Slightly correction to the effective reload time for cycle time.

This commit is contained in:
Ebag333
2017-02-28 18:57:12 -08:00
parent 9134464a39
commit d28312f13b

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@@ -689,7 +689,7 @@ class Module(HandledItem, HandledCharge, ItemAttrShortcut, ChargeAttrShortcut):
Currently would apply to bomb launchers and defender missiles
"""
effective_reload_time = ((self.reactivationDelay * numShots) + raw_reload_time) / numShots
effective_reload_time = ((self.reactivationDelay * (numShots - 1)) + max(raw_reload_time, self.reactivationDelay, 0)) / numShots
else:
"""
Applies to MJD/MJFG