Fix item stats for skills and move some stuff around
This commit is contained in:
@@ -1 +1 @@
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__all__ = ["itemStats", "damagePatternMenu"]
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__all__ = ["itemStats", "damagePattern"]
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19
gui/builtinContextMenus/damagePattern.py
Executable file
19
gui/builtinContextMenus/damagePattern.py
Executable file
@@ -0,0 +1,19 @@
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from gui.contextMenu import ContextMenu
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from gui.itemStats import ItemStatsDialog
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import gui.mainFrame
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import service
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class DamagePattern(ContextMenu):
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def __init__(self):
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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def display(self, context, selection):
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return context in ("resistancesViewFull",)
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def getText(self, context, selection):
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return "%s stats" % context.capitalize()
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def activate(self, context, selection, i):
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pass
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DamagePattern.register()
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@@ -1,31 +0,0 @@
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from gui.contextMenu import ContextMenu
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from gui.itemStats import ItemStatsDialog
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import gui.mainFrame
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import service
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class DamagePattern(ContextMenu):
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def __init__(self):
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self.mainFrame = gui.mainFrame.MainFrame.getInstance()
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def display(self, context, selection):
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return context in ("resistancesViewFull",)
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def getText(self, context, selection):
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return "%s stats" % context.capitalize()
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def activate(self, context, selection):
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if context == "ship":
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fitID = self.mainFrame.getActiveFit()
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cFit = service.Fit.getInstance()
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stuff = cFit.getFit(fitID).ship
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elif context == "ammo":
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stuff = selection[0].charge
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else:
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stuff = selection[0]
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if context == "module" and stuff.isEmpty:
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return
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dlg=ItemStatsDialog(stuff)
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DamagePattern.register()
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@@ -25,6 +25,7 @@ import wx.gizmos
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from gui import bitmapLoader
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import service
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import gui.display as d
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from gui.contextMenu import ContextMenu
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import sys
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CharListUpdated, CHAR_LIST_UPDATED = wx.lib.newevent.NewEvent()
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@@ -258,7 +259,9 @@ class SkillTreeView (wx.Panel):
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tree.Bind(wx.EVT_TREE_ITEM_EXPANDING, self.expandLookup)
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tree.Bind(wx.EVT_TREE_ITEM_RIGHT_CLICK, self.scheduleMenu)
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self.levelChangeMenu = wx.Menu()
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self.statsMenu = ContextMenu.getMenu(None, "skill")
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self.levelChangeMenu = ContextMenu.getMenu(None, "skill") or wx.Menu()
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self.levelChangeMenu.AppendSeparator()
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self.levelIds = {}
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idUnlearned = wx.NewId()
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@@ -318,18 +321,26 @@ class SkillTreeView (wx.Panel):
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cChar = service.Character.getInstance()
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charID = self.Parent.Parent.getActiveCharacter()
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cMarket = service.Market.getInstance()
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if cChar.getCharName(charID) not in ("All 0", "All 5"):
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self.levelChangeMenu.selection = cMarket.getItem(self.skillTreeListCtrl.GetPyData(item))
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self.PopupMenu(self.levelChangeMenu)
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else:
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self.statsMenu.selection = cMarket.getItem(self.skillTreeListCtrl.GetPyData(item))
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self.PopupMenu(self.statsMenu)
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def changeLevel(self, event):
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cChar = service.Character.getInstance()
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charID = self.Parent.Parent.getActiveCharacter()
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selection = self.skillTreeListCtrl.GetSelection()
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skillID = self.skillTreeListCtrl.GetPyData(selection)
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level = self.levelIds[event.Id]
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level = self.levelIds.get(event.Id)
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if level:
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cChar = service.Character.getInstance()
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charID = self.Parent.Parent.getActiveCharacter()
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selection = self.skillTreeListCtrl.GetSelection()
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skillID = self.skillTreeListCtrl.GetPyData(selection)
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self.skillTreeListCtrl.SetItemText(selection, "Level %d" % level if isinstance(level, int) else level, 1)
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cChar.changeLevel(charID, skillID, level)
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self.skillTreeListCtrl.SetItemText(selection, "Level %d" % level if isinstance(level, int) else level, 1)
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cChar.changeLevel(charID, skillID, level)
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event.Skip()
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class ImplantsTreeView (wx.Panel):
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@@ -29,6 +29,7 @@ class ContextMenu(object):
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@classmethod
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def getMenu(cls, selection, *contexts):
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menu = wx.Menu()
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menu.selection = selection
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empty = True
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for i, context in enumerate(contexts):
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amount = 0
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@@ -43,7 +44,7 @@ class ContextMenu(object):
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for it, text in enumerate(texts):
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id = wx.NewId()
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item = wx.MenuItem(menu, id, text)
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cls.activeMenu[id] = (m, context, selection, it)
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cls.activeMenu[id] = (m, context, it)
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menu.Bind(wx.EVT_MENU, cls.handler)
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bitmap = m.getBitmap(context, selection)
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@@ -60,9 +61,16 @@ class ContextMenu(object):
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@classmethod
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def handler(cls, event):
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m, context, selection, i = cls.activeMenu[event.Id]
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cls.activeMenu.clear()
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m.activate(context, selection, i)
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stuff = cls.activeMenu.get(event.Id)
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if stuff is not None:
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m, context, i = stuff
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selection = event.EventObject.selection
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if not hasattr(selection, "__iter__"):
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selection = (selection,)
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cls.activeMenu.clear()
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m.activate(context, selection, i)
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event.Skip()
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def display(self, context, selection):
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raise NotImplementedError()
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