Get strict skills working. Todo: add engine setting
This commit is contained in:
@@ -17,7 +17,7 @@
|
||||
# along with eos. If not, see <http://www.gnu.org/licenses/>.
|
||||
# ===============================================================================
|
||||
|
||||
from sqlalchemy.orm import join, exc
|
||||
from sqlalchemy.orm import join, exc, aliased
|
||||
from sqlalchemy.sql import and_, or_, select
|
||||
|
||||
import eos.config
|
||||
@@ -315,3 +315,24 @@ def directAttributeRequest(itemIDs, attrIDs):
|
||||
|
||||
result = gamedata_session.execute(q).fetchall()
|
||||
return result
|
||||
|
||||
def getRequiredFor(itemID, attrMapping):
|
||||
Attribute1 = aliased(Attribute)
|
||||
Attribute2 = aliased(Attribute)
|
||||
|
||||
skillToLevelClauses = []
|
||||
|
||||
for attrSkill, attrLevel in attrMapping.iteritems():
|
||||
skillToLevelClauses.append(and_(Attribute1.attributeID == attrSkill, Attribute2.attributeID == attrLevel))
|
||||
|
||||
queryOr = or_(*skillToLevelClauses)
|
||||
|
||||
q = select((Attribute2.typeID, Attribute2.value),
|
||||
and_(Attribute1.value == itemID, queryOr),
|
||||
from_obj=[
|
||||
join(Attribute1, Attribute2, Attribute1.typeID == Attribute2.typeID)
|
||||
])
|
||||
|
||||
result = gamedata_session.execute(q).fetchall()
|
||||
|
||||
return result
|
||||
|
||||
@@ -250,6 +250,7 @@ class Item(EqBase):
|
||||
def init(self):
|
||||
self.__race = None
|
||||
self.__requiredSkills = None
|
||||
self.__requiredFor = None
|
||||
self.__moved = False
|
||||
self.__offensive = None
|
||||
self.__assistive = None
|
||||
@@ -330,6 +331,24 @@ class Item(EqBase):
|
||||
requiredSkills[item] = skillLvl
|
||||
return self.__requiredSkills
|
||||
|
||||
@property
|
||||
def requiredFor(self):
|
||||
if self.__requiredFor is None:
|
||||
self.__requiredFor = dict()
|
||||
|
||||
# Map containing attribute IDs we may need for required skills
|
||||
srqIDMap = {182: 277, 183: 278, 184: 279, 1285: 1286, 1289: 1287, 1290: 1288}
|
||||
|
||||
# Get relevant attribute values from db (required skill IDs and levels) for our item
|
||||
q = eos.db.getRequiredFor(self.ID, srqIDMap)
|
||||
|
||||
for itemID, lvl in q:
|
||||
# Fetch item from database and fill map
|
||||
item = eos.db.getItem(itemID)
|
||||
self.__requiredFor[item] = lvl
|
||||
|
||||
return self.__requiredFor
|
||||
|
||||
factionMap = {
|
||||
500001: "caldari",
|
||||
500002: "minmatar",
|
||||
@@ -442,7 +461,6 @@ class Item(EqBase):
|
||||
|
||||
@property
|
||||
def price(self):
|
||||
|
||||
# todo: use `from sqlalchemy import inspect` instead (need to verify it works in old and new OS X builds)
|
||||
if self.__price is not None and getattr(self.__price, '_sa_instance_state', None):
|
||||
pyfalog.debug("Price data for {} was deleted, resetting object".format(self.ID))
|
||||
|
||||
@@ -324,8 +324,8 @@ class Skill(HandledItem):
|
||||
|
||||
return self.activeLevel or 0
|
||||
|
||||
@level.setter
|
||||
def level(self, level):
|
||||
def setLevel(self, level, persist=False):
|
||||
|
||||
if (level < 0 or level > 5) and level is not None:
|
||||
raise ValueError(str(level) + " is not a valid value for level")
|
||||
|
||||
@@ -333,10 +333,21 @@ class Skill(HandledItem):
|
||||
raise ReadOnlyException()
|
||||
|
||||
self.activeLevel = level
|
||||
self.character.dirtySkills.add(self)
|
||||
|
||||
if self.activeLevel == self.__level and self in self.character.dirtySkills:
|
||||
self.character.dirtySkills.remove(self)
|
||||
for item, rlevel in self.item.requiredFor.iteritems():
|
||||
if item.group.category.ID == 16: # Skill category
|
||||
if level < rlevel:
|
||||
skill = self.character.getSkill(item.ID)
|
||||
#print "Removing skill: {}, Dependant level: {}, Required level: {}".format(skill, level, rlevel)
|
||||
skill.setLevel(None, persist)
|
||||
|
||||
if persist:
|
||||
self.saveLevel()
|
||||
else:
|
||||
self.character.dirtySkills.add(self)
|
||||
|
||||
if self.activeLevel == self.__level and self in self.character.dirtySkills:
|
||||
self.character.dirtySkills.remove(self)
|
||||
|
||||
@property
|
||||
def item(self):
|
||||
|
||||
@@ -371,12 +371,9 @@ class Character(object):
|
||||
char = eos.db.getCharacter(charID)
|
||||
skill = char.getSkill(skillID)
|
||||
if isinstance(level, basestring) or level > 5 or level < 0:
|
||||
skill.level = None
|
||||
skill.setLevel(None, persist)
|
||||
else:
|
||||
skill.level = level
|
||||
|
||||
if persist:
|
||||
skill.saveLevel()
|
||||
skill.setLevel(level, persist)
|
||||
|
||||
eos.db.commit()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user