Update bastion effect

This commit is contained in:
DarkPhoenix
2021-02-18 22:11:51 +03:00
parent 8a115be0bd
commit c25fa0f632

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@@ -30297,14 +30297,15 @@ class Effect6658(BaseEffect):
@staticmethod
def handler(fit, src, context, projectionRange, **kwargs):
# Resistances
for layer, attrPrefix in (('shield', 'shield'), ('armor', 'armor'), ('hull', '')):
for damageType in ('Kinetic', 'Thermal', 'Explosive', 'Em'):
bonus = '%s%sDamageResonance' % (attrPrefix, damageType)
bonus = '%s%s' % (bonus[0].lower(), bonus[1:])
booster = '%s%sDamageResonance' % (layer, damageType)
penalize = False if layer == 'hull' else True
fit.ship.multiplyItemAttr(bonus, src.getModifiedItemAttr(booster),
stackingPenalties=penalize, penaltyGroup='preMul', **kwargs)
# Expressions for resistances were removed, possibly due to mistake on CCP part
# for layer, attrPrefix in (('shield', 'shield'), ('armor', 'armor'), ('hull', '')):
# for damageType in ('Kinetic', 'Thermal', 'Explosive', 'Em'):
# bonus = '%s%sDamageResonance' % (attrPrefix, damageType)
# bonus = '%s%s' % (bonus[0].lower(), bonus[1:])
# booster = '%s%sDamageResonance' % (layer, damageType)
# penalize = False if layer == 'hull' else True
# fit.ship.multiplyItemAttr(bonus, src.getModifiedItemAttr(booster),
# stackingPenalties=penalize, penaltyGroup='preMul', **kwargs)
# Turrets
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Large Energy Turret') or
@@ -30317,12 +30318,21 @@ class Effect6658(BaseEffect):
mod.item.requiresSkill('Large Projectile Turret'),
'falloff', src.getModifiedItemAttr('falloffBonus'),
stackingPenalties=True, **kwargs)
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Large Energy Turret') or
mod.item.requiresSkill('Large Hybrid Turret') or
mod.item.requiresSkill('Large Projectile Turret'),
'speed', src.getModifiedItemAttr('siegeTurretDamageBonus'),
stackingPenalties=True, **kwargs)
# Missiles
fit.modules.filteredChargeBoost(lambda mod: mod.charge.requiresSkill('Torpedoes') or
mod.charge.requiresSkill('Cruise Missiles') or
mod.charge.requiresSkill('Heavy Missiles'),
'maxVelocity', src.getModifiedItemAttr('missileVelocityBonus'), **kwargs)
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Cruise Missiles') or
mod.item.requiresSkill('Torpedoes'),
'speed', src.getModifiedItemAttr('siegeTurretDamageBonus'),
stackingPenalties=True, **kwargs)
# Tanking
fit.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill('Repair Systems'),
@@ -30335,7 +30345,6 @@ class Effect6658(BaseEffect):
# Speed penalty
fit.ship.boostItemAttr('maxVelocity', src.getModifiedItemAttr('speedFactor'), **kwargs)
# @todo: test these for April 2016 release
# Max locked targets
fit.ship.forceItemAttr('maxLockedTargets', src.getModifiedItemAttr('maxLockedTargets'), **kwargs)
@@ -30348,6 +30357,7 @@ class Effect6658(BaseEffect):
fit.ship.boostItemAttr('remoteRepairImpedance', src.getModifiedItemAttr('remoteRepairImpedanceBonus'), **kwargs)
fit.ship.boostItemAttr('remoteAssistanceImpedance', src.getModifiedItemAttr('remoteAssistanceImpedanceBonus'), **kwargs)
fit.ship.boostItemAttr('sensorDampenerResistance', src.getModifiedItemAttr('sensorDampenerResistanceBonus'), **kwargs)
# This one was removed from expressions, but somehow MJD is still blocked, so leaving it here
fit.modules.filteredItemIncrease(lambda mod: mod.item.requiresSkill('Micro Jump Drive Operation'),
'activationBlocked', src.getModifiedItemAttr('activationBlockedStrenght'), **kwargs)
fit.ship.boostItemAttr('targetPainterResistance', src.getModifiedItemAttr('targetPainterResistanceBonus'), **kwargs)