Get strict skills working. Todo: add engine setting

This commit is contained in:
blitzmann
2017-04-22 02:43:06 -04:00
parent 66a8669c64
commit d0a4fa1c9d
4 changed files with 59 additions and 12 deletions

View File

@@ -17,7 +17,7 @@
# along with eos. If not, see <http://www.gnu.org/licenses/>.
# ===============================================================================
from sqlalchemy.orm import join, exc
from sqlalchemy.orm import join, exc, aliased
from sqlalchemy.sql import and_, or_, select
import eos.config
@@ -315,3 +315,24 @@ def directAttributeRequest(itemIDs, attrIDs):
result = gamedata_session.execute(q).fetchall()
return result
def getRequiredFor(itemID, attrMapping):
Attribute1 = aliased(Attribute)
Attribute2 = aliased(Attribute)
skillToLevelClauses = []
for attrSkill, attrLevel in attrMapping.iteritems():
skillToLevelClauses.append(and_(Attribute1.attributeID == attrSkill, Attribute2.attributeID == attrLevel))
queryOr = or_(*skillToLevelClauses)
q = select((Attribute2.typeID, Attribute2.value),
and_(Attribute1.value == itemID, queryOr),
from_obj=[
join(Attribute1, Attribute2, Attribute1.typeID == Attribute2.typeID)
])
result = gamedata_session.execute(q).fetchall()
return result

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@@ -250,6 +250,7 @@ class Item(EqBase):
def init(self):
self.__race = None
self.__requiredSkills = None
self.__requiredFor = None
self.__moved = False
self.__offensive = None
self.__assistive = None
@@ -330,6 +331,24 @@ class Item(EqBase):
requiredSkills[item] = skillLvl
return self.__requiredSkills
@property
def requiredFor(self):
if self.__requiredFor is None:
self.__requiredFor = dict()
# Map containing attribute IDs we may need for required skills
srqIDMap = {182: 277, 183: 278, 184: 279, 1285: 1286, 1289: 1287, 1290: 1288}
# Get relevant attribute values from db (required skill IDs and levels) for our item
q = eos.db.getRequiredFor(self.ID, srqIDMap)
for itemID, lvl in q:
# Fetch item from database and fill map
item = eos.db.getItem(itemID)
self.__requiredFor[item] = lvl
return self.__requiredFor
factionMap = {
500001: "caldari",
500002: "minmatar",
@@ -442,7 +461,6 @@ class Item(EqBase):
@property
def price(self):
# todo: use `from sqlalchemy import inspect` instead (need to verify it works in old and new OS X builds)
if self.__price is not None and getattr(self.__price, '_sa_instance_state', None):
pyfalog.debug("Price data for {} was deleted, resetting object".format(self.ID))

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@@ -324,8 +324,8 @@ class Skill(HandledItem):
return self.activeLevel or 0
@level.setter
def level(self, level):
def setLevel(self, level, persist=False):
if (level < 0 or level > 5) and level is not None:
raise ValueError(str(level) + " is not a valid value for level")
@@ -333,10 +333,21 @@ class Skill(HandledItem):
raise ReadOnlyException()
self.activeLevel = level
self.character.dirtySkills.add(self)
if self.activeLevel == self.__level and self in self.character.dirtySkills:
self.character.dirtySkills.remove(self)
for item, rlevel in self.item.requiredFor.iteritems():
if item.group.category.ID == 16: # Skill category
if level < rlevel:
skill = self.character.getSkill(item.ID)
#print "Removing skill: {}, Dependant level: {}, Required level: {}".format(skill, level, rlevel)
skill.setLevel(None, persist)
if persist:
self.saveLevel()
else:
self.character.dirtySkills.add(self)
if self.activeLevel == self.__level and self in self.character.dirtySkills:
self.character.dirtySkills.remove(self)
@property
def item(self):

View File

@@ -371,12 +371,9 @@ class Character(object):
char = eos.db.getCharacter(charID)
skill = char.getSkill(skillID)
if isinstance(level, basestring) or level > 5 or level < 0:
skill.level = None
skill.setLevel(None, persist)
else:
skill.level = level
if persist:
skill.saveLevel()
skill.setLevel(level, persist)
eos.db.commit()