Add a necessary skills tab to ship skills

This commit is contained in:
2026-01-01 22:42:50 +01:00
parent f12a0fe237
commit b70833ea3e

View File

@@ -41,6 +41,7 @@ class ItemSkills(wx.Panel):
("Cargo", "cargo"),
("Implants", "appliedImplants"),
("Boosters", "boosters"),
("Necessary", "necessary"),
]
for label, key in components:
@@ -123,6 +124,9 @@ class ItemSkills(wx.Panel):
for thing in items:
self._collectAffectingSkills(thing, char, skillsMap)
if self.checkboxes["necessary"].GetValue():
self._collectRequiredSkills(items, char, skillsMap)
skillsList = ""
for skillName in sorted(skillsMap):
@@ -158,6 +162,7 @@ class ItemSkills(wx.Panel):
self.checkboxes["cargo"].Enable(len(fit.cargo) > 0)
self.checkboxes["appliedImplants"].Enable(len(fit.appliedImplants) > 0)
self.checkboxes["boosters"].Enable(len(fit.boosters) > 0)
self.checkboxes["necessary"].Enable(True)
def _collectAffectingSkills(self, thing, char, skillsMap):
for attr in ("item", "charge"):
@@ -184,3 +189,32 @@ class ItemSkills(wx.Panel):
skillsMap[skillName] = afflictor.level
elif skillsMap[skillName] < afflictor.level:
skillsMap[skillName] = afflictor.level
def _collectRequiredSkills(self, items, char, skillsMap):
"""Collect required skills from items (necessary to use them)"""
for thing in items:
for attr in ("item", "charge"):
if attr == "charge" and isinstance(thing, es_Fighter):
continue
subThing = getattr(thing, attr, None)
if subThing is None:
continue
if isinstance(thing, es_Fighter) and attr == "charge":
continue
if hasattr(subThing, "requiredSkills"):
for reqSkill, level in subThing.requiredSkills.items():
skillName = reqSkill.name
charSkill = char.getSkill(reqSkill) if char else None
charLevel = charSkill.level if charSkill else 0
if charLevel > 0:
if skillName not in skillsMap:
skillsMap[skillName] = charLevel
elif skillsMap[skillName] < charLevel:
skillsMap[skillName] = charLevel
else:
if skillName not in skillsMap:
skillsMap[skillName] = level
elif skillsMap[skillName] < level:
skillsMap[skillName] = level