Slightly correction to the effective reload time for cycle time.
This commit is contained in:
@@ -689,7 +689,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
|
||||
|
||||
Currently would apply to bomb launchers and defender missiles
|
||||
"""
|
||||
effective_reload_time = ((self.reactivationDelay * numShots) + raw_reload_time) / numShots
|
||||
effective_reload_time = ((self.reactivationDelay * (numShots - 1)) + max(raw_reload_time, self.reactivationDelay, 0)) / numShots
|
||||
else:
|
||||
"""
|
||||
Applies to MJD/MJFG
|
||||
|
||||
Reference in New Issue
Block a user