Fixed superiority fighter attack and added Evasive Maneuvers ability.

This commit is contained in:
Mr. Nukealizer
2016-09-30 21:34:39 -07:00
parent 5467a58b04
commit c1b3491933
2 changed files with 27 additions and 2 deletions

View File

@@ -0,0 +1,24 @@
# Not used by any item
"""
Since fighter abilities do not have any sort of item entity in the EVE database, we must derive the abilities from the
effects, and thus this effect file contains some custom information useful only to fighters.
"""
# User-friendly name for the ability
displayName = "Evasive Maneuvers"
prefix = "fighterAbilityEvasiveManeuvers"
# Is ability applied to the fighter squad as a whole, or per fighter?
grouped = True
type = "active"
runTime = "late"
def handler(fit, module, context):
module.boostItemAttr("maxVelocity", module.getModifiedItemAttr("fighterAbilityEvasiveManeuversSpeedBonus"))
module.boostItemAttr("signatureRadius", module.getModifiedItemAttr("fighterAbilityEvasiveManeuversSignatureRadiusBonus"), stackingPenalties = True)
# These may not have stacking penalties, but there's nothing else that affects the attributes yet to check.
module.multiplyItemAttr("shieldEmDamageResonance", module.getModifiedItemAttr("fighterAbilityEvasiveManeuversEmResonance"), stackingPenalties = True)
module.multiplyItemAttr("shieldThermalDamageResonance", module.getModifiedItemAttr("fighterAbilityEvasiveManeuversThermResonance"), stackingPenalties = True)
module.multiplyItemAttr("shieldKineticDamageResonance", module.getModifiedItemAttr("fighterAbilityEvasiveManeuversKinResonance"), stackingPenalties = True)
module.multiplyItemAttr("shieldExplosiveDamageResonance", module.getModifiedItemAttr("fighterAbilityEvasiveManeuversExpResonance"), stackingPenalties = True)

View File

@@ -29,9 +29,10 @@ class FighterAbility(object):
# We aren't able to get data on the charges that can be stored with fighters. So we hardcode that data here, keyed
# with the fighter squadron role
NUM_SHOTS_MAPPING = {
2: 8, # Light fighter / Attack
1: 0, # Superiority fighter / Attack
2: 12, # Light fighter / Attack
4: 6, # Heavy fighter / Heavy attack
5: 2, # Heavy fighter / Long range attack
5: 3, # Heavy fighter / Long range attack
}
def __init__(self, effect):