Merge pull request #2231 from fonsuiplaysvideogames/master

Updates to Abyss room-wide and localized weather effects
This commit is contained in:
Anton Vorobyov
2020-07-30 08:04:42 +03:00
committed by GitHub

View File

@@ -752,6 +752,8 @@ class Fit:
if warfareBuffID == 79: # AOE_Beacon_bioluminescence_cloud
self.ship.boostItemAttr("signatureRadius", value, stackingPenalties=True)
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"signatureRadius", value, stackingPenalties=True)
if warfareBuffID == 80: # AOE_Beacon_caustic_cloud_local_repair
self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Repair Systems"),
@@ -774,7 +776,11 @@ class Fit:
if warfareBuffID == 90: # Weather_electric_storm_EM_resistance_penalty
for tankType in ("shield", "armor"):
self.ship.boostItemAttr("{}EmDamageResonance".format(tankType), value)
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"{}EmDamageResonance".format(tankType), value)
self.ship.boostItemAttr("emDamageResonance", value) # for hull
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"emDamageResonance", value) #for hull
if warfareBuffID == 92: # Weather_electric_storm_capacitor_recharge_bonus
self.ship.boostItemAttr("rechargeRate", value, stackingPenalties=True)
@@ -782,32 +788,54 @@ class Fit:
if warfareBuffID == 93: # Weather_xenon_gas_explosive_resistance_penalty
for tankType in ("shield", "armor"):
self.ship.boostItemAttr("{}ExplosiveDamageResonance".format(tankType), value)
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"{}ExplosiveDamageResonance".format(tankType), value)
self.ship.boostItemAttr("explosiveDamageResonance", value) # for hull
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"explosiveDamageResonance", value) # for hull
if warfareBuffID == 94: # Weather_xenon_gas_shield_hp_bonus
self.ship.boostItemAttr("shieldCapacity", value) # for hull
self.ship.boostItemAttr("shieldCapacity", value)
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"shieldCapacity", value)
if warfareBuffID == 95: # Weather_infernal_thermal_resistance_penalty
for tankType in ("shield", "armor"):
self.ship.boostItemAttr("{}ThermalDamageResonance".format(tankType), value)
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"{}ThermalDamageResonance".format(tankType), value)
self.ship.boostItemAttr("thermalDamageResonance", value) # for hull
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"thermalDamageResonance", value) # for hull
if warfareBuffID == 96: # Weather_infernal_armor_hp_bonus
self.ship.boostItemAttr("armorHP", value) # for hull
self.ship.boostItemAttr("armorHP", value)
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"armorHP", value)
if warfareBuffID == 97: # Weather_darkness_turret_range_penalty
self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Gunnery"),
"maxRange", value, stackingPenalties=True)
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"maxRange", value, stackingPenalties=True)
self.modules.filteredItemBoost(lambda mod: mod.item.requiresSkill("Gunnery"),
"falloff", value, stackingPenalties=True)
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"falloff", value, stackingPenalties=True)
if warfareBuffID == 98: # Weather_darkness_velocity_bonus
self.ship.boostItemAttr("maxVelocity", value)
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"maxVelocity", value)
if warfareBuffID == 99: # Weather_caustic_toxin_kinetic_resistance_penalty
for tankType in ("shield", "armor"):
self.ship.boostItemAttr("{}KineticDamageResonance".format(tankType), value)
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"{}KineticDamageResonance".format(tankType), value)
self.ship.boostItemAttr("kineticDamageResonance", value) # for hull
self.drones.filteredItemBoost(lambda mod: mod.item.requiresSkill("Drones"),
"kineticDamageResonance", value) # for hull
if warfareBuffID == 100: # Weather_caustic_toxin_scan_resolution_bonus
self.ship.boostItemAttr("scanResolution", value, stackingPenalties=True)