Fix item stats for skills and move some stuff around

This commit is contained in:
cncfanatics
2010-10-06 13:58:42 +02:00
parent 91d39deb87
commit c0b739b8f7
5 changed files with 51 additions and 44 deletions

View File

@@ -1 +1 @@
__all__ = ["itemStats", "damagePatternMenu"]
__all__ = ["itemStats", "damagePattern"]

View File

@@ -0,0 +1,19 @@
from gui.contextMenu import ContextMenu
from gui.itemStats import ItemStatsDialog
import gui.mainFrame
import service
class DamagePattern(ContextMenu):
def __init__(self):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
def display(self, context, selection):
return context in ("resistancesViewFull",)
def getText(self, context, selection):
return "%s stats" % context.capitalize()
def activate(self, context, selection, i):
pass
DamagePattern.register()

View File

@@ -1,31 +0,0 @@
from gui.contextMenu import ContextMenu
from gui.itemStats import ItemStatsDialog
import gui.mainFrame
import service
class DamagePattern(ContextMenu):
def __init__(self):
self.mainFrame = gui.mainFrame.MainFrame.getInstance()
def display(self, context, selection):
return context in ("resistancesViewFull",)
def getText(self, context, selection):
return "%s stats" % context.capitalize()
def activate(self, context, selection):
if context == "ship":
fitID = self.mainFrame.getActiveFit()
cFit = service.Fit.getInstance()
stuff = cFit.getFit(fitID).ship
elif context == "ammo":
stuff = selection[0].charge
else:
stuff = selection[0]
if context == "module" and stuff.isEmpty:
return
dlg=ItemStatsDialog(stuff)
DamagePattern.register()