Merge pull request #1303 from burnsypet/issue-1289

Change how skillsMap is generated
This commit is contained in:
Ryan Holmes
2017-10-08 21:42:40 -04:00
committed by GitHub

View File

@@ -108,16 +108,10 @@ class CharacterSelection(wx.Panel):
charID = self.getActiveCharacter()
sChar = Character.getInstance()
skillsMap = {}
for item, stuff in self.reqs.iteritems():
for things in stuff.values():
if things[1] not in skillsMap:
skillsMap[things[1]] = things[0]
elif things[0] > skillsMap[things[1]]:
skillsMap[things[1]] = things[0]
skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
for skillID, level in skillsMap.iteritems():
sChar.changeLevel(charID, skillID, level, ifHigher=True)
for index in skillsMap:
sChar.changeLevel(charID, skillsMap[index][1], skillsMap[index][0], ifHigher=True)
self.refreshCharacterList()
@@ -235,7 +229,7 @@ class CharacterSelection(wx.Panel):
if condensed:
dict_ = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
for key in sorted(dict_):
tip += "%s: %d\n" % (key, dict_[key])
tip += "%s: %d\n" % (key, dict_[key][0])
else:
tip += self._buildSkillsTooltip(self.reqs)
self.skillReqsStaticBitmap.SetBitmap(self.redSkills)
@@ -257,7 +251,7 @@ class CharacterSelection(wx.Panel):
list = ""
for key in sorted(skillsMap):
list += "%s %d\n" % (key, skillsMap[key])
list += "%s %d\n" % (key, skillsMap[key][0])
toClipboard(list)
@@ -307,9 +301,9 @@ class CharacterSelection(wx.Panel):
})
if name not in skillsMap:
skillsMap[name] = level
elif skillsMap[name] < level:
skillsMap[name] = level
skillsMap[name] = level, ID
elif skillsMap[name][0] < level:
skillsMap[name] = level, ID
skillsMap = self._buildSkillsTooltipCondensed(more, currItem, tabulationLevel + 1, skillsMap)