Change how skillsMap is generated
Changes to characterSelection.py: grantMissingSkills now uses _buildSkillsTooltipCondensed to generate a list of skills to update _buildSkillsTooltipCondensed now outputs level and ID rather than just level so that it can be used by grantMissingSkills Anything else using _buildSkillsTooltipCondensed like exportSkills and fitChanged have been amended to extract just the level from the skills map rather than level and ID
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@@ -108,16 +108,10 @@ class CharacterSelection(wx.Panel):
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charID = self.getActiveCharacter()
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sChar = Character.getInstance()
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skillsMap = {}
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for item, stuff in self.reqs.iteritems():
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for things in stuff.values():
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if things[1] not in skillsMap:
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skillsMap[things[1]] = things[0]
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elif things[0] > skillsMap[things[1]]:
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skillsMap[things[1]] = things[0]
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skillsMap = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
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for skillID, level in skillsMap.iteritems():
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sChar.changeLevel(charID, skillID, level, ifHigher=True)
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for index in skillsMap:
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sChar.changeLevel(charID, skillsMap[index][1], skillsMap[index][0], ifHigher=True)
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self.refreshCharacterList()
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@@ -235,7 +229,7 @@ class CharacterSelection(wx.Panel):
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if condensed:
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dict_ = self._buildSkillsTooltipCondensed(self.reqs, skillsMap={})
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for key in sorted(dict_):
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tip += "%s: %d\n" % (key, dict_[key])
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tip += "%s: %d\n" % (key, dict_[key][0])
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else:
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tip += self._buildSkillsTooltip(self.reqs)
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self.skillReqsStaticBitmap.SetBitmap(self.redSkills)
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@@ -257,7 +251,7 @@ class CharacterSelection(wx.Panel):
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list = ""
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for key in sorted(skillsMap):
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list += "%s %d\n" % (key, skillsMap[key])
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list += "%s %d\n" % (key, skillsMap[key][0])
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toClipboard(list)
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@@ -307,9 +301,9 @@ class CharacterSelection(wx.Panel):
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})
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if name not in skillsMap:
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skillsMap[name] = level
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elif skillsMap[name] < level:
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skillsMap[name] = level
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skillsMap[name] = level, ID
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elif skillsMap[name][0] < level:
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skillsMap[name] = level, ID
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skillsMap = self._buildSkillsTooltipCondensed(more, currItem, tabulationLevel + 1, skillsMap)
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