = 1
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# Otherwise put the drone into center of the ship, move it at its max speed or ship's speed
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# (whichever is lower) towards direction of attacking ship and see how well it projects
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else:
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droneRadius = drone.getModifiedItemAttr('radius')
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cth = _calcTurretChanceToHit(
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atkSpeed=min(atkSpeed, droneSpeed),
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atkAngle=atkAngle,
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atkRadius=droneRadius,
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atkOptimalRange=drone.maxRange,
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atkFalloffRange=drone.falloff,
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atkTracking=drone.getModifiedItemAttr('trackingSpeed'),
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atkOptimalSigRadius=drone.getModifiedItemAttr('optimalSigRadius'),
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# As distance is ship surface to ship surface, we adjust it according
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# to attacker fit's radiuses to have drone surface to ship surface distance
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distance=distance + fit.ship.getModifiedItemAttr('radius') - droneRadius,
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tgtSpeed=tgtSpeed,
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tgtAngle=tgtAngle,
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tgtRadius=tgt.ship.getModifiedItemAttr('radius'),
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tgtSigRadius=tgtSigRadius)
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mult = _calcTurretMult(cth)
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return mult
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def getFighterAbilityMult(fighter, ability, fit, distance, tgtSpeed, tgtSigRadius):
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fighterSpeed = fighter.getModifiedItemAttr('maxVelocity')
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attrPrefix = ability.attrPrefix
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if fighterSpeed >= tgtSpeed:
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rangeFactor = 1
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# Same as with drones, if fighters are slower - put them to center of
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# the ship and see how they apply
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else:
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rangeFactor = _calcRangeFactor(
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atkOptimalRange=fighter.getModifiedItemAttr('{}RangeOptimal'.format(attrPrefix)),
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atkFalloffRange=fighter.getModifiedItemAttr('{}RangeFalloff'.format(attrPrefix)),
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distance=distance + fit.ship.getModifiedItemAttr('radius') - fighter.getModifiedItemAttr('radius'))
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drf = fighter.getModifiedItemAttr('{}ReductionFactor'.format(attrPrefix), None)
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if drf is None:
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drf = fighter.getModifiedItemAttr('{}DamageReductionFactor'.format(attrPrefix))
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drs = fighter.getModifiedItemAttr('{}ReductionSensitivity'.format(attrPrefix), None)
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if drs is None:
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drs = fighter.getModifiedItemAttr('{}DamageReductionSensitivity'.format(attrPrefix))
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missileFactor = _calcMissileFactor(
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atkEr=fighter.getModifiedItemAttr('{}ExplosionRadius'.format(attrPrefix)),
|
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atkEv=fighter.getModifiedItemAttr('{}ExplosionVelocity'.format(attrPrefix)),
|
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atkDrf=_calcAggregatedDrf(reductionFactor=drf, reductionSensitivity=drs),
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tgtSpeed=tgtSpeed,
|
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tgtSigRadius=tgtSigRadius)
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mult = rangeFactor * missileFactor
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return mult
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||||
|
||||
|
||||
# Turret-specific
|
||||
def _calcTurretMult(chanceToHit):
|
||||
"""Calculate damage multiplier for turret-based weapons."""
|
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# https://wiki.eveuniversity.org/Turret_mechanics#Damage
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wreckingChance = min(chanceToHit, 0.01)
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wreckingPart = wreckingChance * 3
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normalChance = chanceToHit - wreckingChance
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if normalChance > 0:
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avgDamageMult = (0.01 + chanceToHit) / 2 + 0.49
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normalPart = normalChance * avgDamageMult
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else:
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normalPart = 0
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totalMult = normalPart + wreckingPart
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return totalMult
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def _calcTurretChanceToHit(
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atkSpeed, atkAngle, atkRadius, atkOptimalRange, atkFalloffRange, atkTracking, atkOptimalSigRadius,
|
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distance, tgtSpeed, tgtAngle, tgtRadius, tgtSigRadius
|
||||
):
|
||||
"""Calculate chance to hit for turret-based weapons."""
|
||||
# https://wiki.eveuniversity.org/Turret_mechanics#Hit_Math
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||||
angularSpeed = _calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle, tgtRadius)
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rangeFactor = _calcRangeFactor(atkOptimalRange, atkFalloffRange, distance)
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trackingFactor = _calcTrackingFactor(atkTracking, atkOptimalSigRadius, angularSpeed, tgtSigRadius)
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cth = rangeFactor * trackingFactor
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return cth
|
||||
|
||||
|
||||
def _calcAngularSpeed(atkSpeed, atkAngle, atkRadius, distance, tgtSpeed, tgtAngle, tgtRadius):
|
||||
"""Calculate angular speed based on mobility parameters of two ships."""
|
||||
atkAngle = atkAngle * math.pi / 180
|
||||
tgtAngle = tgtAngle * math.pi / 180
|
||||
ctcDistance = atkRadius + distance + tgtRadius
|
||||
# Target is to the right of the attacker, so transversal is projection onto Y axis
|
||||
transSpeed = abs(atkSpeed * math.sin(atkAngle) - tgtSpeed * math.sin(tgtAngle))
|
||||
if ctcDistance == 0:
|
||||
angularSpeed = 0 if transSpeed == 0 else math.inf
|
||||
else:
|
||||
angularSpeed = transSpeed / ctcDistance
|
||||
return angularSpeed
|
||||
|
||||
|
||||
def _calcTrackingFactor(atkTracking, atkOptimalSigRadius, angularSpeed, tgtSigRadius):
|
||||
"""Calculate tracking chance to hit component."""
|
||||
return 0.5 ** (((angularSpeed * atkOptimalSigRadius) / (atkTracking * tgtSigRadius)) ** 2)
|
||||
|
||||
|
||||
# Missile-specific
|
||||
def _calcMissileMult(atkRadius, atkRange, atkEr, atkEv, atkDrf, distance, tgtSpeed, tgtSigRadius):
|
||||
"""Calculate damage multiplier for missile launcher."""
|
||||
# Missiles spawn in the center of the attacking ship
|
||||
if distance + atkRadius > atkRange:
|
||||
mult = 0
|
||||
else:
|
||||
mult = _calcMissileFactor(atkEr, atkEv, atkDrf, tgtSpeed, tgtSigRadius)
|
||||
return mult
|
||||
|
||||
|
||||
def _calcFighterMult(atkOptimalRange, atkFalloffRange, atkEr, atkEv, atkDrf, distance, tgtSpeed, tgtSigRadius):
|
||||
"""Calculate damage multiplier for separate fighter ability,"""
|
||||
rangeFactor = _calcRangeFactor(atkOptimalRange, atkFalloffRange, distance)
|
||||
missileFactor = _calcMissileFactor(atkEr, atkEv, atkDrf, tgtSpeed, tgtSigRadius)
|
||||
mult = rangeFactor * missileFactor
|
||||
return mult
|
||||
|
||||
|
||||
def _calcMissileFactor(atkEr, atkEv, atkDrf, tgtSpeed, tgtSigRadius):
|
||||
"""Missile application."""
|
||||
slowPart = tgtSigRadius / atkEr
|
||||
fastPart = ((atkEv * tgtSigRadius) / (atkEr * tgtSpeed)) ** atkDrf
|
||||
totalMult = min(1, slowPart, fastPart)
|
||||
return totalMult
|
||||
|
||||
|
||||
def _calcAggregatedDrf(reductionFactor, reductionSensitivity):
|
||||
"""
|
||||
Sometimes DRF is specified as 2 separate numbers,
|
||||
here we combine them into generic form.
|
||||
"""
|
||||
return math.log(reductionFactor) / math.log(reductionSensitivity)
|
||||
|
||||
|
||||
# Generic
|
||||
def _calcRangeFactor(atkOptimalRange, atkFalloffRange, distance):
|
||||
"""Range strength/chance factor, applicable to guns, ewar, RRs, etc."""
|
||||
return 0.5 ** ((max(0, distance - atkOptimalRange) / atkFalloffRange) ** 2)
|
||||
|
||||
|
||||
FitDamageStatsGraph.register()
|
||||
Reference in New Issue
Block a user