Allow RAH-specific pattern control
This commit is contained in:
@@ -1,20 +1,16 @@
|
||||
from collections import OrderedDict
|
||||
from itertools import chain
|
||||
|
||||
# noinspection PyPackageRequirements
|
||||
import wx
|
||||
|
||||
import gui.globalEvents as GE
|
||||
import gui.mainFrame
|
||||
from gui.builtinContextMenus.shared.patterns import DamagePatternMixin
|
||||
from gui.contextMenu import ContextMenuUnconditional
|
||||
from gui.utils.sorter import smartSort
|
||||
from service.damagePattern import DamagePattern as DmgPatternSvc
|
||||
from service.fit import Fit
|
||||
|
||||
_t = wx.GetTranslation
|
||||
|
||||
|
||||
class ChangeDamagePattern(ContextMenuUnconditional):
|
||||
class ChangeDamagePattern(ContextMenuUnconditional, DamagePatternMixin):
|
||||
|
||||
def __init__(self):
|
||||
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
|
||||
@@ -27,29 +23,12 @@ class ChangeDamagePattern(ContextMenuUnconditional):
|
||||
return self.mainFrame.getActiveFit() is not None
|
||||
|
||||
def getText(self, callingWindow, itmContext):
|
||||
sDP = DmgPatternSvc.getInstance()
|
||||
sFit = Fit.getInstance()
|
||||
fitID = self.mainFrame.getActiveFit()
|
||||
self.fit = sFit.getFit(fitID)
|
||||
|
||||
builtinPatterns = sDP.getBuiltinDamagePatternList()
|
||||
userPatterns = sorted(sDP.getUserDamagePatternList(), key=lambda p: smartSort(p.fullName))
|
||||
# Order here is important: patterns with duplicate names from the latter will overwrite
|
||||
# patterns from the former
|
||||
self.patterns = sorted(
|
||||
chain(builtinPatterns, userPatterns),
|
||||
key=lambda p: p.fullName not in ["Uniform", "Selected Ammo"])
|
||||
|
||||
self.patternEventMap = {}
|
||||
self.items = (OrderedDict(), OrderedDict())
|
||||
for pattern in self.patterns:
|
||||
container = self.items
|
||||
for categoryName in pattern.hierarchy:
|
||||
categoryName = _t(categoryName) if pattern.builtin else categoryName
|
||||
container = container[1].setdefault(categoryName, (OrderedDict(), OrderedDict()))
|
||||
shortName = _t(pattern.shortName) if pattern.builtin else pattern.shortName
|
||||
container[0][shortName] = pattern
|
||||
|
||||
self.patterns = self._getPatterns()
|
||||
self.items = self._getItems(self.patterns)
|
||||
return list(self.items[0].keys()) + list(self.items[1].keys())
|
||||
|
||||
def _addPattern(self, parentMenu, pattern, name):
|
||||
|
||||
Reference in New Issue
Block a user