Stop the character editor from resizing every time a skill is selected due to description's size changing
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@@ -24,9 +24,9 @@ import controller
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class CharacterEditor (wx.Dialog):
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def __init__(self, parent):
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wx.Dialog.__init__ (self, parent, id=wx.ID_ANY, title=u"pyfa: Character Editor", pos=wx.DefaultPosition,
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size=wx.Size(641, 377), style=wx.CAPTION | wx.DEFAULT_DIALOG_STYLE | wx.MAXIMIZE_BOX | wx.MINIMIZE_BOX | wx.RESIZE_BORDER)
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size=wx.Size(641, 450), style=wx.CAPTION | wx.DEFAULT_DIALOG_STYLE | wx.RESIZE_BORDER)
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self.SetSizeHintsSz(wx.Size(640, 350), wx.DefaultSize)
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self.SetSizeHintsSz(wx.Size(640, 450), wx.DefaultSize)
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mainSizer = wx.BoxSizer(wx.VERTICAL)
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navSizer = wx.BoxSizer(wx.HORIZONTAL)
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@@ -78,11 +78,11 @@ class CharacterEditor (wx.Dialog):
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mainSizer.Add(self.viewsNBContainer, 1, wx.EXPAND | wx.ALL, 5)
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self.descriptionBox = wx.StaticBox(self, wx.ID_ANY, u"Description")
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sbSizerDescription = wx.StaticBoxSizer(self.descriptionBox, wx.HORIZONTAL)
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sbSizerDescription = wx.StaticBoxSizer(self.descriptionBox, wx.HORIZONTAL | wx.RESERVE_SPACE_EVEN_IF_HIDDEN)
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self.description = wx.StaticText(self, wx.ID_ANY, u"Insert descriptions here", wx.DefaultPosition, wx.DefaultSize, 0)
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self.description = wx.StaticText(self, wx.ID_ANY, u"\n\n\n")
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self.description.Wrap(-1)
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sbSizerDescription.Add(self.description, 0, wx.ALL, 2)
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sbSizerDescription.Add(self.description, 0, wx.ALL | wx.RESERVE_SPACE_EVEN_IF_HIDDEN, 2)
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mainSizer.Add(sbSizerDescription, 0, wx.ALL | wx.EXPAND, 5)
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@@ -131,8 +131,6 @@ class CharacterEditor (wx.Dialog):
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self.description.Hide()
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self.descriptionBox.Hide()
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self.Layout()
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class NewCharacter (wx.Dialog):
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def __init__(self, parent):
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