Greatly simplified target resists menu logic. Also added active bitmap

This commit is contained in:
blitzmann
2014-09-04 00:23:41 -04:00
parent bb16e649af
commit c04bb8f82c

View File

@@ -18,6 +18,7 @@ class TargetResists(ContextMenu):
sTR = service.TargetResists.getInstance()
self.patterns = sTR.getTargetResistsList()
self.patterns.sort( key=lambda p: (p.name in ["None"], p.name) )
return len(self.patterns) > 0
def getText(self, itmContext, selection):
@@ -39,14 +40,22 @@ class TargetResists(ContextMenu):
def addPattern(self, menu, pattern, currBase = None):
id = wx.NewId()
name = pattern.name if pattern is not None else "No Profile"
self.patternIds[id] = pattern
if currBase:
item = wx.MenuItem(menu, id, currBase)
else:
item = wx.MenuItem(menu, id, name)
name = getattr(pattern, "_name", pattern.name) if pattern is not None else "No Profile"
self.patternIds[id] = pattern
item = wx.MenuItem(menu, id, name)
# set pattern attr to menu item
item.pattern = pattern
# determine active pattern
sFit = service.Fit.getInstance()
fitID = self.mainFrame.getActiveFit()
f = sFit.getFit(fitID)
tr = f.targetResists
if tr == pattern:
bitmap = bitmapLoader.getBitmap("state_active_small", "icons")
item.SetBitmap(bitmap)
return item
def addSeperator(self, m, text):
@@ -61,38 +70,45 @@ class TargetResists(ContextMenu):
m.Bind(wx.EVT_MENU, self.handleResistSwitch)
self.patternIds = {}
# @todo: this whole thing is a mess, please fix
# Maybe look into processing resists into a dict and iterating through
# dict to make submenus instead of this shitty logic
items = []
nameBase = None
sub = None
self.subMenus = {}
self.singles = []
m.AppendItem(self.addPattern(m, None)) # Add reset
m.AppendSeparator()
for pattern in self.patterns:
for pattern in self.patterns:
start, end = pattern.name.find('['), pattern.name.find(']')
if start is not -1 and end is not -1:
currBase = pattern.name[start+1:end]
# set helper attr
setattr(pattern, "_name", pattern.name[end+1:].strip())
if currBase not in self.subMenus:
self.subMenus[currBase] = []
self.subMenus[currBase].append(pattern)
else:
currBase = None
self.singles.append(pattern)
if nameBase is None or nameBase != currBase:
sub = None
base = pattern
nameBase = currBase
item = self.addPattern(m, pattern, currBase)
items.append(item)
else:
if sub is None:
sub = wx.Menu()
sub.Bind(wx.EVT_MENU, self.handleResistSwitch)
item.SetSubMenu(sub)
sub.AppendItem(self.addPattern(sub, base))
m.AppendItem(self.addPattern(m, None)) # Add reset
m.AppendSeparator()
# Single items, no parent
for pattern in self.singles:
m.AppendItem(self.addPattern(m, pattern))
# Items that have a parent
for menuName, patterns in self.subMenus.items():
# Create parent item for root menu that is simply name of parent
item = wx.MenuItem(menu, wx.NewId(), menuName)
# Create menu for child items
sub = wx.Menu()
sub.Bind(wx.EVT_MENU, self.handleResistSwitch)
# Apply child menu to parent item
item.SetSubMenu(sub)
# Append child items to child menu
for pattern in patterns:
sub.AppendItem(self.addPattern(sub, pattern))
for item in items:
m.AppendItem(item)
m.AppendItem(item) #finally, append parent item to root menu
return m
TargetResists.register()