@@ -2,17 +2,111 @@
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#
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# Used by:
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# Module: Reactive Armor Hardener
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import logging
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logger = logging.getLogger(__name__)
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runTime = "late"
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type = "active"
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def handler(fit, module, context):
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for type in ("kinetic", "thermal", "explosive", "em"):
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attr = "armor%sDamageResonance" % type.capitalize()
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damagePattern = fit.damagePattern
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#Adjust RAH to match the current damage pattern
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damagePattern = fit.damagePattern
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if damagePattern:
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attrDamagePattern = "%sAmount" % type
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damagePatternModifier = getattr(damagePattern,attrDamagePattern)/float(sum((damagePattern.emAmount,damagePattern.thermalAmount,damagePattern.kineticAmount,damagePattern.explosiveAmount)))
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modifiedResistModifier = (1-(((1-module.getModifiedItemAttr(attr))*4)*(damagePatternModifier)))
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module.forceItemAttr(attr, modifiedResistModifier)
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# Skip if there is no damage pattern. Example: projected ships or fleet boosters
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if damagePattern:
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#logger.debug("Damage Pattern: %f/%f/%f/%f", damagePattern.emAmount, damagePattern.thermalAmount, damagePattern.kineticAmount, damagePattern.explosiveAmount)
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#logger.debug("Original Armor Resists: %f/%f/%f/%f", fit.ship.getModifiedItemAttr('armorEmDamageResonance'), fit.ship.getModifiedItemAttr('armorThermalDamageResonance'), fit.ship.getModifiedItemAttr('armorKineticDamageResonance'), fit.ship.getModifiedItemAttr('armorExplosiveDamageResonance'))
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fit.ship.multiplyItemAttr(attr, module.getModifiedItemAttr(attr), stackingPenalties=True, penaltyGroup="preMul")
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# Populate a tuple with the damage profile modified by current armor resists.
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baseDamageTaken = (
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damagePattern.emAmount * fit.ship.getModifiedItemAttr('armorEmDamageResonance'),
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damagePattern.thermalAmount * fit.ship.getModifiedItemAttr('armorThermalDamageResonance'),
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damagePattern.kineticAmount * fit.ship.getModifiedItemAttr('armorKineticDamageResonance'),
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damagePattern.explosiveAmount * fit.ship.getModifiedItemAttr('armorExplosiveDamageResonance'),
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)
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#logger.debug("Damage Adjusted for Armor Resists: %f/%f/%f/%f", baseDamageTaken[0], baseDamageTaken[1], baseDamageTaken[2], baseDamageTaken[3])
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resistanceShiftAmount = module.getModifiedItemAttr('resistanceShiftAmount') / 100 # The attribute is in percent and we want a fraction
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RAHResistance = [
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module.getModifiedItemAttr('armorEmDamageResonance'),
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module.getModifiedItemAttr('armorThermalDamageResonance'),
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module.getModifiedItemAttr('armorKineticDamageResonance'),
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module.getModifiedItemAttr('armorExplosiveDamageResonance'),
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]
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# Simulate RAH cycles until the RAH either stops changing or enters a loop.
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# The number of iterations is limited to prevent an infinite loop if something goes wrong.
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cycleList = []
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loopStart = -20
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for num in range(50):
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#logger.debug("Starting cycle %d.", num)
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# The strange order is to emulate the ingame sorting when different types have taken the same amount of damage.
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# This doesn't take into account stacking penalties. In a few cases fitting a Damage Control causes an inaccurate result.
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damagePattern_tuples = [
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(0, baseDamageTaken[0] * RAHResistance[0], RAHResistance[0]),
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(3, baseDamageTaken[3] * RAHResistance[3], RAHResistance[3]),
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(2, baseDamageTaken[2] * RAHResistance[2], RAHResistance[2]),
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(1, baseDamageTaken[1] * RAHResistance[1], RAHResistance[1]),
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]
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#logger.debug("Damage taken this cycle: %f/%f/%f/%f", damagePattern_tuples[0][1], damagePattern_tuples[3][1], damagePattern_tuples[2][1], damagePattern_tuples[1][1])
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# Sort the tuple to drop the highest damage value to the bottom
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sortedDamagePattern_tuples = sorted(damagePattern_tuples, key=lambda damagePattern: damagePattern[1])
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if sortedDamagePattern_tuples[2][1] == 0:
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# One damage type: the top damage type takes from the other three
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# Since the resistances not taking damage will end up going to the type taking damage we just do the whole thing at once.
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change0 = 1 - sortedDamagePattern_tuples[0][2]
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change1 = 1 - sortedDamagePattern_tuples[1][2]
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change2 = 1 - sortedDamagePattern_tuples[2][2]
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change3 = -(change0 + change1 + change2)
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elif sortedDamagePattern_tuples[1][1] == 0:
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# Two damage types: the top two damage types take from the other two
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# Since the resistances not taking damage will end up going equally to the types taking damage we just do the whole thing at once.
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change0 = 1 - sortedDamagePattern_tuples[0][2]
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change1 = 1 - sortedDamagePattern_tuples[1][2]
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change2 = -(change0 + change1) / 2
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change3 = -(change0 + change1) / 2
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else:
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# Three or four damage types: the top two damage types take from the other two
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change0 = min(resistanceShiftAmount, 1 - sortedDamagePattern_tuples[0][2])
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change1 = min(resistanceShiftAmount, 1 - sortedDamagePattern_tuples[1][2])
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change2 = -(change0 + change1) / 2
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change3 = -(change0 + change1) / 2
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RAHResistance[sortedDamagePattern_tuples[0][0]] = sortedDamagePattern_tuples[0][2] + change0
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RAHResistance[sortedDamagePattern_tuples[1][0]] = sortedDamagePattern_tuples[1][2] + change1
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RAHResistance[sortedDamagePattern_tuples[2][0]] = sortedDamagePattern_tuples[2][2] + change2
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RAHResistance[sortedDamagePattern_tuples[3][0]] = sortedDamagePattern_tuples[3][2] + change3
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#logger.debug("Resistances shifted to %f/%f/%f/%f", RAHResistance[0], RAHResistance[1], RAHResistance[2], RAHResistance[3])
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# See if the current RAH profile has been encountered before, indicating a loop.
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for i, val in enumerate(cycleList):
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tolerance = 1e-06
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if abs(RAHResistance[0] - val[0]) <= tolerance and abs(RAHResistance[1] - val[1]) <= tolerance and abs(RAHResistance[2] - val[2]) <= tolerance and abs(RAHResistance[3] - val[3]) <= tolerance:
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loopStart = i
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#logger.debug("Loop found: %d-%d", loopStart, num)
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break
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if loopStart >= 0: break
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cycleList.append(list(RAHResistance))
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if loopStart < 0:
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logger.error("Reactive Armor Hardener failed to find equilibrium. Damage profile after armor: %f/%f/%f/%f", baseDamageTaken[0], baseDamageTaken[1], baseDamageTaken[2], baseDamageTaken[3])
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# Average the profiles in the RAH loop, or the last 20 if it didn't find a loop.
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loopCycles = cycleList[loopStart:]
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numCycles = len(loopCycles)
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average = [0, 0, 0, 0]
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for cycle in loopCycles:
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for i in range(4):
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average[i] += cycle[i]
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for i in range(4):
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average[i] = round(average[i] / numCycles, 3)
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# Set the new resistances
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#logger.debug("Setting new resist profile: %f/%f/%f/%f", average[0], average[1], average[2],average[3])
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for i, attr in enumerate(('armorEmDamageResonance', 'armorThermalDamageResonance', 'armorKineticDamageResonance', 'armorExplosiveDamageResonance')):
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module.increaseItemAttr(attr, average[i] - module.getModifiedItemAttr(attr))
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fit.ship.multiplyItemAttr(attr, average[i], stackingPenalties=True, penaltyGroup="preMul")
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Reference in New Issue
Block a user